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Content creation => Modelling and Animation => Topic started by: Everon Mightbane on August 07, 2011, 01:47:51 pm
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So I added the textures and the models into my patch, created the displayIDs it all seemed fine however when I go to morph into the displayID or mount it my WoW errors, Are there any steps I need for importing 4.0.6 models to 3.3.5a or what am I doing wrong? Thanks in advance.
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You need to Hex edit the model furiously, I personalty copied over the ntranslookup or w/e and ofstranslookup or whatever the names of those are.over to now blank Texunit parts. That was all I recall doing, However if your model is invisible I'd get PythonModelEdtior
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So how would I go about Hex editing it?
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So how would I go about Hex editing it?
You need 010 editor, and this templates http://www.2shared.com/file/tv15j-kI/010Templates.html| (http://www.2shared.com/file/tv15j-kI/010Templates.html|" onclick="window.open(this.href);return false;)
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I've never hex edited anything in my life, what do I do with the templates? :S
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I edited my original post for the finshed infomation I figured out.
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Thanks guys, I'm going to work on this today.
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I've never hex edited anything in my life, what do I do with the templates? :S
it is not difficult, I myself when I first tried it, learned in 15 minutes.
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Really? So would I open up the m2 and the 010 m2 template with 010 hex editor and then do what?
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Really? So would I open up the m2 and the 010 m2 template with 010 hex editor and then do what?
Tools > Open template > M2template.bt (for m2) or skintamplate for skin.
Tools > Run template > M2template.bt
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have fun
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The editor then shows all the values in text of numbers. And you can explorer them and change stuff. Like flage or texcture pathes.
On this site you can have a look what the values meen.
http://pxr.dk/wowdev/wiki/index.php?title=M2 (http://pxr.dk/wowdev/wiki/index.php?title=M2" onclick="window.open(this.href);return false;)
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I ran the template on the m2 and it gives me a ton of warnings saying empty structure.. D:
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I ran the template on the m2 and it gives me a ton of warnings saying empty structure.. D:
The main thing to avoid errors. (Red lines)
Warnings have all models.
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Alright, I've done a little bit, I'll edit this post in a little while with an update.
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Does anyone have an alternate m2 template? The one I have (M2template1.bt) is just giving me errors.. :S
EDIT: I got one :D
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Does anyone have an alternate m2 template? The one I have (M2template1.bt) is just giving me errors.. :S
EDIT: I got one :D
There was something else for hex editor. But I can not remember where to get it.
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You need to Hex edit the model furiously, I personalty copied over the ntranslookup or w/e and ofstranslookup or whatever the names of those are.over to now blank Texunit parts. That was all I recall doing, However if your model is invisible I'd get PythonModelEdtior
I did this, however the model still isn't working in-game, is there anything else I need to do?
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Bump, any help?