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Topics - Rangorn

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1
Tools / [TOOL] [WoD] WdtSupplies
« on: May 16, 2016, 05:33:01 pm »
WdtSupplies is a program for generating required files for Mapping in WoD.
It generate 4 needed files, but you need a WDT for this program.

REQUIRED
This program need java environnement, be sure java is installed on your computer.

HOW TO USE ?
1) Open "Launch" with notepad or another text editor
2) Replace "Test.wdt" by the name of your wdt, and save
3) Put your wdt file in the folder
4) Launch Launch !

https://mega.nz/#!jAMGAI5Y!_1rXG_-0NL51 ... nOCbcr-7Jo

2
Miscellaneous / [Legion] WDB5 format
« on: April 13, 2016, 11:52:02 am »
[deleted]

3
Showoff - what you are working on / Datamining perfect Scheme ?
« on: November 23, 2015, 01:46:17 pm »
Hi modcraft, i'm currently trying to Dev tools for some datamining and use the proper method for this.

Datamining is not that ez for legion, you need to use cascexplorer and u need a listfile.
The listfile is like a giant pokedex for all the files presents in this extension, so my goal is to catch em all  :lol:

Anyway, this is my idea for getting all the referenced string in wow (path to dbc db2 db3 blp m2 wmo adt etc....)



Step 0 : Read all the existing dbc db2 db3 existing in the latest wow.exe
Step 1 : Extract all informations from theses dbs
Step 2 : Generate all existings adts from map.dbc with a prog (0_0 to 63_63) and extract m2 blp wmo from other dbs (filedata, itemdisplayinfo etc...)
Step 3 : Generate needed files for m2 (the skin), wmo (the parts), blp (for tileset, the _s.blp) and Extract informations from m2 (blp path) and wmo (blp path + m2 if doodads set, and extract blp from theses m2 too)

What do u think guys ?

4
Tutorials / [tutorial] Convert DB2 format to DBC and reverse
« on: June 08, 2015, 02:37:38 pm »
[deleted]

5
"Retro-Porting" / [RELEASE] MOP Models HD Patch
« on: October 17, 2014, 10:15:11 pm »
[deleted]

6
Modelling and Animation / [QUESTION] Pandaren UV Mapping (1024x512)
« on: July 02, 2014, 03:56:01 am »
Hey everybody,

I want to use the wod hd models on mop, because there is no problems with triangles limitation.
But i have another problem, uv mapping.

In mop, pandarens use a new uv mapping => 512x1024, instead of 512x512 (or 256x256) for normals races
WoD HD Models use the pandaren uv mapping.

I don't know how to "activate" 1024x512 uv mapping on my hd models, it's not in M2 files, i think it's somewhere in DBC, but i can't figure where.

If somebody know how to do this, this will be great
Thanks :)

7
Miscellaneous / [QUESTION] Very High security on MPQ ?
« on: May 26, 2014, 03:01:47 pm »
Hello everyone, i am currently searching the best way to protect my custom patch.
Actually i will follow 3 steps :

1) Crypt the mpq, delete listfile, everything is like File000001.xx
2) Attach the mpq to a custom WoW.exe for my server
3) Lua modification to force realmlist of my server.

 I know how to do the steps 1 and 2, but i'm currently searching a way for the step 3.

In fact, i want :
-My patch can only works on my server
-The patch is completly crypted with a large number of files.
-The patch can only works with a special wow.exe

If someone could teach me a tip or a good advice, that'd be great :D
Regards, Rangorn

8
Modelling and Animation / [RELEASE] Gnome Male HD (WOD)
« on: April 27, 2014, 02:41:54 pm »
[deleted]

9
Modelling and Animation / [QUESTION] WOD Characters HD Skin files
« on: April 09, 2014, 04:01:58 am »
I have exported all the files for the Orc HD Model.

1 m2, all anims, and the 4 skin
As you can see, the orc model look like this :
[spoiler:3vv549wm][/spoiler:3vv549wm]

After intensive work, i think the problem come from the skin files.
Especially the last geosets of the model.

Orc and other HD Models have a large number of triangles
Orc Model : 23428 triangles = 23428*3 = 70284 indices.

The problem is here, The start triangles offset, is only 2 bytes ! his maximum is FF FF (65535).
I made a little schema about this thing :
http://www.hostingpics.net/viewer.php?i ... llshit.png

On modelviewer the geosets with this problem(72 73 74 75 76 and 77)are bullshit, something like that :
http://puu.sh/81y0S.jpg

I'm pretty sure, theses geosets are the missing part on the screen.


This is very annoying, i'm looking for a solution, but i think we can't do something for that :(

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