This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Topics - Elinora

Pages: [1]
1
Recruitment / IndieDev opportunity
« on: April 20, 2015, 11:25:38 am »
Hello Modcraft!

I have a friend in my class who is working on a mmorpg indie-game with a very polished art-style and a unique design, however, right now he's alone about it, and is looking for help, I am trying to learn programming to help him out, but i'm not quite good enough, so I was thinking of asking if we have any programmers here, who might be interested in a SERIOUS indie development team.

If everything goes right, it might actually turn into a job and a well-worth opportunity.

However, to make sure I am not giving him people whom wants, but doesn't have the skillset needed, I need to know if you're able to commit your spare time to work on something without getting a salary (He talked about selling assets to pay for licenses) and you have to be able to actually program. How to troubleshoot your own software and be able to develop your skills further incase a tool is needed that you might not neccesarily have the experience to yet.

This is a very serious project, so please don't waste time if you're not commited. You also have to be 18+ purely for official reasons.

The game he's developing is a unique IP and  it is a new game.  Poke me if you're interested and I will forward you!

2
Random / Banzboyz on Ac-Webs?
« on: January 01, 2014, 10:13:28 pm »
http://www.ac-web.org/forums/showthread ... ost2004805


What the hell is this? Who is this guy?

3
Development and Presentation / The Underhold Blog
« on: November 14, 2013, 11:46:15 pm »
I don't know if this counts as a project, and if it's eligible to make a post about, but i've made a blog for my latest spare-time project.



http://theunderhold.blogspot.dk/


Ofcourse if you wanna join the project i'm open for it, but yeah, enjoy the blog!

4
Tutorials / Simple Checklist for new World Designers.
« on: November 13, 2013, 11:16:46 pm »
While I am unable to make amazing screenshots or anything, I did recieve some pm's about how to get around making a new zone or a continent. I use a fairly simple checklist that can be applied to not only World Designs but also any kind of work you're doing in the modding universe.


Level Design Checklist:


1 -[  ]- Draw a sketchmap.
2 -[  ]- Define Scale.
3 -[  ]- Define Colourpallet.
4 -[  ]- Define Theme.
5 -[  ]- List Objects/textures you want to use for the zone(s). Remember if you are creating multiple zones, you may need t open up a spreadsheet and categorize it.
6 -[  ]- Build terrain FIRST (and texture it)
7 -[  ]- Place doodads
8 -[  ]- Texture around doodads, and add details to finish the zone.


That's pretty much the tasks I go through when building something from the scratch. When it comes to creating the files, I usually do it in this order: create WDT+ADT>level design>dbc editing.


I know that this post isnt useful for experienced users, but it may actually help newcomers who just want to build awesome content. I often see content (and in the past I did it myself) that has no structure, basically just built out of the minds of the editor, this may be fun, but in the end of the day it won't look professional, nor will you learn anything from it (apart from how to use NoggIt).

So basically the list is made to help people who has a dream to do more than just WoW modding. As it can be applied to any kind of level design.

5
Recruitment / Looking for Work! :)
« on: April 13, 2013, 06:11:38 pm »
Hello Modcraft.

This thread is mainly aimed for Steff and the Maarum project, but I don't mind others looking through it too and perhaps contacting me.

I am interested in doing level design & texturework again, and i'm simply looking for somewhere to build.
I am currently writing a fantasy book while working as a author on a local newspaper, so I got a decent amount of spare time, and I don't mind unleashing some of the images of a zone i fancy in my story, and put it into the maarum project for example.

Just throw me a pm and we can discuss it. Incase you want me for a project, just keep in mind that I only want to deal with serious projects.

6
Noggit / Noggit Issue
« on: July 19, 2012, 02:50:36 am »
So I returned after a few weeks being sick, and my noggit throws me this error when I open it 11 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
1177 - (Video.cpp:204): [Debug] GL: Version: 4.1.0
1177 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
1177 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 560/PCI/SSE2
1177 - (Noggit.cpp:87): Using config file.
1178 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

1201 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
1386 - (StackWalker.cpp:1133): [Error] 01416CAC (noggitSDL1_2): (filename not available): (function-name not available)
1386 - (StackWalker.cpp:1133): [Error] 013E9067 (noggitSDL1_2): (filename not available): (function-name not available)
1386 - (StackWalker.cpp:1133): [Error] 6EE8B416 (MSVCR100): (filename not available): raise
1386 - (StackWalker.cpp:1133): [Error] 6EE8D61D (MSVCR100): (filename not available): abort
1386 - (StackWalker.cpp:1133): [Error] 01448AA0 (noggitSDL1_2): (filename not available): (function-name not available)
1386 - (StackWalker.cpp:1133): [Error] 7527003F (kernel32): (filename not available): GetProfileStringW
1386 - (StackWalker.cpp:1133): [Error] 777274DF (ntdll): (filename not available): RtlKnownExceptionFilter
1386 - (StackWalker.cpp:1133): [Error] 776E9EC5 (ntdll): (filename not available): RtlInitializeExceptionChain

7
Tutorials / Level Design - General Layout Guidelines
« on: June 26, 2012, 05:47:35 am »
[paragraph:1rdep49t]So i've come to the conclusion that, layout has a greater importance than the beauty of a zone. The layout is there to give a flow and make the zone time-efficient. So you may have this awesome idea of a zone (and i've have not realized it for 2 years of wow map modding) And you tend to just build it out of your head(This is called happy accident). This usually results in a rather clumsy-yet-pretty layout. That is sadly not very good when looking at it from a layout perspective.. The zone may be pretty, but the layout is perhaps terrible and the quest designer then have to work around the horrible layout[/paragraph:1rdep49t]
[paragraph:1rdep49t]So basicly I am going to pull you through the process of first, drawing up the zone (in noggit, no need for mad photoshop skills when you're doing the landscape concepts)[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now before I start.. Keep in mind for a few key shortcuts & colours i'll be using
  • Red = House/buildings
  • Blue = Road
  • Black = Sketch Outlines
  • Yellow = Misc
  • EC = Enemy Camp (which usually refers to as the area where you have your enemies, and in those areas you usually have to have a few doodads representing a hostile creature
  • SEA = Obviously a sea, or a river
  • +<number> = the height of the terrain or waterlevel
  • The Doghead = minicliff (kinda like a pylon of rock)
[/paragraph:1rdep49t]
[paragraph:1rdep49t]I will also include some reference gathering art and how to use them. - So lets start
So super basic, I have a zone here, I call it 22 - I won't say the actual name, but it's 22 for us. Now I want this to be a zone with jungle & a bit of beach and open space.
[/paragraph:1rdep49t]
[paragraph:1rdep49t]So what I do is that first, I paint it all white, to give us the sense of a sheet. And then I lay out what I wanna do
[/paragraph:1rdep49t]
[paragraph:1rdep49t]in addition to that, before you start moulding the terrain and texturing the zone, You have to make sure you got the scale checked out before you begin. - For that I use a 250 cube, a 350 cube (I know it isn't in the menu) and a 500 cube. - Together with a human scale figure & I textured a road to a fitting scale. This way we now know what scale we're heading for
[/paragraph:1rdep49t]
[paragraph:1rdep49t]So now i've done the basic terrain for the zone, and it's time that we look at how it's starting to take form, I untoggled the height contour but the ground is also uneven to make it look more realistic once it's all textured, because ofcourse there is no nature in real life that is perfectly flat.
[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now i'll be picking the colour pallet & then i'll begin texturing the zone, which is a long process depending on the details, I personally stick to the very blurry painterly theme so I don't spend more than 17-18 hours texturing this kind of zone, sometimes faster, sometimes a bit slower, depends on how focused I am! - A lot of people ask me to show them how to texture, Really it isn't something you can teach people, it's completely something you learn by yourself, and everyone does it differently.
[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now while texturing & adding models, I can talk about confidence in the level design.. Once you're confident, messing up with the layout, or doing spontaneous designs, isn't something you're afraid of.. Look at this image.. This looks terrible now right? But in the end it will all look great, because you know better than anyone, how good it's gonna be in the end, because you just planned everything and you know exactly what you're heading for!
[/paragraph:1rdep49t]
[paragraph:1rdep49t]Now Since I wanted this guide to be out quick I'd like to add the finished zone layout design later since it will take me a couple of days to make it due to the next couple of days i'll be busy with some life stuff! - But to end it for today, i'll add some different rock/mountain types, just using the same texture as I use in the tutorial zone.[/paragraph:1rdep49t]
[paragraph:1rdep49t]So yeah here are 3 of the different mountain types, i'll not include all of the types I can figure out, but these are some of them, roughly textured!
[/paragraph:1rdep49t]
[paragraph:1rdep49t]So to pull a few key things together in this first part of the guidelines:
  • Seperate the zone in half, have perhaps a horde and alliance side, or areas dedicated to them.
  • Use the 3-6-9 template we know from writing books, that you always have atleast 3 of said things.. For example I tend to keep my EC's above the 3, even if the zone is 4 adt's.. which is pretty much the smallest you can call a zone.
  • Remember to figure out the road.. You want it to be smart so you don't have to fight with texture limit.. if possible, don't ever have the road near a rock.. if you do, make sure you're not in need for extra detail texture (like flowers for example)
  • Always scale it properly.. Make sure that when you've drawn the sketch, that you've also scaled it properly.. For example, a loose road in the jungle is only above 2.66-3.20 brush size.. Rarely ever more than that.
  • The doghead is always the aesthetic mountain.. A mountain that is there only to give the zone depth.. or to make the terrain seem less flat.
  • always try and introduce sea, or valleys. to give it a sense of nature.
  • try always to make the EC's stand out. Build a camp, or darken the grass, for example in this tutorial, the EC's are corrupt orcs, so i'll be making the terrain corrupt aswell.
  • Try it in-game to see if the scale is proper.. Run around and see if it's too much running, before you start with the detail texturing
[/paragraph:1rdep49t]
[paragraph:1rdep49t]that's it for me
Please check back in about a week and i'll have the full guide up![/paragraph:1rdep49t]

8
Noggit / doodad grabbing tool?
« on: June 25, 2012, 08:03:57 am »
I was playing around with other game engines, and I found the ability to grab doodads to the ground height coordinate, now I remember that it was possible in some of the older revisions but I couldn't find the hotkey in the hotkey menu, so I was wondering if it was removed? or is it on a key that isn't written? XD

9
Noggit / Model Viewer issue
« on: June 20, 2012, 11:42:47 pm »
So I talked with steff about it, and I've copied my wow and rename the folder, changed the treepath for the model viewer etc, and even after all that, I can't have both programs open at the same time.. If I open noggit first, model viewer won't work, if I open the model viewer first, noggit won't work

Code: [Select]
0 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
705 - (Video.cpp:204): [Debug] GL: Version: 4.1.0
706 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
706 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 560/PCI/SSE2
706 - (Noggit.cpp:87): Using config file.
706 - (Noggit.cpp:257): Game path: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)
706 - (Noggit.cpp:261): Project path: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)
706 - (Noggit.cpp:302): Locale: enUS
706 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/common.MPQ
706 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/common-2.MPQ
706 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/expansion.MPQ
707 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/lichking.MPQ
707 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch.MPQ
707 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-2.MPQ
707 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-3.MPQ
707 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-d.MPQ
714 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-z.MPQ
714 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/locale-enUS.MPQ
714 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/expansion-locale-enUS.MPQ
714 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/lichking-locale-enUS.MPQ
714 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS.MPQ
714 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-2.MPQ
715 - (MPQ.cpp:42): [Error] Error opening archive: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-3.MPQ
715 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
745 - (MPQ.cpp:89): [Debug] Completed listfile loading.
745 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
745 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
745 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application may crash soon as the file is most likely needed.
745 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
745 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
746 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
746 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
746 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
746 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
746 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
746 - (FreeType.cpp:133): [Error] FT_New_Face failed (there is probably a problem with your font file)
746 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

747 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
816 - (StackWalker.cpp:1133): [Error] 01436CAC (noggitSDL1_2): (filename not available): (function-name not available)
816 - (StackWalker.cpp:1133): [Error] 01409067 (noggitSDL1_2): (filename not available): (function-name not available)
816 - (StackWalker.cpp:1133): [Error] 681FB4EE (MSVCR100): (filename not available): raise
816 - (StackWalker.cpp:1133): [Error] 681FD6E5 (MSVCR100): (filename not available): abort
816 - (StackWalker.cpp:1133): [Error] 01468AA0 (noggitSDL1_2): (filename not available): (function-name not available)
816 - (StackWalker.cpp:1133): [Error] 74BF003F (kernel32): (filename not available): GetProfileStringW
817 - (StackWalker.cpp:1133): [Error] 76F474DF (ntdll): (filename not available): RtlKnownExceptionFilter
817 - (StackWalker.cpp:1133): [Error] 76F09EC5 (ntdll): (filename not available): RtlInitializeExceptionChain

10
Noggit / [Bug] Feralas instantly crashing noggit.
« on: June 14, 2012, 08:05:29 pm »
So my fellow developer pointed out that feralas crashed his noggit, and I went to check it.

I figured out it crashed for me, and it told me to report it to the developers:

Code: [Select]
2 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
683 - (Video.cpp:204): [Debug] GL: Version: 4.1.0
683 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
683 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 560/PCI/SSE2
683 - (Noggit.cpp:87): Using config file.
684 - (Noggit.cpp:257): Game path: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)
684 - (Noggit.cpp:261): Project path: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)
684 - (Noggit.cpp:302): Locale: enUS
699 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/common.MPQ
709 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/common-2.MPQ
712 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/expansion.MPQ
716 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/lichking.MPQ
724 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch.MPQ
726 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-2.MPQ
727 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-3.MPQ
727 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-d.MPQ
735 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-z.MPQ
739 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/locale-enUS.MPQ
739 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/expansion-locale-enUS.MPQ
739 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/lichking-locale-enUS.MPQ
740 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS.MPQ
741 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-2.MPQ
741 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-3.MPQ
1613 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1707 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1707 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1707 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1708 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1708 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1708 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1715 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1719 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1719 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1723 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1724 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
1729 - (Noggit.cpp:407): [Debug] Creating Menu
1737 - (World.cpp:152): World 451: development has no WDT file!
1741 - (World.cpp:152): World 582: Transport176244 has no WDT file!
1741 - (World.cpp:152): World 584: Transport176231 has no WDT file!
1741 - (World.cpp:152): World 586: Transport181645 has no WDT file!
1741 - (World.cpp:152): World 587: Transport177233 has no WDT file!
1741 - (World.cpp:152): World 588: Transport176310 has no WDT file!
1741 - (World.cpp:152): World 589: Transport175080 has no WDT file!
1741 - (World.cpp:152): World 590: Transport176495 has no WDT file!
1741 - (World.cpp:152): World 591: Transport164871 has no WDT file!
1742 - (World.cpp:152): World 592: Transport186238 has no WDT file!
1742 - (World.cpp:152): World 593: Transport20808 has no WDT file!
1742 - (World.cpp:152): World 594: Transport187038 has no WDT file!
1742 - (World.cpp:152): World 596: Transport187263 has no WDT file!
1743 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
1743 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
1743 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
1744 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
1744 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
1744 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
1744 - (World.cpp:152): World 622: Transport192241 has no WDT file!
1744 - (World.cpp:152): World 623: Transport192242 has no WDT file!
1744 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
1744 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
1745 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
1745 - (World.cpp:152): World 672: Transport197347 has no WDT file!
1745 - (World.cpp:152): World 673: Transport197348 has no WDT file!
1745 - (World.cpp:152): World 712: Transport197349 has no WDT file!
1745 - (World.cpp:152): World 713: Transport197350 has no WDT file!
1745 - (World.cpp:152): World 718: Transport201834 has no WDT file!
1758 - (Noggit.cpp:411): [Debug] Entering Main Loop
5726 - (World.cpp:240): [Debug] Loading world "Azeroth".
7726 - (World.cpp:786): [Debug] Unloaded world "Azeroth".
7726 - (World.cpp:240): [Debug] Loading world "Kalimdor".
13048 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_orcui_orc.m2".
13075 - (MapTile.cpp:51): Opening tile 29, 38 ("WorldMapsKalimdorKalimdor_29_38.adt") from MPQ.
14019 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

14034 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
14203 - (StackWalker.cpp:1133): [Error] 00AC6CAC (noggitSDL1_2): (filename not available): (function-name not available)
14203 - (StackWalker.cpp:1133): [Error] 00A99067 (noggitSDL1_2): (filename not available): (function-name not available)
14204 - (StackWalker.cpp:1133): [Error] 6328B9DF (MSVCR100): (filename not available): XcptFilter
14204 - (StackWalker.cpp:1133): [Error] 00AF85EB (noggitSDL1_2): (filename not available): (function-name not available)
14204 - (StackWalker.cpp:1133): [Error] 74BB339A (kernel32): (filename not available): BaseThreadInitThunk
14204 - (StackWalker.cpp:1133): [Error] 76F09EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
14204 - (StackWalker.cpp:1133): [Error] 76F09EC5 (ntdll): (filename not available): RtlInitializeExceptionChain

11
Level Design / Streaming level design
« on: May 31, 2012, 08:36:26 am »
So whilst building for ChaosUnited i've decided to stream it :P enjoy!


http://www.twitch.tv/elinoradev

12
Bad Threads / [BUG] How do I manage this?
« on: May 28, 2012, 10:54:43 am »
It happens on my button ADT and I wonder how I fix it? :) it's a 0_20.adt  which instantly closes noggit, and in-game it crashes my client. :i

Code: [Select]
1 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
733 - (Video.cpp:204): [Debug] GL: Version: 4.1.0
733 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
733 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 560/PCI/SSE2
733 - (Noggit.cpp:87): Using config file.
733 - (Noggit.cpp:257): Game path: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)
733 - (Noggit.cpp:261): Project path: C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)
733 - (Noggit.cpp:302): Locale: enUS
747 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/common.MPQ
756 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/common-2.MPQ
758 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/expansion.MPQ
762 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/lichking.MPQ
768 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch.MPQ
770 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-2.MPQ
771 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-3.MPQ
771 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-d.MPQ
777 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/patch-x.MPQ
780 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/locale-enUS.MPQ
780 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/expansion-locale-enUS.MPQ
780 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/lichking-locale-enUS.MPQ
781 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS.MPQ
782 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-2.MPQ
782 - (MPQ.cpp:47): [Debug] Opened archive C:UsersUserDownloadsWorld of Warcraft 3.3.5a (no install)Data/enUS/patch-enUS-3.MPQ
1715 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1717 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1717 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1717 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1717 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
1718 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
1718 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
1725 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
1728 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
1728 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
1732 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
1732 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
1738 - (Noggit.cpp:407): [Debug] Creating Menu
1746 - (World.cpp:152): World 451: development has no WDT file!
1750 - (World.cpp:152): World 582: Transport176244 has no WDT file!
1750 - (World.cpp:152): World 584: Transport176231 has no WDT file!
1750 - (World.cpp:152): World 586: Transport181645 has no WDT file!
1750 - (World.cpp:152): World 587: Transport177233 has no WDT file!
1750 - (World.cpp:152): World 588: Transport176310 has no WDT file!
1750 - (World.cpp:152): World 589: Transport175080 has no WDT file!
1750 - (World.cpp:152): World 590: Transport176495 has no WDT file!
1750 - (World.cpp:152): World 591: Transport164871 has no WDT file!
1750 - (World.cpp:152): World 592: Transport186238 has no WDT file!
1750 - (World.cpp:152): World 593: Transport20808 has no WDT file!
1750 - (World.cpp:152): World 594: Transport187038 has no WDT file!
1750 - (World.cpp:152): World 596: Transport187263 has no WDT file!
1752 - (World.cpp:152): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
1752 - (World.cpp:152): World 612: Transport_Menethil_Valgarde has no WDT file!
1752 - (World.cpp:152): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
1752 - (World.cpp:152): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
1752 - (World.cpp:152): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
1753 - (World.cpp:152): World 621: Transport_Moa'ki_Kamagua has no WDT file!
1753 - (World.cpp:152): World 622: Transport192241 has no WDT file!
1753 - (World.cpp:152): World 623: Transport192242 has no WDT file!
1753 - (World.cpp:152): World 641: Transport_AllianceAirshipBG has no WDT file!
1753 - (World.cpp:152): World 642: Transport_HordeAirshipBG has no WDT file!
1753 - (World.cpp:152): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
1754 - (World.cpp:152): World 672: Transport197347 has no WDT file!
1754 - (World.cpp:152): World 673: Transport197348 has no WDT file!
1754 - (World.cpp:152): World 712: Transport197349 has no WDT file!
1754 - (World.cpp:152): World 713: Transport197350 has no WDT file!
1754 - (World.cpp:152): World 718: Transport201834 has no WDT file!
1779 - (Noggit.cpp:411): [Debug] Entering Main Loop
3626 - (World.cpp:240): [Debug] Loading world "Xaeron".
3716 - (World.cpp:377): [Error] file "WorldMapsXaeronXaeron.wdl" does not exist.
4729 - (World.cpp:649): [Error] Error in reading low res terrain. MAOF not found.
4733 - (MapTile.cpp:51): Opening tile 0, 0 ("WorldMapsXaeronXaeron_0_0.adt") from disk.
4800 - (MapTile.cpp:415): [Debug] Done loading tile 0,0.
4802 - (MapTile.cpp:51): Opening tile 1, 0 ("WorldMapsXaeronXaeron_1_0.adt") from disk.
4928 - (MapTile.cpp:415): [Debug] Done loading tile 1,0.
4931 - (MapTile.cpp:51): Opening tile 0, 1 ("WorldMapsXaeronXaeron_0_1.adt") from disk.
4956 - (MapTile.cpp:415): [Debug] Done loading tile 0,1.
4957 - (MapTile.cpp:51): Opening tile 1, 1 ("WorldMapsXaeronXaeron_1_1.adt") from disk.
4976 - (MapTile.cpp:415): [Debug] Done loading tile 1,1.
5007 - (Model.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_draeneiui_draenei.m2".
5023 - (MapTile.cpp:51): Opening tile 0, 18 ("WorldMapsXaeronXaeron_0_18.adt") from disk.
5035 - (MapTile.cpp:415): [Debug] Done loading tile 0,18.
5035 - (MapTile.cpp:51): Opening tile 1, 18 ("WorldMapsXaeronXaeron_1_18.adt") from disk.
5047 - (MapTile.cpp:415): [Debug] Done loading tile 1,18.
5048 - (MapTile.cpp:51): Opening tile 0, 19 ("WorldMapsXaeronXaeron_0_19.adt") from disk.
5059 - (MapTile.cpp:415): [Debug] Done loading tile 0,19.
5060 - (MapTile.cpp:51): Opening tile 1, 19 ("WorldMapsXaeronXaeron_1_19.adt") from disk.
5072 - (MapTile.cpp:415): [Debug] Done loading tile 1,19.
5072 - (MapTile.cpp:51): Opening tile 0, 20 ("WorldMapsXaeronXaeron_0_20.adt") from disk.
5079 - (MapTile.cpp:415): [Debug] Done loading tile 0,20.
5079 - (MapTile.cpp:51): Opening tile 1, 20 ("WorldMapsXaeronXaeron_1_20.adt") from disk.
5091 - (MapTile.cpp:415): [Debug] Done loading tile 1,20.
5105 - (errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

5106 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
5169 - (StackWalker.cpp:1133): [Error] 01156CAC (noggitSDL1_2): (filename not available): (function-name not available)
5169 - (StackWalker.cpp:1133): [Error] 01129067 (noggitSDL1_2): (filename not available): (function-name not available)
5169 - (StackWalker.cpp:1133): [Error] 61B2B9DF (MSVCR100): (filename not available): XcptFilter
5169 - (StackWalker.cpp:1133): [Error] 011885EB (noggitSDL1_2): (filename not available): (function-name not available)
5170 - (StackWalker.cpp:1133): [Error] 761D339A (kernel32): (filename not available): BaseThreadInitThunk
5170 - (StackWalker.cpp:1133): [Error] 77A39EF2 (ntdll): (filename not available): RtlInitializeExceptionChain
5170 - (StackWalker.cpp:1133): [Error] 77A39EC5 (ntdll): (filename not available): RtlInitializeExceptionChain

13
Noggit / [QUESTION] About noggit
« on: May 22, 2012, 09:13:11 pm »
So I was wondering a few things.

now i've heard that noggit SDL was reaching its end of developement, so I was wondering if things like

Different brushes for texturing
Vertex Shading
built-in model viewer/import
and features like that was going to be added before the developement ends.. Or is this it for the modding tool?

14
Recruitment / Blue Ember Studios - Recruiting
« on: April 27, 2012, 06:51:46 pm »
[center:3g19z98g][/center:3g19z98g]



Level Design
Requirements:
Fluent understanding of Noggit SDL, and associated tools.
Great understanding of the game Design.
Ability to work under a harsh schedule.

Pluses:
Have a reputated project under your name.
Understanding of Alphamapping & Heightmapping.


Server Development
Requirements:
Fluent C++, Lua, SQL either any of them, or all of them.
Experience with World of Warcraft Emulation
Complete knowledge of MySQL software

Plusses:
Fluent knowledge of emulation.
Have a clean compiled server to show us.



Webdesign
Requirements:
Flexible webdesign knowledge
Great skills using Photoshop or similar software

Plusses:
Scholarship in webdesign.
A running website to show off.

Quest Design
Requirements:
Knowledge of how quests are designed.
Knowledge of great quest Scripting.

Plusses:
Fluent knowledge of emulation.

Dungeon Design:
Requirements:
Advanced Knowledge of how to use Noggit SDL.
Experience using 3DS/Maya/blender/other 3D tools to create m2 and wmo files for WoW.
Understanding the Texture Flow of WoW.

Plusses:
Previous knowledge designing content for Private Servers.

Class & Spell design
Requirements:
Knowledge of DBC file editing.
Knowledge of SQL programming.

Plusses:
Enormous Experience making custom spells, talents, & classes.

MPQ-Patch developer
Requirements:
Knowledge of the MPQ system in WoW.
Knowledge of creating a Patcher with Encryption.

Plusses:
Developer of MPQ software.
Samples to provide.

Community Development
Requirements:
Experience as moderator on well-used forums.
Fluent English.
Well-written communicational skills.

Plusses:
Knowledge of Multible languages, especially German & Spanish, Written.

3D Model Artist
Requirements:
Knowledge using 3DS, Maya, blender, or other great 3D manipulation Software.
Understanding the flow of World of Warcraft 3D models.

Plusses:
Have a final product to show






here is our application template:

Code: [Select]
Application Form
Blue Ember Studios Recruitment Formular.

Name:
Age:
E-Mail:
Nationality:
Gender(M/F):

What job do you apply for?:

What is your knowledge on this/these subjects?

Picture or link to a sample:

How did you hear of Blue Ember Studios?

Are you able to work under a deadline? (Example: 5 Days to make a weapon and a shield for a boss, or 2 weeks to finish a city, or certain amount of time to finish up a website):

Do you have time to work hard on 'Project Xaeron' for up to a year, in order to release a server and accept official players to play the content you helped making?

Any additional information about you? Please include it here:



Recruitment Template for Blue Ember Studios - Thanks for taking your time!



E-mail your application to: http://www.chaoticunited.com
http://www.Be-Studios.org




Thanks!

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