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Messages - Maniac
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« on: December 20, 2017, 08:51:40 pm »
Just open the model with Blender and delete that geoset. It doesn't work on WotLK, so there is no need to keep it, as I said in this tutorial (step 1).
I wondered first about your solution, because i already did it that way and it didn't work. And now i gave it another try and saw that i forgot to delete the children mesh id Thanks again for your help
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« on: December 20, 2017, 05:39:10 pm »
Hey, like the title says im currently working on hiding this Tabard on the PandarenFemale Model. Screenshot : https://gyazo.com/05d63ebf6d729e0daa5cdda2ca0b34a6First i tried to give it a transparent texture, but this is not working, and ingame the Tabard is just showing up in white, but not transparent. Then i thought i need to set the renderflag to transparent, but the 010 Editor is showing up a error while trying: https://gyazo.com/b052f2b009ebbe49e8cd1bbf8cdc569eMaybe i set in a invalid value. But i cant find a documentation anywhere how to do this correctly. I hope someone can hit me up with a solution for this. Thanks, and have a good day
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« on: December 17, 2017, 01:42:30 am »
Hey all Im working currently on porting the PandarenFemale Model to wotlk. This is my UV MAP: https://imgur.com/a/AWyDP Im having the following problems: There is something displayed like a missing texture/mesh: https://gyazo.com/3f5cbacc4b1be25fc9b80e7170cc41c8And im not sure that my uv map is correct converted at all. Is there a better way to use the uv map for wotlk? Greetings
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« on: December 16, 2017, 06:06:06 pm »
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)
It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.
Did it like this: https://gyazo.com/03e8e92a6ada551652b48bfd54438645Also i removed the doubles + decimated by 0,5 in Blender Should be correct right? Its not showing up ingame. In modelviewer i can see the Tail.
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« on: December 16, 2017, 01:01:53 am »
This is my progress so far: https://gyazo.com/06b72f991ee222c2b4e185af7e9cf965Thats my UV MAP: https://imgur.com/a/AWyDPMaybe someone can give me improvement tips^^ Struggling around with the uv map. I cant really find a good position for the face, can someone give me a tip how i can center it? Another question i have: The model dont look straight forward like the humans, is it because i replaced the draenei? And when yes, how i can change the Body State?
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« on: December 15, 2017, 07:08:26 pm »
Thanks I got it running now and textured my model. Which settings i need to use with ModRedux to porting it in wotlk? My modelviewer crashed after i try to take a look at my new m2 Ingame the model is not visible ^^
As I said before, the new m2mod exports all m2 with the Legion header. You must remove it and then convert it to wotlk with whatever program or method you use.
Thanks again, i got it working now. Do you know what kind of texture wrent wrong there? ( https://gyazo.com/9d6a92e5ca67deab04c031ca43e38652EDIT: Solved the issue above, all fine now
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« on: December 15, 2017, 04:40:15 pm »
I installed the scripts via "install script from file" in the user preferences, is this correct?
Download Blender 2.73a, "M2ModRedux_4.8.13" and "scripts_4.9".
You just need to copy all the scrtipt files into the blender scripts folder (In my case: "C:\Program Files\blender-2.73a-windows64\2.73\scripts\startup"). Also, if you import or export an m2i created by an old version it will probably crash. You must convert the model to m2 and back to m2i with the newest version.
Thanks I got it running now and textured my model. Which settings i need to use with ModRedux to porting it in wotlk? My modelviewer crashed after i try to take a look at my new m2 Ingame the model is not visible ^^
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« on: December 15, 2017, 02:24:42 am »
Would you mind giving me a link to a pre installed blender with the m2i tools?
Thanks HERE is the newest m2mod version. And HERE are the scripts. If you put the scripts and export your old m2i it will probably crash. I would recommend you to do everything from 0. Also, models are exported with the legion m2 format. You must delete the new header in order to convert it to WotLK.
Also i saw that the tail is shown at the modelviewer, but ingame its not visible.
If you change the mesh id to 0000 it will show up.
Thanks for the links I cant get the scripts working for Blender, im always getting a Error while importing or exporting. I installed the scripts via "install script from file" in the user preferences, is this correct?
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« on: December 14, 2017, 10:18:02 pm »
Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)
It's probably not showing because that geoset exceeds the polygon limit, or its mesh id is wrong or not supported by wotlk (should be "0000", skin). You can open the .skin file with 010editor and change the "id" to 0000.
Alright, im checking that. For following your Tutorial i need to use blender 2.7.3 (My old one is 2.4.3) And for some reason i cant get the export tool (m2i) to work, getting this error: https://gyazo.com/75a13063156aee1e958c2d940d95a1bdWould you mind giving me a link to a pre installed blender with the m2i tools? Thanks EDIT: Inserted the missing Texture into my mpq (PandarenFemaleTabard): https://gyazo.com/c1ec81ce2b2d0234d6c3ba84edbe26b6Something is wrong there, i cant really belive that this should be at this position Also i saw that the tail is shown at the modelviewer, but ingame its not visible.
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« on: December 14, 2017, 08:58:48 pm »
You was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture): https://ibb.co/iZufS6 Those green triangles on the head mean that the model exceeds the WotLK polygon limit and some geosets will not show up correctly. Check my tutorial on how to fix it.
White stuff means that a replaceable texture is missing. Green stuff means that a hardcoded texture is missing. The pandaren female only has two of them: Character\Pandaren\Female\PandarenFemale_Earrings.BLP Character\Pandaren\Female\PandarenFemale_Tabard.BLP
Thanks again, im reading me now through your tutorial and fixing that hair issue Edit: Do you have any clue whats wrong with the Tail? (I need to say that im replacing the Draenei currently, since i did not added a new race right now)
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« on: December 14, 2017, 08:15:56 pm »
The hair fringe is defined by the hair color texture (in 010editor "HairOrBeard (6)"). The hair color is defined by the extra skin color, (in 010editor "TaurenFur ( 8 )") and it's tied to the skin color (when you change the skin color, the hair color changes along with it). It's similar to how the tauren model works: Hair Color -> TaurenHorns_02.blp (horn color) Skin Color -> TaurenMaleSkin00_00.blp (fur color) Skin Extra -> TaurenMaleSkin00_00_Extra.blp (Hump hair and tail color)
It's defined in "CharSections.dbc". Column 5 is the skin color, and column 6 is the extra texture.
For the pandaren female it should be: Hair Color -> PandaFemaleHair_00.blp (fringe color) Skin Color -> PandaFemaleSkin00_00.blp (fur color) Skin Extra -> PandaFemaleSkinExtra00_00.blp (Hair color)
With the extra skin texture feature you can also hide the tail according to the skin color (just put a transparent texture when you choose a black skin color and the tail will disappear if the tail mesh renderflag is also set to "transparent (1)").
Thanks for taking time and helping me out. I worked really long on this issue without getting the solution. This is how it looks now: https://ibb.co/d8HdEmYou was talking about the tail, currently it is transparent for me (Maybe i forgot to insert the texture): https://ibb.co/iZufS6Also there is a missing Texture left (The green one) Im not sure right now what exactly it is, but im taking a look at the modelviewer
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« on: December 03, 2017, 06:13:49 pm »
Hi,
I've downloaded WoW Community Patches with models spells and stuff retroported to 3.3.5 from every newer extension and tried opening worgen stuff in WoW Model Viewer, alas every single m2/wmo appears white as in enclosed picture.
I was guessing it was because the texture was missing somehow (same goes for Noggit actually, but I also imagine that if they show up in WMV they will also show up in Noggit). WMV's log file confirmed my theory.
10:11:53: Loading model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2, size: 31036 10:11:53: Error: Could not load the texture 'WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP' 10:11:53: Info: Added WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP to the TextureList[1]. 10:11:53: Loading texture: WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP 10:11:53: Info: Added WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP to the TextureList[2]. 10:11:53: Error: Could not load the texture 'World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp' 10:11:53: Info: Added World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp to the TextureList[3]. 10:11:53: Attach on id 0 slot -1 scale 1.000000 rot 0.000000 pos (0.000000,0.000000,0.000000) 10:11:53: Update model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2 So here I stand, puzzled, not knowing what to think. Because I did fumble in MPQ files using Ladik's MPQ Editor for these textures and I could pinpoint them all. Is the problem that texture hardcoding is case sensitive? If so, should I really change the texture paths hardcoded in every m2 and wmo accordingly?
Thank you for your time!
Where you can see this log? Im having trouble with white Textures too.
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« on: November 29, 2017, 10:39:53 pm »
Hey there, After i solved my last issue i got another. I spend many hours on finding a solution, but tbh i dont get it. What is the correct way to give those hairs the Texture? Picture: https://gyazo.com/c8a28572f2baa5ec3ac4d436f8ff7801------------------------------------------------------------------------ Its like the Pandaren got an Extra place for a hair texture as you can see on the picture, and this one seems working fine. But i cant figure out how the other works. (The one that is shown in white) Edit: Seems something to do with the Geosets in (CharHairGeosets.dbc) but i never worked with that, any help? Greetings.
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« on: November 20, 2017, 10:57:09 pm »
Hey, im read me through the Tutorial of creating a first map, Awesome work thanks!
A few questions i have to this:
Is it not possible anymore to create a patch in 6.2.4? (MPQ) And is there any guide how to edit a existing map? (Like Elwyn)
Thanks in advance, have a nice day.
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