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Topic: Pandaren Monk model (Read 11436 times)
doresain
Contributors
Model Change Addict
Posts: 202
Re: Pandaren Monk model
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Reply #15 on:
June 11, 2011, 04:42:46 pm »
i never used blender before my felelf, but long time ago i worked on q3radiant (quake3arena maps) and UnrealEd (for Unreal maps)
it's my working m2i file
http://www.mediafire.com/?lc2n8mxi2mz1chg
merge it with tuskarr model with m2mod.exe (i'm working on wotlk version on models)
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #16 on:
June 11, 2011, 04:46:40 pm »
Thank You))
I`l mod it.
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #17 on:
June 11, 2011, 05:42:15 pm »
Yay))
I`ve fixed some geosets. Now pandaren can wear robes)))
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doresain
Contributors
Model Change Addict
Posts: 202
Re: Pandaren Monk model
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Reply #18 on:
June 11, 2011, 07:55:32 pm »
this is an official pandaren image , i think it's possible to replace tusk geoset with hair and hacialhair from other model (someone china style)
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #19 on:
June 11, 2011, 08:04:07 pm »
Pretty nice! Good job))
If i`l finish model in couple hours, i`l post some screen shots)
and then i`l make pandaria location)
Try to edit worgen male alpha model. It have the same hair style.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #20 on:
June 11, 2011, 08:17:54 pm »
And how did u fix eyes? oups. fixed)
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #21 on:
June 11, 2011, 10:14:58 pm »
And bald pandaren.
)
Now making textures)
EDIT:
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Herbalism
Registred Member
Loreweaver
Posts: 81
Re: Pandaren Monk model
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Reply #22 on:
June 11, 2011, 11:52:06 pm »
Holy duck fuck!
Dude, you really impress me ._.
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doresain
Contributors
Model Change Addict
Posts: 202
Re: Pandaren Monk model
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Reply #23 on:
June 12, 2011, 12:02:31 am »
wip hairstyles
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #24 on:
June 12, 2011, 12:32:49 am »
Nice job) I think, i`l add this hairstyle too)
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gorq
Contributors
Wiki Incarnate
Posts: 141
Re: Pandaren Monk model
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Reply #25 on:
June 12, 2011, 04:45:57 am »
i have problems adding meshes..i think it does not support it
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #26 on:
June 12, 2011, 05:14:52 am »
Decompile normal tuskarr model and compare names of geosets.
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gorq
Contributors
Wiki Incarnate
Posts: 141
Re: Pandaren Monk model
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Reply #27 on:
June 12, 2011, 05:29:21 am »
oh no, im tryin to add new hairstyles to ogres ^^ (yes ogres). I duplicate a mesh, separate it to a new mesh and rename to SubMeshX where X is a number. It compiles to a m2 but this m2 is really really fucked up xD Any idea?
oh, i have no idea bout blender xD so maybe im doing all the wrong way
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Zim4ik
Contributors
Creator of Worlds
Posts: 407
Re: Pandaren Monk model
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Reply #28 on:
June 12, 2011, 06:09:26 am »
one little tip: the size of .m2i cannot be larger then 200kb!!
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doresain
Contributors
Model Change Addict
Posts: 202
Re: Pandaren Monk model
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Reply #29 on:
June 12, 2011, 07:57:04 am »
try to duplicate body and save it.
now import model with hair geoset, delete all bun no the hair geoset, then import the duplicated ogre, ctrl+p and ctrl+j between hair geoset and duplicated body and save, reload it and delete duplicated body
i think exporter can't handle a lots of changes on m2 in a single step, and sometime it fail to save new geoset, but after some try it works
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Modcraft - The community dedicated to quality WoW modding!
Forum
Content creation
Modelling and Animation
Pandaren Monk model