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Messages - frezer748

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16
Modelling and Animation / Re: [SOLVED] Can't Equipped custom Axe
« on: December 07, 2012, 02:58:38 pm »
Quote from: "Vel"
any 3d editor

blendermdlvis.



Well it is now bind better to the character, but still wrong rotated, I changed the coordinates in mdlvis.

http://i.minus.com/iblLufPBFRSPUe.jpg

http://i.minus.com/ibyNLGPlAhkuTK.jpg

http://i.minus.com/idjDtFKKzvakC.jpg

http://i.minus.com/iGNDrWXK5yOUS.jpg

17
Modelling and Animation / Re: [QUESTION]  Can't Equipped custom Axe
« on: December 07, 2012, 02:50:25 pm »
Quote
you can equip own axe?
if yes - then check position of the axe handle. Must be XYZ 0 0 0


In which tool I set the XYZ Coordinates to 0 0 0? You mean in Mdlvis or a other special tool.

18
Modelling and Animation / Re: [QUESTION]  Can't Equipped custom Axe
« on: December 07, 2012, 02:39:53 pm »
Quote from: "Vel"
in the stats - your "axe" no have:
Weapon    2h axe
Weapon speed
Weapon DPS


Well you know how I can give the axe the right position that the character can hold the weapon at the right place? Right now she fly's far away from the character. (human model)



http://minus.com/lb1P5KiYQMHzKi

19
Modelling and Animation / [QUESTION]  Can't Equipped custom Ax
« on: December 07, 2012, 09:37:28 am »
ok works now, little stupid mistake.


Thread can be close.

20
Modelling and Animation / [SOLVED] Can't Equipped custom Axe
« on: December 06, 2012, 11:16:58 pm »
Good Evening Modcraft,


Well I tried today to get a custom Axe into my Server, well I created already a display id for my Axe and entered into the item. But when I try to equipped my Axe , he says me :  "This Item cannot be equipped". Modelviewer and mdlvis also show me my Axe. And the Class/SubClass ID's for 2 hand axe should be also right.

Here are some Screenshots, all should be correct. :


Patch:

http://minus.com/lqXsi1mCsbPej


Database:

http://minus.com/lbtVqsViRVrzKJ


ItemDisplayInfo.dbc:

Table: http://i.minus.com/ibthpSctgwK1SR.jpg

Strings: http://minus.com/lqdDUN0yqBRVW


Item.dbc:

http://minus.com/lYODzie8nulws


Ingame:

http://i.minus.com/ibqaSTPtmCxvZK.jpg

http://i.minus.com/iPVM00MnYdLt9.jpg

21
Miscellaneous / Re: [QUESTION] custom maps and vmaps
« on: December 05, 2012, 10:56:39 pm »
Quote from: "Ascathos"
Have fun trying to convert custom maps to vmaps if the custom patch files are not even read out. Modify your vmapsextractor and assembler to read custom patchs out.

Solid folders are not taken into considering.


Well the vmap converter, converted already my custom maps. So this wasn't the problem, the problem is that the objects are still buggy on the custom maps, so that I can still cast through them.

22
Miscellaneous / [QUESTION] custom maps and vmaps
« on: December 05, 2012, 07:40:53 pm »
Good Evening modcraft,



Well I tried now many times to get new vmaps which work with my custom maps. So that I can't cast anymore through walls or other objects. But it still not work. Well...


1. I created "maps"
2. After the created maps, I ran "makevmaps_simple.bat" and he also created me "vmaps".

After the convert I added the "maps" and the "vmaps" into my core folder. But I can still cast through Walls on my custom maps. So anyone know how to fix it?


Well I use Trinity.

23
Resources and Tools / Re: [CMD TOOL] 3ds To M2 for WoW 3.x
« on: November 18, 2012, 04:50:37 pm »
reupload please

24
Well it works now, Did it by my own.

25
Quote from: "schlumpf"
Pro tip: look in the wiki and search for dbcs containing your own keywords. WorldMap* would be a fine start.


NO really?.... I already look at the .dbc files, but I don't know in which Worldmap dbc I bind the  dbc entry to the path  of the Continent BLP files. And I don't know from what the coodinates are (which are entered in the other entrys).

26
Texturing and 2D Art / [SOLVED]  Player location on a custom World map
« on: November 11, 2012, 04:46:50 pm »
Hello Modcraft,


Well how I already said in the Topic name, I want to make that the player is located on my custom Continent ( on the World map, where you also can see Azeroth) like If I stay on Kalimdor and the Player is showing on the World map, exactly this I also want on my custom continent, which .dbc I have to change, and what I have to do.

27
Model works now perfect!

28
Quote from: "Vel"
it is highly desirable


This don't help me really with my Problem  :(


Quote
Well, the game don't crash anymore, but the weird thing is the model still doing the stand animation, even I entered the correct id for walk... yeah the model have 2 Animations in mdlvis. In modelviewer he shows me the walk animation and the stand animation, for the correct Animation, the stand animation is show in "stand" and the walk animation is show me in "walk" .but ingame it's only the stand animation. What's the Problem?

29
Well, the game don't crash anymore, but the weird thing is the model still doing the stand animation, even I entered the correct id for walk... yeah the model have 2 Animations in mdlvis. In modelviewer he shows me the walk animation and the stand animation, for the correct Animation, the stand animation is show in "stand" and the walk animation is show me in "walk" .but ingame it's only the stand animation. What's the Problem?

30
Quote from: "Vel"
event objects
loop flags
anim flags
attachment IDs
bone lookups
bone lookup tables
light
particles
camera
--
and abount 100-300 bugs.

And all this things must be done? Those things are only for fine edit, aren't they?

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