This is a read only copy without any forum functionality of the old Modcraft forum. If there is anything that you would like to have removed, message me on Discord via Kaev#5208. Big thanks to Alastor for making this copy!
At the moment, you know, only about 20% on what you owe. So that all of the problems ahead.
But if the thing with the animation work, the creature is close finish, isn't it? Only some fine edits after this, are need, right? Like the portrait icon and so on.
Most likely it will not work bone from ID 0 = Root bone But it not bound to a single vertex, and when convert (to mdx) goes into the helper category (almost all models of blizzard)
Do you remember what I told you on loading of bones in the wow skeleton?
Yeah I remember, but I don't really understand it :S I send you some time ago, some pictures what I done on the model, for example there was a picture where you can see what I entered into the mdxtom2 converter, and you said it should work, but it don't Can I send you maybe the Model, and you can take a look, if you find the problem why it don't work with two animations ingame? Well in modelviewer, I see the stand animation and the walk animation, but when I try to morph into it, the game crash
copy+paste own model to blizzard skeleton i think this is much easier than manually move skeleton to own model
OK great, I will give it a try. Hope my model works with blizzard bones/animations, because on the custom animations the game crash, only the stand animation work, so I think it's the second animation which is buggy.
PS: How did you give the elemental wotlk animations?
then open archive, for example Expansion.MPQ then extract to... then open in MDlvis,
- Ok mdlvis can open only .m2 tbc files, where I find the tbc models exactly? Because I have only a WOTLK Folder, so I have to make a seperate Folder with only tbc in it? and loat the models from the tbc folder than?
fire revenant from wotlk: [youtube:16ge8ja0]http://www.youtube.com/watch?v=cRDL58WfXOo[/youtube:16ge8ja0]
okay, I download it right now, and how do I copy&paste the bones from blizzard models to custom models, I have to copy the Positions of the Bones on the blizzard model and past them into my custom model?
PS: How did you copy the animations of a wotlk model? O.O
you can open M2 models from tbc in mdlvis with all anims and bones and then save it to mdxmdl
Yeah so than I have the "tbcmodel.mdx" but I want to copy the bones/animations of this model / blizzard model to a custom Model, so how I do that exactly, can I copy the positions of the bones and Animations from the blizzard model and past them into my custom model, so that my model have the same animations/bones like the blizzard one.
For example your wolf, have also Bllizzard Animations/bones the same I want to make with my custom model too.
#2 : When I try to open a .m2 File in mdlvis he say me :
- Ok mdlvis can open only .m2 tbc files, where I find the tbc models exactly? Because I have only a WOTLK Folder, so I have to make a seperate Folder with only tbc in it? and loat the models from the tbc folder than?
I want to ask you if it's possible to copy Bones and Animations from a blizzard model to a custom Model. For example copy the bones and Animations of a Bloodelf model from blizzard to a custom bloodelf model. When it's possible, how I do that exactly, is there any Tool I have to use for it? My first thought was to copy & past the Lines from the bones , from model to model via text editor (.mdl)
I want ask you how to make a custom riding (ground) mount, with a custom display id of a model, well I took a look into the spell.dbc but I don't find the table where I have to enter the display (morph) id of the custom model or things like that, so where I have to enter the display (morph) Id of my custom model into the spell.dbc? Because I have to make a custom Spell to summon the mount / to add it into my mount window.
you don't delete bone group, just replace bone(number) with (number) of the bones of new skeleton you need to scale your model and fit it on the skeleton i think you must try with a more simple project to know how to work with blender and skeleton/bones
To scale the model isn't the problem I think, but how I delete the bones, and not replace it?
or I have to replace the bones? (maybe I readed fault)
BTW: Do you have ICQ or Skype? Than I can ask you maybe some things, if I have a Problem.
Quote
change bone numbers in 3ds/obj to fit with m2i skeleton and save it, open .3ds/obj and import m2i, make parent and join mesh with m2i model and delete kiljaden geoset, save it in m2i and merge with original m2
Do you can tell me that accurate? How I do that exactly??
i never use mdlvis, but with blender you can import vertex to kil'jaden model that use the same skeleton and change hardcoded textures, this model is a cata modified dragon-boss model that use as base the kiljaden skeleton
I never work with blender hehe so, how can I make that with the Skeleton? with Kill'jaden etc?