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Author Topic: [SHOWOFF] What Are You Working On  (Read 318602 times)

MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #135 on: April 15, 2014, 10:09:19 am »
Quote from: "Soldan"
nice
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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #136 on: April 16, 2014, 02:56:49 am »
no more begging in this thread! no error reporting etc!

im currently trying to squeeze out the best performance.  current state is > 30fps at all times. ~80fps average.
im heavily using glMulti*Indirect draw calls, ARB_bindless_texture and SSBOs.
i also thought about using ARB_sparse_texture but blps dimensions are kinda inconsistent which causes some trouble.
The next logical step would be to implement LoD for everything, since the fps drops mostly occur when looking at 4 - 5 ADTs at the same time, but to me it seems like that the different m2 skin files dont change the "Detail" at all.
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iindigo

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Re: [SHOWOFF] What Are You Working On
« Reply #137 on: April 16, 2014, 06:20:53 am »
Quote from: "Hanfer"
no more begging in this thread! no error reporting etc!

im currently trying to squeeze out the best performance.  current state is > 30fps at all times. ~80fps average.
im heavily using glMulti*Indirect draw calls, ARB_bindless_texture and SSBOs.
i also thought about using ARB_sparse_texture but blps dimensions are kinda inconsistent which causes some trouble.
The next logical step would be to implement LoD for everything, since the fps drops mostly occur when looking at 4 - 5 ADTs at the same time, but to me it seems like that the different m2 skin files dont change the "Detail" at all.

This is all in OpenGL, right?

I wonder what Blizzard did to get their OpenGL engine to work as well as it does.
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relaxok

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Re: [SHOWOFF] What Are You Working On
« Reply #138 on: April 16, 2014, 09:46:31 am »
Still working on trying to perfect rendering... Will try to do some side-by-side with real client shots soon..

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My project blog: http://relaxok.tumblr.com/

Zim4ik

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Re: [SHOWOFF] What Are You Working On
« Reply #139 on: April 16, 2014, 09:54:23 am »
looks awesome, relaxok!
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xJKz

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Re: [SHOWOFF] What Are You Working On
« Reply #140 on: April 16, 2014, 02:45:37 pm »
/sigh
i hate thoses hd textures...

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Hanfer

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Re: [SHOWOFF] What Are You Working On
« Reply #141 on: April 16, 2014, 03:30:49 pm »
Quote from: "iindigo"
This is all in OpenGL, right?

I wonder what Blizzard did to get their OpenGL engine to work as well as it does.

Well, one thing i forgot to mention: im currently not using any technique which reduces the quality of the displayed in any way. There is no LoD, there are enough tiles displayed to fill the z buffer, no backface culling (temp), no fog + lowres terrain. There is nothing which does not render on 100% detail. WoW itself uses these techniques extensively and, having this in mind, im pretty sure that if i get 30fps without them, i can get a shitload more with them :D.
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MR. Farrare

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Re: [SHOWOFF] What Are You Working On
« Reply #142 on: April 16, 2014, 11:22:31 pm »
Doom hammer
[attachment=0:28nwddhg]WoWScrnShot_041714_002139.jpg[/attachment:28nwddhg]
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stan84

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Re: [SHOWOFF] What Are You Working On
« Reply #143 on: April 17, 2014, 10:25:35 pm »
My current job is model converter which converts LK .m2 and .skins to vanilla  m2 version. A this moment geometry, collisions and simply animations works fine. Still having problems with particles.  By using my tool can convert even WOD models prepared for 3.3.5 which are posted here on Modcraft. sometimes classic engine have problems with too many polygons used in models, and big 1024x512 textures.
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #144 on: April 17, 2014, 11:58:14 pm »
Quote from: "stan84"
My current job is model converter which converts LK .m2 and .skins to vanilla  m2 version. A this moment geometry, collisions and simply animations works fine. Still having problems with particles.  By using my tool can convert even WOD models prepared for 3.3.5 which are posted here on Modcraft. sometimes classic engine have problems with too many polygons used in models, and big 1024x512 textures.

Erm, why are you going to vanilla if I may ask? 3.3.5a TrinityCore is a much better emulator than the currently available vanilla ones, or any other emulator that exists. :)
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stan84

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Re: [SHOWOFF] What Are You Working On
« Reply #145 on: April 18, 2014, 07:35:51 am »
Quote from: "stoneharry"
Quote from: "stan84"
My current job is model converter which converts LK .m2 and .skins to vanilla  m2 version. A this moment geometry, collisions and simply animations works fine. Still having problems with particles.  By using my tool can convert even WOD models prepared for 3.3.5 which are posted here on Modcraft. sometimes classic engine have problems with too many polygons used in models, and big 1024x512 textures.

Erm, why are you going to vanilla if I may ask? 3.3.5a TrinityCore is a much better emulator than the currently available vanilla ones, or any other emulator that exists. :)

yes that's true, but i like vanilla  version ;)
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stoneharry

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Re: [SHOWOFF] What Are You Working On
« Reply #146 on: April 18, 2014, 05:49:26 pm »


I can now send addon messages of a unlimited length by breaking it up into a series of packets containing a packet ID, how many times the packet is split, and the split ID. :)
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Jøk3r

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Re: [SHOWOFF] What Are You Working On
« Reply #147 on: April 19, 2014, 01:50:33 am »
I am currently trying to get a good looking alphamap in Photoshop. In my opinion a good start but needs to be much better.


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I don't like Noggit... I LOVE it :D
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Filipsons

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Re: [SHOWOFF] What Are You Working On
« Reply #148 on: April 19, 2014, 09:27:40 am »
Modeling new buildings and furniture for Afterfall.





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Skarn

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Re: [SHOWOFF] What Are You Working On
« Reply #149 on: April 19, 2014, 12:43:27 pm »
Awesome work as usual, Filipsons!  ;)
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