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Messages - nadszeg

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16
Yup i see, of course it is my work.The model and textur edits same as here.
And also the World  tilesets is exactly the same but an older version without nightelves or tauren i think, because it is fucked up too .
And with the char models, warmane used my work first(this was why i fucked up  the mpq and fix, improove the models again) and calls their work, now this pl guys download warmane models and use it and call it their work.
It is a bit sad but, ye hard to write " Thx to Finsternis work" ;)

I contacted them and they said it's all their own work lol... It would've been nice of them to say thx to you :/

17
Hey @Finsternis! Did you see what Sunwell.pl did?
I think they're using your files and calling them theirs... the environment textures are clearly yours.

18
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: December 19, 2017, 10:59:20 pm »
Hey! :) I found a new bug - the Winter Veil npcs in the Horde cities are textureless - I only use the procedural water and the cataclysm trees mods other than the character model and the creature model mods.

19
"Retro-Porting" / Re: wotlk to cata m2 upconvert
« on: November 18, 2017, 05:35:13 pm »
I tried to upconvert Finsternis' models and everything was working fine. Since then I deleted all my progress cuz I don't mod... but his previous version was working very well. There were some green textures because I didn't edit the dbc, but I had no crashes. Maybe you can find his previous files somewhere on the Warmane forums or reddit.

20
"Retro-Porting" / Re: [Release/WIP] Improved Water 2.4.3 [BC] by Akeno
« on: November 13, 2017, 04:14:02 pm »
Is this project dead? Or are there some updates? :)

21
great work m8 :D i found some bugs in Desolace though... https://imgur.com/a/nLCV4
i only use this mod :D

22
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: July 24, 2017, 12:53:39 am »
Found a bug, when I'm on my human female character, some hairstyles have different hair colors (when I'm not changing color, only style)

23
"Retro-Porting" / Re: [RELEASE] [WotLk] Character Models(no npc)
« on: July 16, 2017, 01:02:45 pm »
Hey Finsternis! :)
Will you add the new Lightforged Draenei skin to the charactermodels? I just found out about them and they look awesome, a paladin or priest would def. look badass with this kind of skin :D
http://void-storage.tumblr.com/post/163032429846/source-the-73-lightforged-draenei-models-trying

24
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: July 06, 2017, 12:46:11 pm »
did you download the 'new' version of warmane's wotlk client? if so, find patch-w in the data folder and delete it, and then find patch-enUS/enGB...etc-W.mpq in the data/enUS(/enGB...etc) folder and delete that too. after that all of Finsternis's patches should work fine :)

25
It's the DiabolicUI, right? :D

26
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: June 28, 2017, 10:56:50 am »
I personally think, that the game is playable this way :D I used to play with your models on an older laptop and I got a constant 20-40 FPS which is nice I guess... compared to that, 22-120 is very decent haha :D

I wanted to fix the tree's textures, but the whole patch is FuckItUpd, so there's no listfile :/ I just want to lower the res a bit, so maybe I'll port them back from Cata...

27
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: June 27, 2017, 09:53:44 pm »
If I remember correctly, this topic was it: http://www.modcraft.io/index.php?topic=8779.msg43334#msg43334
But also, there's this: http://www.modcraft.io/index.php?topic=7894.msg36670#msg36670
I use them both and they work great :) Just expect 30-40 minus FPS while playing (for example Elwynn Forest - I only get around max 27 FPS there, otherwise around 120 FPS)

Edit: I made a demonstration video, you can check the FPS counter in the lower left corner of the screen, below the chat: https://youtu.be/SC_6daiNw-k
As I wrote in the description, it's a miracle, but I now got 50 FPS while in Elwynn... maybe because it wasn't raining, but on the server I play on it's usually raining there all the time :')

28
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: June 27, 2017, 01:45:07 pm »
I don't have enough space on my ssd so I'm running wow from hdd :(

29
"Retro-Porting" / Re: [Classic to Wotlk+]New tilesets for Wow
« on: June 27, 2017, 09:23:53 am »
Is ground clutter server side stuff? I want to add more grass to Stormwind Mage Quarter :)
btw someone posted Cata+ trees here, but the game's FPS drops when I use it... if I merge it with your mod, do you think the game will be faster? (my logic: less patches -> less loading time)

30
Hm I remember something about converting dbcs to sql format, but idk... you should look around the forum, I bet it's not that hard

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