I gave it a try and it works. But is there any chance you could add a file converter for textures for the lazy people (a la me)? It's not a huge issue ofcourse as there are plenty of BLP converters but it'd be a nice touch.
echo offSET count=1FOR /f "tokens=*" %%G IN ('dir /b') DO (call :s_do_sums "%%G")pauseGOTO :eof:s_do_sumsecho %count%:%1:: PLEASE SET THIS TO YOUR LOCATION OF BLPCONVERTER.EXE"D:pathtoyourBLPConverter.exe" %1set /a count+=1GOTO :eofpause
C:/Users/Zach/Desktop/SW cath - Copy.max loaded.Length : 23961600.Unknown chunk skipped (id = cfd0, size = 2980175889) !0 objects have been found.WARNING : offset is not where it should !
Dude why does it say it loaded Copy.MAX?
1) Convert2) Put all files into your project folder3)Add a path to the main model into imports.txt in Noggit folder4) In Noggit: Assist - From Text File - Your model name.