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Messages - nadszeg

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1
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 24, 2019, 09:06:16 pm »
Nevermind, changing the load order to be:

1.This patch
2.Goblin
3.Creaturepatch1
4.Creaturepatch2

Fixed all my issues.

Thanks! I tried this and everything's working so far! :D

2
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 10:57:48 am »
It's called patch-enUS-w.mpq I think. Delete that too and this mod will work. Or if you want to make sure everything works, go to Warmane's site and download the 'Wrath of the Lich King (old)' client.

3
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 10:48:46 am »
I'm trying to get the WoD character models working and when i insert it into my data folder they load but there eyes are all missing and the faces are really distorted. The client I downloaded has patches patch,patch-2,patch-3 and patch-w. I've tried removing some or all of those in different order and it all results in the same glitch. Some help would be appreciated.

Patch-W is Warmane's WoD model patch - if you have both mods installed, they are conflicting. If I remember correctly they have another patch-W in the data/enUS folder, so that could cause glitches too.

4
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 10:46:34 am »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch, rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last

I can't open the link :/

Edit: the link was a bit messed up, but I could open it in the end :)

5
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 10:45:03 am »
also it's a good idea to use the 4GB patch on the fov fix exe to let the game use more ram

6
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 10:43:59 am »
Hello guys!

I love the mod, but I have one problem. I would like to use the WoWFOVFix.exe to automatically set the correct FOV in TBC, but that cannot run the WoWME.exe (I renamed it to WoW.exe, but it complains that it's not the correct one). Is there any solution for this mod to work with the FOV fix exe, or to work with the original exe?

Thanks!

There are already FoV patched WoW.exe files on ownedcore, I used them without any problem with wowme.

7
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 17, 2019, 10:42:53 am »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken...

To make it all work:
1.) Delete your goblin patch
2.) Download this goblin patch, rename the patch file so that it loads last
3.) Rename my WoD Character models patch file so that it loads second-to-last

I can't open the link :/

8
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 12, 2019, 09:34:52 pm »
when i used the following mods in the following order: leeviathan's wod models, cata water, cata trees, goblin patch, finsternis' F and G patches, the modified patch-K that came with the goblin patch, the goblin models were perfectly working, but everything else was broken... when i deleted the patch-C and the patch-K, everything's good - i looked into the mpqs and i think these 2 patches could be working together because this wod model patch uses different dbc files (no creaturedisplayinfo) like in the patch-F or G

9
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 12, 2019, 07:59:17 pm »
ofc :) i found the patches in this thread: http://www.modcraft.io/index.php?topic=13861.30

10
"Retro-Porting" / Re: [Release] WoD Character Models (CL, BC, LK)
« on: January 12, 2019, 01:05:03 am »
Thank you for the great work! ;D I found this patch to work really well with Finsternis' creature model patches (if you delete/don't use his Patch-K) :) is there some way to add the goblins patch from another thread? there's a patch-C with a modified patch-K there

11
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: January 29, 2018, 09:16:10 pm »
I tried clearing the cache, but it didn't do anything. When I get the character naked and put the gear back it shows correctly, but the head is still black. I tried running to Ogrimmar and having a haircut and it worked until relog. If I exit and log back, the whole character is black. But not on the character select screen. I'm still in DirectX 9 mode :)

12
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: January 29, 2018, 09:12:02 am »
No custom stuff, I removed everything. I run the game in directx 9 mode, so no opengl - if i get home i'll try that. I'll also test this if I clear the cache files. On the character select screen, my character looks normal, it's only after I log in, and I only noticed this with the troll female. I'll get you more infos later :)

13
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: January 28, 2018, 11:45:30 pm »
Hey Finsternis! I found a bug with the female troll models - my character is all black when I log in. What can cause this? I removed all patches and downloaded yours again, but the problem is still there. https://imgur.com/a/QJPPE

14
Hey Finsternis! :) Did you see the new BfA models? http://www.wowhead.com/news=281088/battle-for-azeroth-25902-mount-and-creature-models

I see some critter models are updated, like cats and horses - will you import these? :D

15
Good to hear that. About our version, when it's done with all textures redrawn on the base of vanilla textures, we're going to release this here without any protection, etc. :)

We've credited you and you can see it here https://sunwell.pl/how-to-connect

I'm curious about the project :) will you add the missing npc models to the wod charactermodels? And also the new movements/cape movements? :)

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