This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [WMV] White texture for every retroported m2/wmo  (Read 1198 times)

Pollock

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 2
    • View Profile
[WMV] White texture for every retroported m2/wmo
« on: November 28, 2017, 10:39:43 am »
Hi,

I've downloaded WoW Community Patches with models spells and stuff retroported to 3.3.5 from every newer extension and tried opening worgen stuff in WoW Model Viewer, alas every single m2/wmo appears white as in enclosed picture.



I was guessing it was because the texture was missing somehow (same goes for Noggit actually, but I also imagine that if they show up in WMV they will also show up in Noggit). WMV's log file confirmed my theory.

Code: [Select]
10:11:53: Loading model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2, size: 31036
10:11:53: Error: Could not load the texture 'WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP'
10:11:53: Info: Added WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP to the TextureList[1].
10:11:53: Loading texture: WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP
10:11:53: Info: Added WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP to the TextureList[2].
10:11:53: Error: Could not load the texture 'World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp'
10:11:53: Info: Added World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp to the TextureList[3].
10:11:53: Attach on id 0 slot -1 scale 1.000000 rot 0.000000 pos (0.000000,0.000000,0.000000)
10:11:53: Update model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2

So here I stand, puzzled, not knowing what to think. Because I did fumble in MPQ files using Ladik's MPQ Editor for these textures and I could pinpoint them all. Is the problem that texture hardcoding is case sensitive? If so, should I really change the texture paths hardcoded in every m2 and wmo accordingly?

Thank you for your time!
« Last Edit: November 28, 2017, 10:42:17 am by Pollock »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: [WMV] White texture for every retroported m2/wmo
« Reply #1 on: November 28, 2017, 09:46:42 pm »
* Expansion03\Doodads
* WORLD\EXPANSION03\DOODADS

There is a second difference between these two except for case (and wow is case insensitive).

Pollock

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 2
    • View Profile
Re: [WMV] White texture for every retroported m2/wmo
« Reply #2 on: November 28, 2017, 10:29:19 pm »
Oh, jeez, I'm so blind. Sorry about that nonsense and thank you for your help!

Maniac

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 14
  • Never again into the abyss ._.
    • View Profile
Re: [WMV] White texture for every retroported m2/wmo
« Reply #3 on: December 03, 2017, 06:13:49 pm »
Hi,

I've downloaded WoW Community Patches with models spells and stuff retroported to 3.3.5 from every newer extension and tried opening worgen stuff in WoW Model Viewer, alas every single m2/wmo appears white as in enclosed picture.



I was guessing it was because the texture was missing somehow (same goes for Noggit actually, but I also imagine that if they show up in WMV they will also show up in Noggit). WMV's log file confirmed my theory.

Code: [Select]
10:11:53: Loading model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2, size: 31036
10:11:53: Error: Could not load the texture 'WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP'
10:11:53: Info: Added WORLD\EXPANSION03\DOODADS\WORGEN\FENCES\WORGEN_WOODFENCE_02.BLP to the TextureList[1].
10:11:53: Loading texture: WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP
10:11:53: Info: Added WORLD\GENERIC\HUMAN\PASSIVE DOODADS\HAYPILES\SF_WOOD01.BLP to the TextureList[2].
10:11:53: Error: Could not load the texture 'World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp'
10:11:53: Info: Added World\Expansion03\Doodads\Worgen\Farm\Worgen_ChickenCoup_01.blp to the TextureList[3].
10:11:53: Attach on id 0 slot -1 scale 1.000000 rot 0.000000 pos (0.000000,0.000000,0.000000)
10:11:53: Update model: Expansion03\Doodads\worgen\farm\worgen_chickencoup_01.m2

So here I stand, puzzled, not knowing what to think. Because I did fumble in MPQ files using Ladik's MPQ Editor for these textures and I could pinpoint them all. Is the problem that texture hardcoding is case sensitive? If so, should I really change the texture paths hardcoded in every m2 and wmo accordingly?

Thank you for your time!

Where you can see this log? Im having trouble with white Textures too.