Just an experiment, need a converter that will handle 4k+ resolutions I think...[media:pz79gmy1]https://www.youtube.com/watch?v=giYvJtd_1ac[/media:pz79gmy1]
Wow, nice how you create the Panorama ?
Did some updates to my spell editor recently, it's a bit faster now:[media:6n0sasi0]https://youtu.be/eRmLi54PDko[/media:6n0sasi0]Can't really fix the lag of updating the control's (loading spells) without redesigning the interface completely. I just rushed the interface and didn't really consider it might lag with this approach.
Quote from: "stoneharry"Did some updates to my spell editor recently, it's a bit faster now:[media:o0r6tpfn]https://youtu.be/eRmLi54PDko[/media:o0r6tpfn]Can't really fix the lag of updating the control's (loading spells) without redesigning the interface completely. I just rushed the interface and didn't really consider it might lag with this approach.Looks nice. To address the lag, how hard would it be to 1) throw loading on a background thread so the UI isn’t blocked and 2) set up a caching system for heavier resources (icons, etc)? Both are common in mobile development and help a lot to make heavy datasets feel light even with limited resources.
Did some updates to my spell editor recently, it's a bit faster now:[media:o0r6tpfn]https://youtu.be/eRmLi54PDko[/media:o0r6tpfn]Can't really fix the lag of updating the control's (loading spells) without redesigning the interface completely. I just rushed the interface and didn't really consider it might lag with this approach.
Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.
Quote from: "Mr. DK"Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.That's about how far you will get if you add a new class with a new class id. I have tried to do it before and it just doesn't work. My guess is somekind of hardcoded max of classes and races.
Quote from: "Ghaster"Quote from: "Mr. DK"Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.That's about how far you will get if you add a new class with a new class id. I have tried to do it before and it just doesn't work. My guess is somekind of hardcoded max of classes and races.Quote from: "Mr. DK"Getting frustrated with WoD Core and custom classes... Any suggestions? Unfortunately the corelog does not say anything so it has to be a client thingy.I highly doubt they've randomly decided to hardcode it when it hasn't been hardcoded in -any- previous versions. This sounds like you don't have the char racial variation data, in the DBC/2 files.
I had free time, so I did some conceptarts of gnome crates for Gnomeregan.
I highly doubt they've randomly decided to hardcode it when it hasn't been hardcoded in -any- previous versions. This sounds like you don't have the char racial variation data, in the DBC/2 files.
What dbc/2 do you exactly mean? I looked fort about 5 hours to find them all. I changed. CharBaseInfo and CharClasses
If you haven't yet updated the gt tables (GtOCTBaseHPBylass for example), try to do that. Also add the class in "class_expansion_requirement" in the world database.