This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!
Home
Forum
Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
Resources and Tools
[TOOL] 3ds/OBJ to WMO
Menu
Discord
Tutorials
Links
WowDev wiki
Print
Pages:
1
...
9
10
[
11
]
12
13
14
Author
Topic: [TOOL] 3ds/OBJ to WMO (Read 48134 times)
matija168
Registred Member
Wiki Incarnate
Posts: 126
Re: [TOOL] 3ds to WMO
«
Reply #150 on:
May 20, 2013, 10:27:46 pm »
Thanks for the info. However, the converter I downloaded from bitbucket did not fix my issue.
EDIT: I found the issue, and the new version did actually fix it. Thanks for the info.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: [TOOL] 3ds to WMO
«
Reply #151 on:
May 21, 2013, 09:31:58 pm »
Converted some models from Might And Magic Heroes 6
Thanks for such an awesome tool)
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [TOOL] 3ds to WMO
«
Reply #152 on:
May 22, 2013, 06:48:43 am »
Wow looking great :-)
Even if only converted, could look god in angame enfironment.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: [TOOL] 3ds to WMO
«
Reply #153 on:
May 22, 2013, 12:23:08 pm »
Yes, it's converted, but with some my additions, I added a bottom to a merchant wagen and now I'm adding inside part of the wagen to make it better. Also I plan to work with textures to make it look wow-style)
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
ferreon
Contributors
Loreweaver
Posts: 104
Re: [TOOL] 3ds to WMO
«
Reply #154 on:
May 28, 2013, 04:53:55 pm »
I have my Wmo files but noggit don't add it.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: [TOOL] 3ds to WMO
«
Reply #155 on:
May 28, 2013, 06:52:47 pm »
Describe your issue. What does Noggit do? You're clicking on import but nothing changes?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
ferreon
Contributors
Loreweaver
Posts: 104
Re: [TOOL] 3ds to WMO
«
Reply #156 on:
May 28, 2013, 07:02:06 pm »
Im in a custom continent, I click on Assist>from text file, I click on my custom wmo (The path is correct), noggit stop 2 seconds (like loading the wmo) but not appear.
PD: Blizz Wmo's don't appear neither. (Of course F6/ Wmo view is on)
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: [TOOL] 3ds to WMO
«
Reply #157 on:
May 28, 2013, 08:19:49 pm »
Do the modcraft tutorial and install your noggit correctly.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [TOOL] 3ds to WMO
«
Reply #158 on:
May 28, 2013, 09:55:58 pm »
Have you made a patch with your model inside and added this to your noggit wow folder?
Else noggit dont find it.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
ferreon
Contributors
Loreweaver
Posts: 104
Re: [TOOL] 3ds to WMO
«
Reply #159 on:
May 29, 2013, 12:15:49 am »
My noggit is installed correctly.
WorldWmoferreon.wmo (folders inside my wow folder)
the noggit log:
http://pastebin.com/Vm2QkQXt
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Steff
Administrator
Creator of Worlds
Posts: 4551
Re: [TOOL] 3ds to WMO
«
Reply #160 on:
May 29, 2013, 07:09:21 am »
Folders? Patch!
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954
fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: [TOOL] 3ds to WMO
«
Reply #161 on:
May 29, 2013, 07:30:44 am »
I always add my models into project folder and everything is normal.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Insanity
Registred Member
LUA Script Tinker
Posts: 40
Re: [TOOL] 3ds to WMO
«
Reply #162 on:
May 29, 2013, 02:02:27 pm »
Does the wmo appear in your wowmodelviewer?
And you added the wmo to a patch mpq file like this
[attachment=1:151cmr9d]Patch.jpg[/attachment:151cmr9d]
Did you also set the file path in the 3ds WMO tools
[attachment=0:151cmr9d]WMO.jpg[/attachment:151cmr9d]
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Malice
Registred Member
LUA Script Tinker
Posts: 42
Re: [TOOL] 3ds to WMO
«
Reply #163 on:
May 29, 2013, 06:09:07 pm »
Insanity,what version of converter do you have?
I don't have a texture path editor
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Ascathos
Moderators
Creator of Worlds
Posts: 1129
Re: [TOOL] 3ds to WMO
«
Reply #164 on:
May 29, 2013, 08:16:24 pm »
Quote from: "Tindashi"
Insanity,what version of converter do you have?
I don't have a texture path editor
Probably the newest ?
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
Print
Pages:
1
...
9
10
[
11
]
12
13
14
Modcraft - The community dedicated to quality WoW modding!
Forum
Wrath of the Lich King Modding
Resources and Tools
[TOOL] 3ds/OBJ to WMO