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Author Topic: Varian Wrynn's model with a different head  (Read 3742 times)

Смердокрыл

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Varian Wrynn's model with a different head
« on: November 12, 2015, 05:41:30 pm »
Hey!
I know its not good to be a leecher, and Im usually not, but when it comes to modelling my arms suddenly grow out of my ass :(
I need Varian Wrynn's model with a head like this:
[attachment=0:3ffd97ij]lothar.jpg[/attachment:3ffd97ij]

Thanks in advance!
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Ascathos

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Re: Varian Wrynn's model with a different head
« Reply #1 on: November 13, 2015, 03:19:23 am »
Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model.
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Re: Varian Wrynn's model with a different head
« Reply #2 on: November 13, 2015, 10:28:19 am »
Quote from: "Ascathos"
Would, probably, be easier to extract Varian's Armor and Textures and place them on a human model.
Its a cool way with a much more useful result, but how can I do that?
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Alastor

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Re: Varian Wrynn's model with a different head
« Reply #3 on: November 13, 2015, 03:42:07 pm »
Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same
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Re: Varian Wrynn's model with a different head
« Reply #4 on: November 13, 2015, 05:11:41 pm »
Quote from: "Alastor"
Since Varians model uese HuM model you can just cunt of that head you have in WMV and attach it in Blender by once function i would bet on that the bone names are same

Problem is: I can't work in blender. For some reason, whenever I change an m2 model into m2i and then import it in blender, it is always without any bones. Just vertices. And if I do change some vertices, I can't export the m2i. Meaning that I press "export" and literally NOTHING happens.
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Re: Varian Wrynn's model with a different head
« Reply #5 on: November 17, 2015, 09:17:14 am »
Please, can anyone help?
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Re: Varian Wrynn's model with a different head
« Reply #6 on: November 21, 2015, 09:40:37 am »
Anyone?
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Смердокрыл

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Re: Varian Wrynn's model with a different head
« Reply #7 on: November 27, 2015, 07:44:10 pm »
Omfg is anyone alive on this forum?
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Ghaster

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Re: Varian Wrynn's model with a different head
« Reply #8 on: November 27, 2015, 11:18:22 pm »
Here is your request:

Has a few errors with the beard but nothing too major.
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Re: Varian Wrynn's model with a different head
« Reply #9 on: November 28, 2015, 12:23:34 pm »
Quote from: "Ghaster"
Here is your request:

Has a few errors with the beard but nothing too major.
Omg, thanks A LOT.

Do you know how could I solve my problem with blender?
Quote from: "Смердокрыл"
Problem is: I can't work in blender. For some reason, whenever I change an m2 model into m2i and then import it in blender, it is always without any bones. Just vertices. And if I do change some vertices, I can't export the m2i. Meaning that I press "export" and literally NOTHING happens.
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Ghaster

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Re: Varian Wrynn's model with a different head
« Reply #10 on: November 28, 2015, 01:34:47 pm »
Which version of Blender and m2mod are you using?
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Re: Varian Wrynn's model with a different head
« Reply #11 on: November 28, 2015, 01:52:45 pm »
Blender 2.73 and m2mod v4.5
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Ghaster

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Re: Varian Wrynn's model with a different head
« Reply #12 on: November 28, 2015, 02:28:00 pm »
Try using this version of M2Mod instead:
http://modcraft.io/viewtopic.php?f=59&t=8864
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Re: Varian Wrynn's model with a different head
« Reply #13 on: November 28, 2015, 03:55:42 pm »
Quote from: "Ghaster"
Try using this version of M2Mod instead:
http://modcraft.io/viewtopic.php?f=59&t=8864
OMG IT WORKED!
THANK YOU! THANK YOU! THANK YOU!
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Re: Varian Wrynn's model with a different head
« Reply #14 on: November 28, 2015, 04:28:18 pm »
Another question, but I won't create a new topic:
I want to allign the vertices with the texture, but when I move a vertice, the texture also moves (stretches). How can I make the texture stationary?
[attachment=0:13izvqkk]blender.jpg[/attachment:13izvqkk]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.