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Author Topic: Pandaren Monk model  (Read 11436 times)

Zim4ik

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Pandaren Monk model
« on: June 09, 2011, 05:41:25 pm »
Hello. I`m started to make custom race model edits. I`m using cromon tools and pymodeleditor.
1 my try... Model wont open in pymodel edit
2 my try.
I`ve used tuskarr moddel and decombile to m2i pandaren model. Rename all bones in model.
Compiling of model was ok. It eve shown up in pymodel editor. But it has really wierd animations.

Please, someone, help me)
or give me openable model pandarenmonk (in creatures). I`l try to convert it and realese it in my RP project.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: Pandaren Monk model
« Reply #1 on: June 09, 2011, 09:27:38 pm »
i think pandarenmonk model has a not standard submesh and animation that pym2 can't handle
i try to modify it in blender (m2i) but m2mod isn't able to "merge" m2 and m2i files (give me an error in console)

pym2 error:
Code: [Select]
Traceback (most recent call last):
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/pymodeleditor.py", line 206, in openM2
    self.m2 = M2File(openname)
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 1180, in __init__
    self.particle_emitters = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files)
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/wowfile.py", line 31, in ReadBlock
    temp = func().unpack(f,animfiles)
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 758, in unpack
    self.Enabled = AnimBlock().unpack(f,DATA_INT,animfiles)
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 356, in unpack
    temp = AnimSub().unpack(f,type)
  File "/home/doresain/pym2/pym2-read-only/pymodeleditor/m2.py", line 248, in unpack
    temp, = struct.unpack("i",f.read(4))
struct.error: unpack requires a string argument of length 4
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren Monk model
« Reply #2 on: June 09, 2011, 09:37:05 pm »
Yes. I have the same log!
I`ts freaking me out!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: Pandaren Monk model
« Reply #3 on: June 11, 2011, 09:16:11 am »
this is the error-log with m2tool

Code: [Select]
doresain@makrov-x64:~/M2Lib3$ ./M2Mod
M2Mod version: v1.1 for WotLK
Loading M2:    /home/doresain/Worlk_model/Creature/PandarenMonk/PandarenMonk.M2
Importing M2I: /home/doresain/Worlk_model/Creature/PandarenMonk/PandarenMonk.m2i
M2Mod: /home/doresain/Scaricati/M2ModSource/M2Lib3/M2Lib/CM2Skin.cpp:289: void M2Lib::CM2Skin::BuildMaxBones(): Assertion `!( ( Vertices[Indices[j]].Bones[0] == 0 ) && ( Vertices[Indices[j]].BoneWeights[0] != 0 ) )' failed.
Annullato
doresain@makrov-x64:~/M2Lib3$
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren Monk model
« Reply #4 on: June 11, 2011, 09:40:47 am »
Humm.... I`ve got 1.2 version and its normaly converted. Now, i`m renaming bones to connect pandaren.m2i with tuskarr model))) if some could help me)) I dont really know blender to good) When i rename one bone to (example) 24 it renames to 24.001 etc
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: Pandaren Monk model
« Reply #5 on: June 11, 2011, 10:30:55 am »
no you are modifing geoset's name
you must rename bones on geosets, there are in vertex groups in the link and materials tab
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren Monk model
« Reply #6 on: June 11, 2011, 10:35:13 am »
No) i`m modifing bone name)) not the geoset) (but geosets i`m modifing to.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: Pandaren Monk model
« Reply #7 on: June 11, 2011, 12:40:46 pm »
i'm trying to mapping pandaren model to tuskarr model, on left is pandaren bone scheleton, on right tuskarr bone scheleton, pandaren model use 43 bones, you must rename it as tuskarr scheleton
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren Monk model
« Reply #8 on: June 11, 2011, 12:51:31 pm »
Umm.. I do the same. But i`m to lazy) but i try to.
One question. How to make mesh invisible in blender? just draw the bones so i can rename them.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

doresain

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Re: Pandaren Monk model
« Reply #9 on: June 11, 2011, 01:22:46 pm »
i use / key on numpad
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren Monk model
« Reply #10 on: June 11, 2011, 01:29:23 pm »
Thank You)
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doresain

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Re: Pandaren Monk model
« Reply #11 on: June 11, 2011, 04:14:42 pm »
after some try it's my alpha pandaren (for now a mix between pandaren and tuskarr)
animation works (same as tuskarr)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren Monk model
« Reply #12 on: June 11, 2011, 04:17:48 pm »
Wow!! Man you`re awesome. But you should delete geosets of tusk`s.))
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doresain

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Re: Pandaren Monk model
« Reply #13 on: June 11, 2011, 04:24:23 pm »
it's only a test, and geoset can be deleted in dbc
i forgot to import eyeballs in this model, with some fix it will be perfect!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: Pandaren Monk model
« Reply #14 on: June 11, 2011, 04:32:00 pm »
I believe you will give to me and Serifaz link. We need this model.

and how long u use blender? (your felelves are awesome. It reminds me elfs from allods online))
« Last Edit: January 01, 1970, 01:00:00 am by Admin »