This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - nicepants

Pages: [1]
1
Miscellaneous / [HELP] Custom talent tree
« on: January 20, 2015, 09:22:00 pm »
Hello, I'm trying to make a new talent tree for all classes but when I open the talent panel, everything is all bunched together, even the tabs that I didn't edit. The glyph tab also seems to be missing now.



The tree I added is supposed to be for all classes (haven't added any skills yet, just trying to get the tab to work first)

Here is what i changed:

In SharedDefines.h: under enum SkillType I added SKILL_ARMOR = 800

then I changed: #define MAX_SKILL_TYPE 789 to #define MAX_SKILL_TYPE 801

and in DBC files:

SkillLine.dbc: 800,7,0x0,"Armor",,,,,,,,,,,,,,,,0xFF01FE,"",,,,,,,,,,,,,,,,0xFF01FC,4541,"",,,,,,,,,,,,,,,,0xFF01EC,0,
I copied the warriors arms skill and changed it

SkillRaceClassInfo.dbc: 1002,800,-1,1,0x5FF,0x0,0,0x0,
All classes "0x5FF"

TalentTab.dbc: 401,"Armor",,,,,,,,,,,,,,,,0xFF01FE,4541,2097151,1535,0x0,3,"ClassArmor",
I have all races and custom races able to use this "2097151" and all classes "1535" then the "3" is the 4th talent tab

and in the lua TalentFrameBase.lua
I changed: MAX_TALENT_TABS = 3; to MAX_TALENT_TABS = 4;

I also tried changing the rest to higher numbers:

MAX_TALENT_GROUPS = 2;
MAX_TALENT_TABS = 4;
MAX_NUM_TALENT_TIERS = 15;
NUM_TALENT_COLUMNS = 4;
MAX_NUM_TALENTS = 40;
PLAYER_TALENTS_PER_TIER = 5;
PET_TALENTS_PER_TIER = 3;


If anyone can help it would be appreciated, thanks.

3.3.5:12340
TrinityCore

2
Miscellaneous / [QUESTION] Creature Sounds
« on: September 19, 2012, 04:55:32 am »
I can't figure out what row Yak Chuffs sound is supposed to be in for CreatureSoundData.dbc

I'm guessing it would be "iRefID_soundWingFlapID" ?

Also the Foley Run/Walk I can't seem to figure out...

http://www.wowdev.wiki/index.php ... ndData.dbc

Chuff sounds seem to be in MoP only and theres no CreatureSoundData.dbc for it

3
Modelling and Animation / [QUESTION] Green Models
« on: September 16, 2012, 02:16:00 pm »
How can I fix the green models? Is it in the .skin files or the .m2?


4
Modelling and Animation / [RELEASE] Cata Goblin to WotLK 3.3.5
« on: September 14, 2012, 02:51:50 pm »
Just spent a couple hours porting models and decided to release the goblin

Male & Female model with all textures & animations

DBCs
=====
CharacterFacialHairStyles.dbc
CharHairGeosets.dbc
CharHairTextures.dbc
CharSections.dbc
CharStartOutfit.dbc (Outfit for all races & classes including Tuskarr)
CreatureModelData.dbc
CreatureSoundData.dbc
EmoteTextSound.dbc
SoundEntries.dbc
VocalUISounds.dbc



 :!: Updated with sound files

====
I won't be uploading this anywhere else - Feel free to upload it wherever

5
Miscellaneous / [BUG] Taliis ADTs
« on: January 19, 2012, 06:43:49 am »
i made a map and i wanted to rename the zone but when i open the adt in taliis nothing shows up

i already worked on the map and dont want to start a new one (works fine ingame)

6
Serverside Modding / CharStartOutfit.dbc - not working
« on: June 21, 2011, 07:57:55 am »
i open CharStartOutfit.dbc with Taliis and it shows up like this

Taliis
http://i407.photobucket.com/albums/pp15 ... Taliis.png


DBCEditor
http://i407.photobucket.com/albums/pp15 ... Editor.png

7
Miscellaneous / Error again...(Attempt to index local 'coords')
« on: February 25, 2011, 04:08:32 am »
i fixed the max_race problem now when i go to character creation screen i get this error...



i tried to edit a new CharacterCreate.lua and that still didnt fix it

Edit: heres the files

Patch-enUS-2.MPQ

CharacterCreate.lua: http://pastebin.com/sc5fiQ3N
CharacterCreate.xml: http://pastebin.com/rHExmKcB

Patch-enUS-3.MPQ

GlueParent.lua: http://pastebin.com/bKDBex6u
GlueStrings.lua: http://pastebin.com/j3zny7Dq

8
Miscellaneous / Max Charcaters problem <FIXED>
« on: February 23, 2011, 07:28:27 pm »


i have 20 races and it shows this when i go to char screen

i have MAX_RACES = 20 and when i put 21 it just crashes, what am i doing wrong?

Patch-enUS-2.MPQ

CharacterCreate.lua: http://pastebin.com/sc5fiQ3N
CharacterCreate.xml: http://pastebin.com/rHExmKcB

Patch-enUS-3.MPQ

GlueParent.lua: http://pastebin.com/bKDBex6u
GlueStrings.lua: http://pastebin.com/j3zny7Dq

fix: ...had "12" playable set on fel orc in ChrRaces.dbc

9
Modelling and Animation / Changing model size
« on: February 22, 2011, 10:00:43 pm »
hi, i need help please changing model size of vrykul its way too big on character create screen

how would i do that?

thnx

10
Miscellaneous / Cataclysm weapon/armor models
« on: February 14, 2011, 03:44:57 am »
how would i put the cataclysm armor and weapon displayids/models in 3.3.5 wow

i want to have the tier 11 warrior armor set displayid and others, any help please?

11
Modelling and Animation / [SOLVED] Fixing white models
« on: December 23, 2010, 01:00:41 pm »
i need help figuring out how to make a normal taunka/tuskarr race not showing all white and with working armor equips

anyone able to give some info on how to do this? (i couldnt find any offical taunka displayids and do not know how to make)


Pages: [1]