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Author Topic: Pandaren Monk model  (Read 11436 times)

doresain

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Re: Pandaren Monk model
« Reply #15 on: June 11, 2011, 04:42:46 pm »
i never used blender before my felelf, but long time ago i worked on q3radiant (quake3arena maps) and UnrealEd (for Unreal maps)
it's my working m2i file http://www.mediafire.com/?lc2n8mxi2mz1chg
merge it with tuskarr model with m2mod.exe (i'm working on wotlk version on models)
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Zim4ik

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Re: Pandaren Monk model
« Reply #16 on: June 11, 2011, 04:46:40 pm »
Thank You))
I`l mod it.
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Zim4ik

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Re: Pandaren Monk model
« Reply #17 on: June 11, 2011, 05:42:15 pm »
Yay))
I`ve fixed some geosets. Now pandaren can wear robes)))
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doresain

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Re: Pandaren Monk model
« Reply #18 on: June 11, 2011, 07:55:32 pm »
this is an official pandaren image , i think it's possible to replace tusk geoset with hair and hacialhair from other model (someone china style)

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Zim4ik

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Re: Pandaren Monk model
« Reply #19 on: June 11, 2011, 08:04:07 pm »
Pretty nice! Good job))
If i`l finish model in couple hours, i`l post some screen shots)
and then i`l make pandaria location)
Try to edit worgen male alpha model. It have the same hair style.
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Zim4ik

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Re: Pandaren Monk model
« Reply #20 on: June 11, 2011, 08:17:54 pm »
And how did u fix eyes? oups. fixed)
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Zim4ik

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Re: Pandaren Monk model
« Reply #21 on: June 11, 2011, 10:14:58 pm »




And bald pandaren. ;))
Now making textures)


EDIT:
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Herbalism

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Re: Pandaren Monk model
« Reply #22 on: June 11, 2011, 11:52:06 pm »
Holy duck fuck!
Dude, you really impress me ._.
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doresain

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Re: Pandaren Monk model
« Reply #23 on: June 12, 2011, 12:02:31 am »
wip hairstyles
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Zim4ik

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Re: Pandaren Monk model
« Reply #24 on: June 12, 2011, 12:32:49 am »
Nice job) I think, i`l add this hairstyle too)
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gorq

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Re: Pandaren Monk model
« Reply #25 on: June 12, 2011, 04:45:57 am »
i have problems adding meshes..i think it does not support it
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Zim4ik

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Re: Pandaren Monk model
« Reply #26 on: June 12, 2011, 05:14:52 am »
Decompile normal tuskarr model and compare names of geosets.
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gorq

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Re: Pandaren Monk model
« Reply #27 on: June 12, 2011, 05:29:21 am »
oh no, im tryin to add new hairstyles to ogres ^^ (yes ogres). I duplicate a mesh, separate it to a new mesh and rename to SubMeshX where X is a number. It compiles to a m2 but this m2 is really really fucked up xD Any idea?

oh, i have no idea bout blender xD so maybe im doing all the wrong way
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Zim4ik

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Re: Pandaren Monk model
« Reply #28 on: June 12, 2011, 06:09:26 am »
one little tip: the size of .m2i cannot be larger then 200kb!!
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doresain

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Re: Pandaren Monk model
« Reply #29 on: June 12, 2011, 07:57:04 am »
try to duplicate body and save it.
now import model with hair geoset, delete all bun no the hair geoset, then import the duplicated ogre, ctrl+p and ctrl+j between hair geoset and duplicated body and save, reload it and delete duplicated body
i think exporter can't handle a lots of changes on m2 in a single step, and sometime it fail to save new geoset, but after some try it works
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