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Messages - nicepants
1
« on: January 21, 2015, 08:26:56 am »
I changed and added what you said but it seems to be worse now, the tabs are gone The "spec4" parts look like its for the dual specializations so I dont know if that has anything to do with it Also added this in Blizzard_TalentUI.xml, I dont know what you meant by change in there too <Button name="PlayerTalentFrameTab6" inherits="TalentTabTemplate" id="6"> <Anchors> <Anchor point="LEFT" relativeTo="PlayerTalentFrameTab5" relativePoint="RIGHT"> <Offset> <AbsDimension x="-15" y="0"/> </Offset> </Anchor> </Anchors> </Button>Here are the lua and xml files from when I first changed things if anyone wants to take a look at them http://pastebin.com/WaY3n7vy - TalentFrameBase.lua http://pastebin.com/C5BFUCMZ - Blizzard_TalentUI.lua http://pastebin.com/u0VBL3E7 - Blizzard_TalentUI.xml (The first picture I had an addon that skins frames so thats why it looks a bit weird, I took it off now)
2
« on: January 20, 2015, 09:22:00 pm »
Hello, I'm trying to make a new talent tree for all classes but when I open the talent panel, everything is all bunched together, even the tabs that I didn't edit. The glyph tab also seems to be missing now. The tree I added is supposed to be for all classes (haven't added any skills yet, just trying to get the tab to work first) Here is what i changed: In SharedDefines.h: under enum SkillType I added SKILL_ARMOR = 800then I changed: #define MAX_SKILL_TYPE 789 to #define MAX_SKILL_TYPE 801and in DBC files: SkillLine.dbc: 800,7,0x0,"Armor",,,,,,,,,,,,,,,,0xFF01FE,"",,,,,,,,,,,,,,,,0xFF01FC,4541,"",,,,,,,,,,,,,,,,0xFF01EC,0,I copied the warriors arms skill and changed it SkillRaceClassInfo.dbc: 1002,800,-1,1,0x5FF,0x0,0,0x0,All classes "0x5FF" TalentTab.dbc: 401,"Armor",,,,,,,,,,,,,,,,0xFF01FE,4541,2097151,1535,0x0,3,"ClassArmor",I have all races and custom races able to use this "2097151" and all classes "1535" then the "3" is the 4th talent tab and in the lua TalentFrameBase.lua I changed: MAX_TALENT_TABS = 3; to MAX_TALENT_TABS = 4;I also tried changing the rest to higher numbers: MAX_TALENT_GROUPS = 2; MAX_TALENT_TABS = 4; MAX_NUM_TALENT_TIERS = 15; NUM_TALENT_COLUMNS = 4; MAX_NUM_TALENTS = 40; PLAYER_TALENTS_PER_TIER = 5; PET_TALENTS_PER_TIER = 3;If anyone can help it would be appreciated, thanks. 3.3.5:12340 TrinityCore
3
« on: September 20, 2012, 05:04:01 pm »
Use hex editor and set nParticleEmitters = 1 This breaks some stuff though - Only 1 eye is glowing (At least I think thats what causes it?)
4
« on: September 19, 2012, 04:55:32 am »
I can't figure out what row Yak Chuffs sound is supposed to be in for CreatureSoundData.dbc I'm guessing it would be "iRefID_soundWingFlapID" ? Also the Foley Run/Walk I can't seem to figure out... http://www.wowdev.wiki/index.php ... ndData.dbcChuff sounds seem to be in MoP only and theres no CreatureSoundData.dbc for it
5
« on: September 18, 2012, 05:00:58 pm »
Spell.dbc row 131 is the sound effect when mounting
CreatureModelData.dbc row 13 is for the rest of the sounds from CreatureSoundData.dbc and then from SoundEntries.dbc
6
« on: September 17, 2012, 06:26:22 pm »
I Tried to port the skin files with this tool and it doesnt work, break the skin. You must port it manually, c++ source is not properly writted. Put the .skins in the same folder as the .m2 then drag the .m2 on the tool and set particles manually You don't drag the .skin files on the tool
7
« on: September 16, 2012, 07:44:38 pm »
Thanks
There were more paths than just the UI_Goblin so I guess I was missing some files
8
« on: September 16, 2012, 04:56:22 pm »
Textures might be missing. Do you mean the .blp files? I checked and none are missing I converted a Cataclysm model (Chromatic Dragon) and that is green also
9
« on: September 16, 2012, 02:16:00 pm »
How can I fix the green models? Is it in the .skin files or the .m2?
10
« on: September 16, 2012, 12:06:01 pm »
Is there a certain version of 010 Editor to use? I always get this error when running the template
*ERROR Line 433: Template passed end of file at variable 'timestamp'.
I'm using 010 Editor 3.01
Edit: Sorry, I just saw the part of the tutorial about the cameras error
11
« on: September 14, 2012, 02:51:50 pm »
Just spent a couple hours porting models and decided to release the goblin Male & Female model with all textures & animations DBCs ===== CharacterFacialHairStyles.dbc CharHairGeosets.dbc CharHairTextures.dbc CharSections.dbc CharStartOutfit.dbc (Outfit for all races & classes including Tuskarr) CreatureModelData.dbc CreatureSoundData.dbc EmoteTextSound.dbc SoundEntries.dbc VocalUISounds.dbc :!: Updated with sound files ==== I won't be uploading this anywhere else - Feel free to upload it wherever
12
« on: January 19, 2012, 06:43:49 am »
i made a map and i wanted to rename the zone but when i open the adt in taliis nothing shows up
i already worked on the map and dont want to start a new one (works fine ingame)
13
« on: June 21, 2011, 06:21:08 pm »
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« on: June 21, 2011, 07:57:55 am »
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« on: February 27, 2011, 02:05:53 am »
We are not your personal coding-error finder, imho. Try finding things like nil-values etc yourself by improving your coding skills. Editing a line, getting a new error and asking here again won't help anyone. im not making u help me im just asking if u could, and i fixed the first error myslef, if you dont want to help then dont
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