GroundEffectTexture.dbc 1 based:6-9: have sum of values 16, I often use 4-4-4-4, but not everytime.10: I usually use 15, never moreWith this setting I get very good density. About models used for ground effects, I use retextured effects from MoP, I am not sure what location it was, maybe Valley of Eternal Blossoms... Basically I took grass with 3 groups of leaves on it and changed texture of leaves so it matched my zone. I created 4 different versions of it and used them for effect. I made about 4 ground effect sets while using this method and never was disapointed by results.
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:[media:miu1bbyt]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:miu1bbyt]
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:[media:2n61ubhp]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:2n61ubhp]
Quote from: "stoneharry"Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:[media:2tqlp4r4]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:2tqlp4r4]Need D:
Made a tool to automatically generate all spell visuals as creatures and then to spawn them in a grid on a specified map. This is useful for finding spell visuals for custom spells:[media:2tqlp4r4]https://www.youtube.com/watch?v=lU4Nn_mRS9U[/media:2tqlp4r4]
Login screen for the project I'm on right now. It's not much, but why not post anyway. Huge thanks to Mordred.[media:3b8rrdnz]https://www.youtube.com/watch?v=KqNf4_6F5ao[/media:3b8rrdnz]