This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic:  [RELEASE] [BETA] Noggit SDL 1.4  (Read 39271 times)

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
 [RELEASE] [BETA] Noggit SDL 1.4
« on: January 30, 2015, 07:54:12 pm »

Noggit SDL 1.4 (beta)


Hello, Modcraft community. Today I am going to release a beta version of Noggit SDL 1.4. I hope that you will like the results of our work because now there are some new features you have been waiting for quite a long time.

First of all, I want to say thanks to AxelSheva who coded almost all the changes on his own with me just searching stuff, helping around and testing. And a special thanks to Cromon, Schlumpf and some other people here and there who were helping us, and to axel009, Drikish (Eversio team), tehrob, Allifeur, Kranimal and other guys who got an early access to test the version.

Amaroth: I have uploaded my Noggit for you guys on Dropbox.
https://www.dropbox.com/s/2eyuyzedvvlpxpt/NoggitSDL1.4.rar?dl=0

 :arrow: The archive contains everything you need to run Noggit. So, just setup a config file properly (you can take the one from your older Noggit version.
 :!: This is still a BETA version which was not properly tested. I don't recommend you to use it on your works because it might ruin them. If you're using it not for testing purposes, no one is responsible for the safety of your data. However, I hope it won't happen.

Open source



https://github.com/axelsheva/noggit

Bitbucket update is coming soon.

Bugtracker



We have a bugtracker on Modcraft. You can access it from the top menu of the page. Feel free to make bug reports if you find something, but please write in your Noggit version. I don't want to search for the solutions of the already fixed bugs ;)

Changelog



==Fixed bugs==

o Model duplication - feel free to save as much times as you want (requires testing).
o Chunk cracks (terrain fault, chunk gaps) - the reason that causes this bug is not fixed, but if you have them you can run "Fix gaps" or "Fix gaps (all adts)" functions from the Assist menu. It will remove all the cracks from the ADT(s).
o 2D mode painting - now you have to press Shift to paint textures in 2D mode, so you won't have anything occasionally painted while touching the UI.
o We have also fixed a lot of warnings in the code, so it is much cleaner now.

==New features==

o Water chunk-by-chunk editor - when you are in the water editing mode you can add water with Shift + Lmouse and remove it with Ctrl + Lmouse. To select some chunks you need you can press Alt + Lmouse, and Alt + Ctrl + Lmouse to deselect them. It is possible to change the height of the selected chunks, fill the selection with water. If nothing is selected, you will move the water on the entire ADT. There is also a water crop function that removes all the useless water under the terrain, so that fishing can work properly on your custom maps now. By the way, Noggit crops the water absoultely identically to the way Blizzard does it, so it's a blizzlike feature for sure.

o Vertex shader painter (alpha) - there is a new editing mode that allows you to paint vertex shaders on the terrain. I doubt that it works how it is supposed to do, so we are still working on this feature.

o The toolbar rework - now we have a new toolbar that is aligned to the left side of your screen and does not cover half of your precious rendering space on small screen resolutions. (It used to be a huge problem for me as I work on a laptop  :) )

There are still so much work to do, and we are not giving up yet.  ;)  I hope that you enjoy working with this Noggit version. Have a nice worldbuilding time! Don't forget to request new features and report bugs.
 ;)

Skype conversation for Noggit testing. Feel free to join



skype:?chat&blob=INWBuLRkZJwxa3rj6zFQmk7E78QLZtRTg6NzaWMK4PZoAQ4gp03Dl-1Zi4lVGvMVMvz_eaBlx8c7Jd2Ompg (send this to someone and then click on the link)

~Skarn (skype - live:skarnproject)
« Last Edit: May 25, 2016, 06:44:09 pm by Admin »

phantomx

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 615
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #1 on: January 30, 2015, 08:17:41 pm »
Nice release man, going to test it I can't wait for open source.  :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
[wimg]http://i.imgur.com/6fxUQL1.gif[/wimg]

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #2 on: January 30, 2015, 08:18:19 pm »
Great job skarn. keep it up
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

tehrob

  • Registred Member
  • Race Changer
  • *****
  • Posts: 39
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #3 on: January 30, 2015, 09:21:10 pm »
Like said a hundred times in Skype, GREAT Job!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #4 on: January 30, 2015, 09:24:03 pm »
Thanks for feedback, everyone.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Bravelad

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 43
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #5 on: January 30, 2015, 09:48:44 pm »
You should use MEGA to host downloads. These backwater upload sites are full of unnecessary content and confusing ads.

MEGA gives you 50+ GB storage for free and the download process is so much cleaner (no ads, etc.).

Great release regardless :-)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Syama108

  • Registred Member
  • Polygonshifter
  • *****
  • Posts: 55
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #6 on: January 30, 2015, 10:01:43 pm »
THANK YOU SO MUCH, IF THE DUPE GLITCH IS FIXED!! I LOVE YOU!!!!!!!!!!!!!!!!!

BTW, Water by chunk is so great! Finally TY!

Ahgg! Words cannot describe how grateful I am.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lawes

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 157
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #7 on: January 31, 2015, 02:09:56 am »
thx !

the kill shadow is planned ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

MR. Farrare

  • Registred Member
  • Creator of Worlds
  • *****
  • Posts: 963
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #8 on: January 31, 2015, 05:21:44 am »
ty
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 503
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #9 on: January 31, 2015, 07:03:11 am »
Awesome job guys :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #10 on: January 31, 2015, 07:45:14 am »
Quote from: "Lawes"
thx !

the kill shadow is planned ?
yes. It is in todo list after vertex shading rendering fix, big alpha support and alphamap import/export.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Makpptfox

  • Contributors
  • Loreweaver
  • *****
  • Posts: 103
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #11 on: January 31, 2015, 08:34:34 am »
Thanks, i'll test this one asap.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
For support, send your Discord's ID by PM.

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #12 on: January 31, 2015, 09:53:18 am »
I would also suggest chaning of "show wireframe" function. Terrain is simply uneditable while this is turned on. I would not make it completely invisible in this mode and I would make sure that even clicking into face will move it (not some behind). If current version of wireframe is like this on purpouse (I have no idea why would that be so), just add another function.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

Hobbilis

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #13 on: January 31, 2015, 10:15:36 am »
Would anyone mind posting this on some other hosting site... http://en.file-upload.net/ perhaps?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lawes

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 157
    • View Profile
Re:  [RELEASE] [BETA] Noggit SDL 1.4
« Reply #14 on: January 31, 2015, 01:42:48 pm »
what is the sharder ?

will u add a option in paint mode for clear texture on a chunk or a solution to replace texture with the new one ? bcs i cant paint with new texture
« Last Edit: January 01, 1970, 01:00:00 am by Admin »