Looks amazing, PhilipTNG, vertex lighting its a great improvement in wmo creation. axel0099, its Silithus alphamap. It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.There are few new screens of area in imgur album:
It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.
Looks amazing, PhilipTNG, vertex lighting its a great improvement in wmo creation.
axel0099, its Silithus alphamap. It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.
Quote from: "Shelldon"It would look much more better if I could use vertex shading in this location, but unfortunately Neo can't work with my map.What client is your map for? and Neo has Vertex shading now? that's awesome! I couldn't get Neo to run on my computer so I couldn't test if my up-ported maps work in it or not , Quote from: "Shelldon"Looks amazing, PhilipTNG, vertex lighting its a great improvement in wmo creation.Thanks ^_^, seemed the black splotch was a Cataclysm thing, the buggy wall looked okay in MoP, though because I did it with 010, all I could really do was make one single white pass on the vertex lol.[media:2sg3ks1s]https://www.youtube.com/watch?v=tbHcBJPF32I[/media:2sg3ks1s]
But you can use blender import/export script where I've added vertex shading support. Check last page for this.With blender you can easily bake light information to the vertex color data. But this script doesn't set needed flag to wmo's. So you need to set it in 010. Also I didn't mentioned that if you didn't have vert color data in blender then MOCV will be set all zero(black).Also if you are interesed in wmo minimap I can write some info via PM.
Quote from: "Supora"But you can use blender import/export script where I've added vertex shading support. Check last page for this.With blender you can easily bake light information to the vertex color data. But this script doesn't set needed flag to wmo's. So you need to set it in 010. Also I didn't mentioned that if you didn't have vert color data in blender then MOCV will be set all zero(black).Also if you are interesed in wmo minimap I can write some info via PM.Yeah I know about it, but given that I have Zero idea how to use blender besides importing and exporting files, I took the binary route instead, besides it's entertaining to me to learn how the data works versus just getting it done ^_^ , I don't have the time to spare right now to sit down for however many hours/days/weeks it may take to get the basics down of blender due to various arrangements I've been having to do, both online and local. The Cycles render system does intrigue me and would probably help me out with my local jobs but I that'll have to wait. ^^Cheers!PS, I think I have an idea how the minimaps are controlled, Never tried it but I think I have an idea, if I run into errors that I can't bypass, I'll definitely be sending you a PM with probably a 5 page letter XD, so be prepared!! hehehehe. :lol: :lol:
BTW you can import yours wmo to blender and check vert indices and then change thair color in 010 if you want. The data about MOCV is just an array of RGBA colors each of this color corresponds to exact vert.
Try to work with borea tundra style. lolSo big mountine