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Topics - Vortalex

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46
Noggit / [TUTORIAL] How to fix WMO spawn crashing Noggit
« on: March 28, 2013, 04:23:41 pm »
It's very simple, and it's been said before, but not officially explained in a thread. I searched for about an hour to try and find the fix before running across this post in this thread by Elinora in 2012:

viewtopic.php?f=48&t=1782&hilit=noggit+crash+wmo

So that nobody else has to spend all that time wasting trying to find the fix, I'm reposting it here, using Elinora's exact words:

Quote
to make it work from the import option you simply spawn a m2

Then copy the m2

Then spawn a wmo ontop of the m2 you just copied

Now everytime you copy a WMO, you have to move the copied version of the WMO, otherwise it disappears when you quit noggit.

Also if you add a wmo from the import option without spawning it while selecting a m2, then it will be invisible and crash the game client when you try to enter the world in-game.

And there you have it. Simply spawn an M2, copy and paste the new M2 next to it, delete the old M2, select the new M2, and spawn your WMO. From there you can delete the M2 and move your WMO whereever you want.

47
Miscellaneous / [SOLVED] [QUESTION] Problems with Custom Spell
« on: March 28, 2013, 05:27:06 am »
I've made custom spells in the past, and have never had any problems, especially not like this. I've been at it for hours now trying to get just one spell to work correctly, and no matter what I do it won't function properly.

So my question is, has PXR.DK updated their Attribute pages to Cataclysm? Everytime I change the Attribute columns, some new random properties occur, so I'd imagine that this is the source of the problem. Here is an example of a random property:



With the attributes I put in, I should have got NOTHING like that. So what's the deal.

Btw, if you want to check, my Attributes are (in order):

Att       • 210012
AttEx   • 219
AttEx2 • 0
AttEx3 • 100000
AttEx4 • 20200
AttEx5 • 20
AttEx6 • 0
AttEx7 • 0

48
Modelling and Animation / [QUESTION] Chest/Shirt Geosets for Pants
« on: March 27, 2013, 01:40:19 am »
When Cataclysm came out, a lot of people were wandering why they just now added small skirt-like pieces of the chestpiece hang off, such as http://www.wowhead.com/item=2957 for example. Well, the truth is, they've always been like that. The problem why nobody could see them, is because pant geosets did not work on Chestpieces in 3.3.5 or before, they only existed on shirts. If you make a shirt using a displayid with one of those skirt-like things, it will show up. If you use the SAME displayid but make the item a Chest instead, it won't show up.

Does anyone have a fix for this on 3.3.5?

49
Modelling and Animation / [QUESTION] Skin File Path
« on: March 23, 2013, 04:46:46 am »
Anyone know an easier way to change the path to the BLP for the skin file?

50
Noggit / [SOLVED] [QUESTION] Overlapping Textures Problem
« on: March 22, 2013, 06:27:21 pm »
The chunks aren't registering the texture.
If I try to paint on top of another texture, this is the result I get:


51
Noggit / [SOLVED] [QUESTION] Can't get object to rotate
« on: March 22, 2013, 03:28:42 pm »
Using the SHIFT/CTRL/ALT + Left Click isn't working. Like, at all. It doesn't do anything.
Using the 7/9 to rotate it, it goes MEGA ULTRA SUPER slow, even if I hold down CTRL for turbo speed.

Wtf?

Something else I noticed, I don't have a Tool for doodads. I only have 6 tools. Is there supposed to be more?

52
I've already added all the data I need to add my custom map to my server, I've made the patch for myself, and when I try to port myself there I keep getting this error:

ERROR #134 (0x85100086) Fatal Condition
Program:   D:WorldofWarcraftFolderWow.exe
CMap::SafeOpen() failed WorldMapscustom01custom01_7_7.adt


It is definitely client-side.
Anybody know what's wrong?

-------

P.S.
I did some hardcore search-boxing before posting this question. Couldn't find a fix that worked.

53
Noggit / [SOLVED] [QUESTION] How to get Noggit to Canvas View
« on: March 20, 2013, 12:40:50 am »
New question 3 posts below.

54
Level Design / [QUESTION] World 750: CustomIsle has no WDT file!
« on: March 19, 2013, 02:56:31 am »
(World.cpp:152): World 750: CustomIsle has no WDT file!


I've put the WDT and the ADTs in the wow/world/maps/customisle/
I put the new Map.dbc in the DBFilesClient
I've made the client patch, and tried even adding the files directly to existing MPQs (common-2)

Nothing works.
Anyone wanna help me fix it?

55
Level Design / [SOLVED] [QUESTION] How big is an ADT?
« on: March 18, 2013, 11:38:09 pm »
About how big is an ADT in respect to:

• Human House
• Wooden Chair

Either, if not both of the comparisons would be appreciated.

If you'd rather not make a comparison, maybe you can tell me about how big Bloodmyst Isle is.
That's about the size I need.

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