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Author Topic: [Download] SDL 1.1  (Read 15336 times)

yubiyoy

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #15 on: May 12, 2012, 04:47:42 pm »
omg love the new texture swapper and brush, thanks for hard work!
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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #16 on: May 12, 2012, 09:18:33 pm »
Thanks:)

The hole tool is the only one that use old selection because the new dont work if you have a hole and want to get it back. New selection need exisitng renderd stuff to work.

So in the past you had this problem with all tools. Thats why you cant use it for 3d paint and had much problems with other stuff in the past.
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resinate

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #17 on: May 18, 2012, 12:46:00 pm »
so any word on any updates?
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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #18 on: May 18, 2012, 01:41:53 pm »
There will be no big updates for SDL. We work on a QT version.
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KevinBM

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #19 on: May 19, 2012, 08:49:51 pm »
Hello guys, I was just wondering when the water bug will be fixed?
Are you already working on that, or do we still have to wait, and use allwater?
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schlumpf

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #20 on: May 19, 2012, 09:00:43 pm »
Quote from: "KevinBM"
Hello guys, I was just wondering when the water bug will be fixed?
Are you already working on that, or do we still have to wait, and use allwater?
There is no water bug. We are not working on it.
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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #21 on: May 19, 2012, 11:46:07 pm »
Its no bug. water is just not implemented.
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kinzcool

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #22 on: May 20, 2012, 05:58:43 am »
Do you have any idea when you implent the water save in noggit?
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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #23 on: May 20, 2012, 10:06:27 am »
If someone that are skilled and motivated not just say that he do it but also finish it.
5 Guys started all fail.
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hyakkimaru

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #24 on: May 20, 2012, 11:16:28 am »
If you want to restore water you can use http://filebeam.com/45bbb4ed0d848d23b5da897ddbad14bf

And if you want to add water you can usehttp://modcraft.io/viewtopic.php?f=59&t=848&hilit=Gretchin
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kinzcool

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #25 on: May 20, 2012, 06:29:23 pm »
Thanks. I already know these tools ,but the Gretchin tool patch the adt and i lose all of the water in my file.
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mathias234

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #26 on: June 03, 2012, 09:52:29 pm »
AWESOME
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elarose

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #27 on: June 07, 2012, 07:23:46 pm »
A..a..anotherrr noggit so soon?! *looks at the calendar* nope it isnt december the 25th but sure seems like xmas around here  lately!
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Norimar

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #28 on: June 18, 2012, 07:36:54 am »
I dont know if it is just an current problem with my old bc adt's, but Noggit crash instand if I join my own area. But if I spawn a bit aways, toggle shadows off and fly to the zone, it works. But I just can copy WMO's not MDX o.O

I try to upgrade all my old ADT's into Wotlk but I'm not sure if this is the problem.
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Steff

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Re: [RELEASE]  Noggit3 SDL 1.1
« Reply #29 on: June 18, 2012, 08:03:48 am »
Noggit only supports wow 335a. File formats have changed, so also the DBCs.
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