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Messages - nicepants

Pages: [1] 2 3
1
Miscellaneous / Re: [HELP] Custom talent tree
« on: January 21, 2015, 08:26:56 am »
I changed and added what you said but it seems to be worse now, the tabs are gone




The "spec4" parts look like its for the dual specializations so I dont know if that has anything to do with it

Also added this in Blizzard_TalentUI.xml, I dont know what you meant by change in there too

<Button name="PlayerTalentFrameTab6" inherits="TalentTabTemplate" id="6">
   <Anchors>
      <Anchor point="LEFT" relativeTo="PlayerTalentFrameTab5" relativePoint="RIGHT">
         <Offset>
            <AbsDimension x="-15" y="0"/>
         </Offset>
      </Anchor>
   </Anchors>
</Button>


Here are the lua and xml files from when I first changed things if anyone wants to take a look at them

http://pastebin.com/WaY3n7vy - TalentFrameBase.lua
http://pastebin.com/C5BFUCMZ - Blizzard_TalentUI.lua
http://pastebin.com/u0VBL3E7 - Blizzard_TalentUI.xml

(The first picture I had an addon that skins frames so thats why it looks a bit weird, I took it off now)

2
Miscellaneous / [HELP] Custom talent tree
« on: January 20, 2015, 09:22:00 pm »
Hello, I'm trying to make a new talent tree for all classes but when I open the talent panel, everything is all bunched together, even the tabs that I didn't edit. The glyph tab also seems to be missing now.



The tree I added is supposed to be for all classes (haven't added any skills yet, just trying to get the tab to work first)

Here is what i changed:

In SharedDefines.h: under enum SkillType I added SKILL_ARMOR = 800

then I changed: #define MAX_SKILL_TYPE 789 to #define MAX_SKILL_TYPE 801

and in DBC files:

SkillLine.dbc: 800,7,0x0,"Armor",,,,,,,,,,,,,,,,0xFF01FE,"",,,,,,,,,,,,,,,,0xFF01FC,4541,"",,,,,,,,,,,,,,,,0xFF01EC,0,
I copied the warriors arms skill and changed it

SkillRaceClassInfo.dbc: 1002,800,-1,1,0x5FF,0x0,0,0x0,
All classes "0x5FF"

TalentTab.dbc: 401,"Armor",,,,,,,,,,,,,,,,0xFF01FE,4541,2097151,1535,0x0,3,"ClassArmor",
I have all races and custom races able to use this "2097151" and all classes "1535" then the "3" is the 4th talent tab

and in the lua TalentFrameBase.lua
I changed: MAX_TALENT_TABS = 3; to MAX_TALENT_TABS = 4;

I also tried changing the rest to higher numbers:

MAX_TALENT_GROUPS = 2;
MAX_TALENT_TABS = 4;
MAX_NUM_TALENT_TIERS = 15;
NUM_TALENT_COLUMNS = 4;
MAX_NUM_TALENTS = 40;
PLAYER_TALENTS_PER_TIER = 5;
PET_TALENTS_PER_TIER = 3;


If anyone can help it would be appreciated, thanks.

3.3.5:12340
TrinityCore

3
Modelling and Animation / Re: How to add new models!
« on: September 20, 2012, 05:04:01 pm »
Use hex editor and set nParticleEmitters = 1

This breaks some stuff though - Only 1 eye is glowing (At least I think thats what causes it?)


4
Miscellaneous / [QUESTION] Creature Sounds
« on: September 19, 2012, 04:55:32 am »
I can't figure out what row Yak Chuffs sound is supposed to be in for CreatureSoundData.dbc

I'm guessing it would be "iRefID_soundWingFlapID" ?

Also the Foley Run/Walk I can't seem to figure out...

http://www.wowdev.wiki/index.php ... ndData.dbc

Chuff sounds seem to be in MoP only and theres no CreatureSoundData.dbc for it

5
Modelling and Animation / Re: Edit sound when riding a mount
« on: September 18, 2012, 05:00:58 pm »
Spell.dbc row 131 is the sound effect when mounting

CreatureModelData.dbc row 13 is for the rest of the sounds from CreatureSoundData.dbc and then from SoundEntries.dbc

6
Quote from: "Shutok2"
I Tried to port the skin files with this tool and it doesnt work, break the skin. You must port it manually, c++ source is not properly writted.

Put the .skins in the same folder as the .m2 then drag the .m2 on the tool and set particles manually

You don't drag the .skin files on the tool

7
Modelling and Animation / Re: [QUESTION] Green Models
« on: September 16, 2012, 07:44:38 pm »
Thanks

There were more paths than just the UI_Goblin so I guess I was missing some files

8
Modelling and Animation / Re: [QUESTION] Green Models
« on: September 16, 2012, 04:56:22 pm »
Quote from: "schlumpf"
Textures might be missing.

Do you mean the .blp files? I checked and none are missing

I converted a Cataclysm model (Chromatic Dragon) and that is green also

9
Modelling and Animation / [QUESTION] Green Models
« on: September 16, 2012, 02:16:00 pm »
How can I fix the green models? Is it in the .skin files or the .m2?


10
Is there a certain version of 010 Editor to use? I always get this error when running the template

*ERROR Line 433: Template passed end of file at variable 'timestamp'.

I'm using 010 Editor 3.01

Edit: Sorry, I just saw the part of the tutorial about the cameras error

11
Modelling and Animation / [RELEASE] Cata Goblin to WotLK 3.3.5
« on: September 14, 2012, 02:51:50 pm »
Just spent a couple hours porting models and decided to release the goblin

Male & Female model with all textures & animations

DBCs
=====
CharacterFacialHairStyles.dbc
CharHairGeosets.dbc
CharHairTextures.dbc
CharSections.dbc
CharStartOutfit.dbc (Outfit for all races & classes including Tuskarr)
CreatureModelData.dbc
CreatureSoundData.dbc
EmoteTextSound.dbc
SoundEntries.dbc
VocalUISounds.dbc



 :!: Updated with sound files

====
I won't be uploading this anywhere else - Feel free to upload it wherever

12
Miscellaneous / [BUG] Taliis ADTs
« on: January 19, 2012, 06:43:49 am »
i made a map and i wanted to rename the zone but when i open the adt in taliis nothing shows up

i already worked on the map and dont want to start a new one (works fine ingame)

13
Serverside Modding / Re: CharStartOutfit.dbc - not working
« on: June 21, 2011, 06:21:08 pm »
it doesnt seem to be working still

MyDBCEditor
http://i407.photobucket.com/albums/pp15 ... editor.png


DBCUtil
http://i407.photobucket.com/albums/pp15 ... bcutil.png


thanks for helping though

14
Serverside Modding / CharStartOutfit.dbc - not working
« on: June 21, 2011, 07:57:55 am »
i open CharStartOutfit.dbc with Taliis and it shows up like this

Taliis
http://i407.photobucket.com/albums/pp15 ... Taliis.png


DBCEditor
http://i407.photobucket.com/albums/pp15 ... Editor.png

15
Miscellaneous / Re: Error again...(Attempt to index local 'coords')
« on: February 27, 2011, 02:05:53 am »
Quote from: "schlumpf"
We are not your personal coding-error finder, imho. Try finding things like nil-values etc yourself by improving your coding skills. Editing a line, getting a new error and asking here again won't help anyone.

im not making u help me im just asking if u could, and i fixed the first error myslef, if you dont want to help then dont

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