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Messages - Elinora

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16
Level Design / Re: [QUESTION] Texture Painting in Noggit 1.4
« on: April 11, 2015, 12:24:11 pm »
Quote from: "Firerfan"
Hey guys,
I'm completly new in the WoW-Modding Szene and i've a question.
I'm jusing Noggit 1.4, because of the water-saving and editing. But i can't find a way to brush textures.
Unfortunately, i cleared a chunk, can't paint a new texture or add a new one.

Hope you can help me,
best regards, Firerfan

I am not sure if I understand this question at all. Is the Chunk still white? Otherwise, after clearing chunks and adding a new base texture to them, save the ADT, close Noggit (Completely shut it down), open it up again, and the chunks should work once again.

Noggit is a weird tool and has some really awkward bugs, but I think this is one way to solve the issue.

17
Neo / Re: Neo - A WoW Development Suite
« on: April 11, 2015, 12:22:11 pm »
I am looking very much forward for a stable and working development tool. But I am still concerned.

18
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 11, 2015, 11:10:50 am »
My Noggit still randomly shuts down even when I resize prior to loading map. Giving me the same error, what is wrong? Is it the system or the software that is broken? Only started happening recently so i'm curious.

19
Neo / Re: Neo - A WoW Development Suite
« on: April 09, 2015, 01:42:45 pm »
Ghostcrawler went from Marine Biology to Age of Empire Modding and got a job at Blizzard. Daniel leaver joined Media Molecule after having done half life 2 mods.

Modding isn't illegal. Profiting from stolen content is. which we are not, so our portfolio should include mods that we've made.

It's like a model using home pictures to apply for a model job.

a writer who has written small stories from different universes to apply to be a historian at Blizzard.

It is a very valid thing to represent. "Oh I programmed the tool that made everyone capable of doing great mods and content for World of Warcraft modding" - That's a big accomplishment, Companies are looking for ways to improve the tool that artists use, Blizzard being one of those. Create a functional and innovative tool, and they'll smile when they see it.

20
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 09, 2015, 11:22:07 am »
I've started to recieve this error pretty frequent lately and it doesn't matter what version of Noggit that I use.

Is it my PC/OS crashing it, or is it an ancient bug that just started to show up?

The only models I have on my map is HumanScale.m2

Code: [Select]
0 - (Noggit.cpp:449): Noggit Studio - 3.Archive
0 - (Noggit.cpp:250): Using config file.
0 - (Noggit.cpp:458): Game path: C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)
0 - (Noggit.cpp:462): Project path: C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)
0 - (Noggit.cpp:295): Locale: enUS
279 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/common.MPQ
422 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/common-2.MPQ
461 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/expansion.MPQ
512 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/lichking.MPQ
643 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch.MPQ
679 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-2.MPQ
689 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-3.MPQ
730 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-j.MPQ
768 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/patch-x.MPQ
796 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/locale-enUS.MPQ
798 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/expansion-locale-enUS.MPQ
798 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/lichking-locale-enUS.MPQ
815 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS.MPQ
821 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-2.MPQ
825 - (MPQ.cpp:47): [Debug] Opened archive C:UsersAmandaDocumentsrodElinora_WorldmapsBlue Ember StudiosWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-3.MPQ
1603 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1607 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1608 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1608 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1609 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1609 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1610 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1632 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1641 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1641 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1653 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1654 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
1821 - (Video.cpp:202): [Debug] GL: Version: 4.4.0
1821 - (Video.cpp:203): [Debug] GL: Vendor: NVIDIA Corporation
1821 - (Video.cpp:204): [Debug] GL: Renderer: GeForce GTX 850M/PCIe/SSE2
1832 - (Noggit.cpp:482): [Debug] Creating Menu
1856 - (World.cpp:158): World 451: development has no WDT file!
1871 - (World.cpp:158): World 582: Transport176244 has no WDT file!
1871 - (World.cpp:158): World 584: Transport176231 has no WDT file!
1871 - (World.cpp:158): World 586: Transport181645 has no WDT file!
1871 - (World.cpp:158): World 587: Transport177233 has no WDT file!
1871 - (World.cpp:158): World 588: Transport176310 has no WDT file!
1871 - (World.cpp:158): World 589: Transport175080 has no WDT file!
1871 - (World.cpp:158): World 590: Transport176495 has no WDT file!
1872 - (World.cpp:158): World 591: Transport164871 has no WDT file!
1872 - (World.cpp:158): World 592: Transport186238 has no WDT file!
1872 - (World.cpp:158): World 593: Transport20808 has no WDT file!
1872 - (World.cpp:158): World 594: Transport187038 has no WDT file!
1872 - (World.cpp:158): World 596: Transport187263 has no WDT file!
1877 - (World.cpp:158): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
1877 - (World.cpp:158): World 612: Transport_Menethil_Valgarde has no WDT file!
1877 - (World.cpp:158): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
1877 - (World.cpp:158): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
1878 - (World.cpp:158): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
1878 - (World.cpp:158): World 621: Transport_Moa'ki_Kamagua has no WDT file!
1878 - (World.cpp:158): World 622: Transport192241 has no WDT file!
1878 - (World.cpp:158): World 623: Transport192242 has no WDT file!
1880 - (World.cpp:158): World 641: Transport_AllianceAirshipBG has no WDT file!
1880 - (World.cpp:158): World 642: Transport_HordeAirshipBG has no WDT file!
1880 - (World.cpp:158): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
1882 - (World.cpp:158): World 672: Transport197347 has no WDT file!
1882 - (World.cpp:158): World 673: Transport197348 has no WDT file!
1882 - (World.cpp:158): World 712: Transport197349 has no WDT file!
1882 - (World.cpp:158): World 713: Transport197350 has no WDT file!
1882 - (World.cpp:158): World 718: Transport201834 has no WDT file!
1885 - (Menu.cpp:377): [Debug] No bookmarks file.
1941 - (Noggit.cpp:485): [Debug] Entering Main Loop
9525 - (World.cpp:244): [Debug] Loading world "TheUnderholdDev".
9602 - (World.cpp:268): [Error] file "WorldMapsTheUnderholdDevTheUnderholdDev.wdl" does not exist.
10996 - (World.cpp:553): [Error] Error in reading low res terrain. MAOF not found.
11040 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
11045 - (MapTile.cpp:53): Opening tile 2, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_6.adt") from disk.
11069 - (MapTile.cpp:301): [Debug] Done loading tile 2,6.
11070 - (MapTile.cpp:53): Opening tile 3, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_6.adt") from disk.
11098 - (MapTile.cpp:301): [Debug] Done loading tile 3,6.
11099 - (MapTile.cpp:53): Opening tile 4, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_6.adt") from disk.
11122 - (MapTile.cpp:301): [Debug] Done loading tile 4,6.
11123 - (MapTile.cpp:53): Opening tile 5, 6 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_6.adt") from disk.
11146 - (MapTile.cpp:301): [Debug] Done loading tile 5,6.
11147 - (MapTile.cpp:53): Opening tile 2, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_7.adt") from disk.
11169 - (MapTile.cpp:301): [Debug] Done loading tile 2,7.
11170 - (MapTile.cpp:53): Opening tile 3, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_7.adt") from disk.
11311 - (MapTile.cpp:301): [Debug] Done loading tile 3,7.
11311 - (MapTile.cpp:53): Opening tile 4, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_7.adt") from disk.
11340 - (MapTile.cpp:301): [Debug] Done loading tile 4,7.
11341 - (MapTile.cpp:53): Opening tile 5, 7 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_7.adt") from disk.
11366 - (MapTile.cpp:301): [Debug] Done loading tile 5,7.
11367 - (MapTile.cpp:53): Opening tile 2, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_8.adt") from disk.
11392 - (MapTile.cpp:301): [Debug] Done loading tile 2,8.
11392 - (MapTile.cpp:53): Opening tile 3, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_8.adt") from disk.
11420 - (MapTile.cpp:301): [Debug] Done loading tile 3,8.
11421 - (MapTile.cpp:53): Opening tile 4, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_8.adt") from disk.
11449 - (MapTile.cpp:301): [Debug] Done loading tile 4,8.
11450 - (MapTile.cpp:53): Opening tile 5, 8 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_8.adt") from disk.
11508 - (MapTile.cpp:301): [Debug] Done loading tile 5,8.
11509 - (MapTile.cpp:53): Opening tile 2, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_2_9.adt") from disk.
11532 - (MapTile.cpp:301): [Debug] Done loading tile 2,9.
11533 - (MapTile.cpp:53): Opening tile 3, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_3_9.adt") from disk.
11591 - (MapTile.cpp:301): [Debug] Done loading tile 3,9.
11592 - (MapTile.cpp:53): Opening tile 4, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_4_9.adt") from disk.
11651 - (MapTile.cpp:301): [Debug] Done loading tile 4,9.
11653 - (MapTile.cpp:53): Opening tile 5, 9 ("WorldMapsTheUnderholdDevTheUnderholdDev_5_9.adt") from disk.
11713 - (MapTile.cpp:301): [Debug] Done loading tile 5,9.
11717 - (Video.cpp:280): [Error] OpenGL: (at Liquid::draw:: after the draw list): GL_INVALID_VALUE
12230 - (Video.cpp:133): [Debug] resize(1920, 1017);
56581 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

56582 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x300-0x1
56663 - (StackWalker.cpp:1133): [Error] 00140F5C (noggit_3.0.15): (filename not available): (function-name not available)
56663 - (StackWalker.cpp:1133): [Error] 0010B60B (noggit_3.0.15): (filename not available): (function-name not available)
56663 - (StackWalker.cpp:1133): [Error] 68004E38 (MSVCR120): (filename not available): XcptFilter
56663 - (StackWalker.cpp:1133): [Error] 0014916D (noggit_3.0.15): (filename not available): (function-name not available)
56663 - (StackWalker.cpp:1133): [Error] 76C4919F (KERNEL32): (filename not available): BaseThreadInitThunk
56663 - (StackWalker.cpp:1133): [Error] 7735B54F (ntdll): (filename not available): RtlInitializeExceptionChain
56663 - (StackWalker.cpp:1133): [Error] 7735B51A (ntdll): (filename not available): RtlInitializeExceptionChain

21
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 08, 2015, 01:19:34 pm »
Quote from: "Skarn"
You will have to move all models at least a little bit to add this red kind of bounding box which is required for generating server map data.

Hmm that's a bummer.

22
Neo / Re: Neo - A WoW Development Suite
« on: April 08, 2015, 01:03:29 pm »
I really like what I am seeing (from a creative standpoint).

My biggest concern is whether or not this is another cromon tool where it is developed for a few months, then development stops and is never finished.

This is why Noggit is a 'succes' because there's still bugfixes and development happening. Considering modding is a way of building a portfolio for job applications, is it safe to assume that you want to finish it and release it as a working tool - Rather than concepts/beta - or is it going to stay in alpha phase?

Sorry if I feel annoying and cranky, I am simply just curious.

23
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 08, 2015, 12:47:16 pm »
Quote from: "Skarn"
Versions less than 1.3 write model data incorrectly, so later you will have difficulties in generating mmaps/vmaps. Also there is a UID bug in old versions. So, if we somehow make 1.4 not to remove models we won't face these bugs anymore as they are already fixed.

But if I load the map up in a later version before adding it to the game, will it be able to render the maps?

24
Recruitment / Re: Looking for a World Builder!
« on: April 08, 2015, 12:22:31 pm »
A good idea would be to return once you've got something to tell, concepts, ideas, and a actual functional project.

What turns me off here (and most likely everyone else) is that fact that there's nothing to build from. Level design isn't a work to be slaved around with, so if you have no idea, and no concept, there won't be anyone to build a "world" for you. Even if money were involved.

Besides, if you really wanted worlds to be built, you could download noggit and fool around with the tool yourself, eventually make some whitebox concepts that a level designer could then use to create an actual dungeon or a zone.

I hope this helps you realize your ideas.

25
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 08, 2015, 12:17:18 pm »
Quote from: "Skarn"
Okay, then contact me on skype as live:skarnproject and let me know if you find someone to help with this. Now these are not really huge bugs but model removal makes 1.4 senseless. Sometimes it just begines ruining your work by removing models from your map.

I totally agree, despite all the good features I still use the 1.1 version to place my doodads, simply because I know all the bugs in it and how to work around them, so I feel comfortable working with it, despite being outdated and not really that great.

26
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 08, 2015, 11:46:41 am »
Quote from: "Skarn"
Thanks. The problem is that I lack some knowledge and I have absolutely no time for this at the moment. Fix gaps does not work for  the gaps on the closest chunks to the adt border. I know about this issue but it should remove 95% percent of all other gaps. If you know someone who is capable of c++ coding and willing to help the community I can show the parts of the code where the mistakes are.

I am on a first year level with programming, but I might know someone from my school, will ask him if he's interested.

The gaps don't seem to be an issue to me since i've grown used to it, but I was still interested.

Also i've only learned very little C# so far x)

27
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 08, 2015, 11:17:03 am »
I just played around with the new noggit yesterday, and I liked it a lot. The 'fix gap' tool doesn't always fix gaps, I assume it's because some gaps are calculated different to others?

I also saw you added vertex shading, is there a possibility that you could continue the development of it, so perhaps we could get a pressure modifier? (No clue whether that's possible).

Keep up the good work ^^

28
Tutorials / Re: [TUTORIAL] Custom WMO's Survival Kit
« on: April 07, 2015, 03:07:21 pm »
Legendary

29
Showoff - what you are working on / Re: [SHOWOFF] WIP Capital City
« on: April 07, 2015, 03:02:28 pm »
I like this a lot. I find cities really hard to make because of the structure. Talking about structure, is there a chance that you could give us a overview of the city, showing its structure and what your thoughtprocess was?

30
Noggit / Re:  [RELEASE] [BETA] Noggit SDL 1.4
« on: April 07, 2015, 02:54:05 pm »
Since the model dupe was never a problem with me, i'd like to express my joy over the Chunk-by-Chunk water adder! That is actually something I had been wishing for, for a while! :D ty!

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