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Author Topic: [Help] Putting Goblin Hot Rod into WoW 3.3.5a  (Read 4947 times)

Vel

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #15 on: August 09, 2011, 10:22:03 pm »
Quote from: "Everon Mightbane"
Does anyone have an alternate m2 template? The one I have (M2template1.bt) is just giving me errors.. :S

EDIT: I got one :D
There was something else for hex editor. But I can not remember where to get it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #16 on: August 10, 2011, 11:41:34 pm »
Quote from: "Arid"
You need to Hex edit the model furiously, I personalty copied over the ntranslookup or w/e and ofstranslookup or whatever the names of those are.over to now blank Texunit parts. That was all I recall doing, However if your model is invisible I'd get PythonModelEdtior

I did this, however the model still isn't working in-game, is there anything else I need to do?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Everon Mightbane

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Re: [Help] Putting Goblin Hot Rod into WoW 3.3.5a
« Reply #17 on: August 13, 2011, 10:18:19 am »
Bump, any help?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »