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Author Topic:  [RELEASE] [BETA] Noggit SDL 1.4  (Read 39275 times)

Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #15 on: January 31, 2015, 02:41:48 pm »
Amaroth, wire frame is on the list since we started. However, I don't promise anything because it is opengl and we are not really good at it.

Lawes, all you mentioned is already implemeted for ages, and I won't  explain you how to do it because you did not even try to read a user's manual of noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lawes

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #16 on: January 31, 2015, 03:23:09 pm »
hum yea i will read.
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kael

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #17 on: February 01, 2015, 01:06:20 am »
Great job ;).
Thanks!
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larrylaffer

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #18 on: February 01, 2015, 03:41:45 am »
I dindt expect a new version of noggit! Very happy about it.

Love the crop water functionalitty, however there's some bugs in the water chunk editing...

Random holes problem is still a problem...

I posted a couple of tasks in the bug tracker...
One is about water chunk editing
The other is about textures.. however it was not a bug, just the key binding is wrong...

Regards and keep up the good work!
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Hobbilis

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #19 on: February 01, 2015, 12:21:04 pm »
For anyone having problems with original link, I have re-uploaded Noggit SDL 1.4 here

Update: I've posted it on Mediafire, you can download it here
Noggit-SDL-1.4--beta-.rar
« Last Edit: February 02, 2015, 09:48:31 am by Admin »

Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #20 on: February 01, 2015, 07:00:42 pm »
Thanks, but as for me your link produces two times more advertisments than mine. ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #21 on: February 01, 2015, 07:25:11 pm »
Skype conversation for Noggit testing. Feel free to join


skype:?chat&blob=INWBuLRkZJwxa3rj6zFQmk7E78QLZtRTg6NzaWMK4PZoAQ4gp03Dl-1Zi4lVGvMVMvz_eaBlx8c7Jd2Ompg (send this to someone and then click on the link)

~Skarn (skype - live:skarnproject)
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Lawes

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #22 on: February 01, 2015, 11:04:09 pm »
can we remove a texture in a chunk ? bcs texture swapper replace et not remove
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Darkkang

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #23 on: February 01, 2015, 11:58:36 pm »
Hopefully Noggit soon ADT of Cataclysm opened or converted :(
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Skarn

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #24 on: February 02, 2015, 06:56:21 am »
Lawes, read the user's manual please. It is possible.
Darkkang, what? It is not a version for cataclysm.
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Lawes

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #25 on: February 02, 2015, 01:31:52 pm »
i talk about to remove only 1 texture / 4 in a chunk, pm2+ctrl alt shift dont works, that remove every textures
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Darkkang

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #26 on: February 02, 2015, 03:15:49 pm »
I say that if we could get ADTs structure of Mjollna Converter Cataclysm, and enter it into the code of Noggit... Wotlk converter to Cata does not work, There is no way to convert maps?
Thx
Sorry for my english
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Steff

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #27 on: February 03, 2015, 04:39:12 am »
Replace textures is in since sdl 1.1

Great job folks.  Keep up the good work!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Krako

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #28 on: February 03, 2015, 12:01:35 pm »
Incredible job! You guys are awesome!
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larrylaffer

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Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #29 on: February 03, 2015, 02:46:31 pm »
Quote from: "Darkkang"
I say that if we could get ADTs structure of Mjollna Converter Cataclysm, and enter it into the code of Noggit... Wotlk converter to Cata does not work, There is no way to convert maps?
Thx
Sorry for my english

Use CTRL + SHIFT + ALT + left click (the manual just says ctrl + shift, but u need the ALT too)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »