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Author Topic: [QUESTION] Pandaren UV Mapping (1024x512)  (Read 1301 times)

Rangorn

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[QUESTION] Pandaren UV Mapping (1024x512)
« on: July 02, 2014, 03:56:01 am »
Hey everybody,

I want to use the wod hd models on mop, because there is no problems with triangles limitation.
But i have another problem, uv mapping.

In mop, pandarens use a new uv mapping => 512x1024, instead of 512x512 (or 256x256) for normals races
WoD HD Models use the pandaren uv mapping.

I don't know how to "activate" 1024x512 uv mapping on my hd models, it's not in M2 files, i think it's somewhere in DBC, but i can't figure where.

If somebody know how to do this, this will be great
Thanks :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

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Re: [QUESTION] Pandaren UV Mapping (1024x512)
« Reply #1 on: July 02, 2014, 08:21:31 am »
Maybe you should change flags in chrraces.dbc
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gurluas

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Re: [QUESTION] Pandaren UV Mapping (1024x512)
« Reply #2 on: July 02, 2014, 09:28:12 am »
Try to see how people brought Pandaren to 3.3.5 that should answer your question.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [QUESTION] Pandaren UV Mapping (1024x512)
« Reply #3 on: July 02, 2014, 11:54:21 am »
Zim4Ik => I will try it, thanks.
Gurluas => I know, this is just re uv mapping in blender, i do this for import WoD HD models on Cataclysm, but i don't want to use blender for MoP
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Rangorn

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Re: [QUESTION] Pandaren UV Mapping (1024x512)
« Reply #4 on: July 02, 2014, 01:35:47 pm »
Ok there is 2 new dbc for Textures section.
And this is linked in Chrraces.dbc

Many Thanks Zim4ik :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »