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Author Topic: [Help] Putting Goblin Hot Rod into WoW 3.3.5a  (Read 4947 times)

Everon Mightbane

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[Help] Putting Goblin Hot Rod into WoW 3.3.5a
« on: August 07, 2011, 01:47:51 pm »
So I added the textures and the models into my patch, created the displayIDs it all seemed fine however when I go to morph into the displayID or mount it my WoW errors, Are there any steps I need for importing 4.0.6 models to 3.3.5a or what am I doing wrong? Thanks in advance.
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Arid

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #1 on: August 07, 2011, 04:24:07 pm »
You need to Hex edit the model furiously, I personalty copied over the ntranslookup or w/e and ofstranslookup or whatever the names of those are.over to now blank Texunit parts. That was all I recall doing, However if your model is invisible I'd get PythonModelEdtior
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #2 on: August 07, 2011, 05:54:18 pm »
So how would I go about Hex editing it?
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Vel

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #3 on: August 07, 2011, 10:27:39 pm »
Quote from: "Everon Mightbane"
So how would I go about Hex editing it?
You need 010 editor, and this templates http://www.2shared.com/file/tv15j-kI/010Templates.html|
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #4 on: August 08, 2011, 11:04:56 pm »
I've never hex edited anything in my life, what do I do with the templates? :S
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Arid

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #5 on: August 09, 2011, 02:59:38 am »
I edited my original post for the finshed infomation I figured out.
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #6 on: August 09, 2011, 12:34:53 pm »
Thanks guys, I'm going to work on this today.
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Vel

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #7 on: August 09, 2011, 12:44:32 pm »
Quote from: "Everon Mightbane"
I've never hex edited anything in my life, what do I do with the templates? :S
it is not difficult, I myself when I first tried it, learned in 15 minutes.
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #8 on: August 09, 2011, 12:54:31 pm »
Really? So would I open up the m2 and the 010 m2 template with 010 hex editor and then do what?
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Vel

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #9 on: August 09, 2011, 12:57:51 pm »
Quote from: "Everon Mightbane"
Really? So would I open up the m2 and the 010 m2 template with 010 hex editor and then do what?

Tools > Open template > M2template.bt (for m2) or skintamplate for skin.
Tools > Run template > M2template.bt
---
have fun
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Steff

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #10 on: August 09, 2011, 01:03:16 pm »
The editor then shows all the values in text of numbers. And you can explorer them and change stuff. Like flage or texcture pathes.

On this site you can have a look what the values meen.

http://wowdev.wiki/index.php?title=M2
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #11 on: August 09, 2011, 01:17:11 pm »
I ran the template on the m2 and it gives me a ton of warnings saying empty structure.. D:
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Vel

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #12 on: August 09, 2011, 02:07:14 pm »
Quote from: "Everon Mightbane"
I ran the template on the m2 and it gives me a ton of warnings saying empty structure.. D:
The main thing to avoid errors. (Red lines)
Warnings have all models.
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #13 on: August 09, 2011, 05:18:09 pm »
Alright, I've done a little bit, I'll edit this post in a little while with an update.
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #14 on: August 09, 2011, 08:48:13 pm »
Does anyone have an alternate m2 template? The one I have (M2template1.bt) is just giving me errors.. :S

EDIT: I got one :D
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