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Author Topic: [Download] SDL 1.1  (Read 15336 times)

Steff

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[Download] SDL 1.1
« on: April 30, 2012, 10:44:22 pm »
Fix shadow rendering.
Rework the help screen.

http://scorpionshare.com/download/464/Noggit_SDL1.1.rar
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Zim4ik

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #1 on: April 30, 2012, 11:37:12 pm »
Shadows works perfect.
Thanks. Nice job  :D

edit: 5 minutes of work. 3d texturring alot easier

http://i.imgur.com/itweL.jpg
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Vel

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #2 on: May 01, 2012, 12:27:39 am »
nice job steff, thanks.

new result:

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Zim4ik

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #3 on: May 01, 2012, 02:29:50 am »
Hey, Steff...
Can you please compile x64 version of this?
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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #4 on: May 01, 2012, 09:35:24 am »
Its not so easy ecause of the libs. I have to recompile then all and dont even know if all qre 64bit ready. And then the question is if noggit source will work with 65 bit. We will only make bugfixes for SDL version and spend the rest of the time in the QT version.

@Vel: and if you have mor such bugs, just post or PM me.
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Bkam

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #5 on: May 01, 2012, 11:43:32 am »
Wmo problems isn't solved, I can see that.
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Shaku  / Bkam

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #6 on: May 01, 2012, 11:44:31 am »
Why's everyone going on about this WMO problem? I don't seem to have it?
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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #7 on: May 01, 2012, 11:49:28 am »
I also ahved wirtten that it is solved. So why do you think that it is?
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Bkam

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #8 on: May 01, 2012, 11:58:59 am »
I think that it is because i have it now. I tried several things to solve it, but didn't work. Maybe i didn't try one, but i dont think so.

As u can see, each time i want to add wmo, there something like that in the log file

Quote
9317 - (MapTile.cpp:51): Opening tile 14, 5 ("WorldMapsIleHautsElfesIleHautsElfes_14_5.adt") from disk.
9340 - (MapTile.cpp:415): [Debug] Done loading tile 14,5.
9342 - (MapTile.cpp:51): Opening tile 15, 5 ("WorldMapsIleHautsElfesIleHautsElfes_15_5.adt") from disk.
9365 - (MapTile.cpp:415): [Debug] Done loading tile 15,5.
19092 - (MapView.cpp:418): [Debug] 103-Import.txt
19131 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

19139 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 2) 0x300-0x1
19496 - (StackWalker.cpp:1133): [Error] 010E6CBC (noggit): (filename not available): (function-name not available)
19496 - (StackWalker.cpp:1133): [Error] 010B8E67 (noggit): (filename not available): (function-name not available)
19496 - (StackWalker.cpp:1133): [Error] 7311B9DF (MSVCR100): (filename not available): XcptFilter
19497 - (StackWalker.cpp:1133): [Error] 010EDB4B (noggit): (filename not available): (function-name not available)
19497 - (StackWalker.cpp:1133): [Error] 753D339A (kernel32): (filename not available): BaseThreadInitThunk
19497 - (StackWalker.cpp:1133): [Error] 779E9EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
19497 - (StackWalker.cpp:1133): [Error] 779E9EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
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Shaku  / Bkam

Elinora

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #9 on: May 01, 2012, 10:35:10 pm »
Makes it a lot easier to figure your way around a mountain ridge xD I hate having the contours on, so seeing it via the shadows is kinda nice :P
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Vel

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #10 on: May 05, 2012, 04:46:11 pm »
bug in SDL:

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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #11 on: May 05, 2012, 08:25:18 pm »
This is in for ages. Noggit dont render all vertics. Hanfer start to implement new rendering for QT.
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Sina

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #12 on: May 06, 2012, 01:37:41 am »
Can't tell you, how freaking awesome this update is!

Just made some trys again:



(thanks again for the idea, steff : P)
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Hanfer

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #13 on: May 06, 2012, 03:42:35 am »
Quote from: "Steff"
This is in for ages. Noggit dont render all vertics. Hanfer start to implement new rendering for QT.
i actually did some work on this earlyer today (or yesterday whatever) to make the rendering method more effective....

seems to be quite blizzlike, Mjo made some screens to compare but i cant find them atm.... (Mjo if u still have them post here :)

also some progress @Noggit QT: i found a solution to render textures on qt gui elements for texture selection dialog
also there is now a basic "template" for the editors

@FuTa multiple layer alpha import bug: still no solution found since i cant reproduce the failure, if someone could create 1 broken file and 1 proper file (open -> import -> close -> open -> import) using the same adt and alphamaps and pm them to me it would help me a lot. when i solved this i will release the new version of FuTa with WDL generation support .....
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resinate

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #14 on: May 12, 2012, 01:35:55 pm »
found some nasty bugs with the HOLE tool, itll place holes on other chunks when using the tool.
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