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Author Topic: Varian Wrynn's model with a different head  (Read 3742 times)

Alastor

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Re: Varian Wrynn's model with a different head
« Reply #15 on: November 28, 2015, 07:06:05 pm »
beacuse you cant

texture is always created between vertexis


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« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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inico

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Re: Varian Wrynn's model with a different head
« Reply #16 on: November 28, 2015, 08:00:00 pm »
Quote from: "Смердокрыл"
Another question, but I won't create a new topic:
I want to allign the vertices with the texture, but when I move a vertice, the texture also moves (stretches). How can I make the texture stationary?

I don't know how to do it in Blender, but there is an option called "preserve Uvs" in 3Dsmax. If you have that option checked you can move vertices but the texture stays where it is.

Example:


As you can see I moved one vertex but the texture didn't move. This option is quite buggy, sometimes works, sometimes don't, but it's possible to do what you want.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: Varian Wrynn's model with a different head
« Reply #17 on: November 28, 2015, 08:14:03 pm »
This is not in Blender but there is only something similiar which allows you to insert vertex into edge then you can connect it with edge and that firt basic edge could be possibly dissolved
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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