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Author Topic: [TOOL] 3ds/OBJ to WMO  (Read 48134 times)

matija168

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Re: [TOOL] 3ds to WMO
« Reply #150 on: May 20, 2013, 10:27:46 pm »
Thanks for the info. However, the converter I downloaded from bitbucket did not fix my issue.
EDIT: I found the issue, and the new version did actually fix it. Thanks for the info.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: [TOOL] 3ds to WMO
« Reply #151 on: May 21, 2013, 09:31:58 pm »
Converted some models from Might And Magic Heroes 6 :) Thanks for such an awesome tool)
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Steff

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Re: [TOOL] 3ds to WMO
« Reply #152 on: May 22, 2013, 06:48:43 am »
Wow looking great :-)
Even if only converted,  could look god in angame enfironment.
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fearless_wind

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Re: [TOOL] 3ds to WMO
« Reply #153 on: May 22, 2013, 12:23:08 pm »
Yes, it's converted, but with some my additions, I added a bottom to a merchant wagen and now I'm adding inside part of the wagen to make it better. Also I plan to work with textures to make it look wow-style)
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ferreon

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Re: [TOOL] 3ds to WMO
« Reply #154 on: May 28, 2013, 04:53:55 pm »
I have my Wmo files but noggit don't add it.
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fearless_wind

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Re: [TOOL] 3ds to WMO
« Reply #155 on: May 28, 2013, 06:52:47 pm »
Describe your issue. What does Noggit do? You're clicking on import but nothing changes?
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ferreon

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Re: [TOOL] 3ds to WMO
« Reply #156 on: May 28, 2013, 07:02:06 pm »
Im in a custom continent, I click on Assist>from text file, I click on my custom wmo (The path is correct), noggit stop 2 seconds (like loading the wmo) but not appear.

PD: Blizz Wmo's don't appear neither. (Of course F6/ Wmo view is on)
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fearless_wind

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Re: [TOOL] 3ds to WMO
« Reply #157 on: May 28, 2013, 08:19:49 pm »
Do the modcraft tutorial and install your noggit correctly.
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Steff

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Re: [TOOL] 3ds to WMO
« Reply #158 on: May 28, 2013, 09:55:58 pm »
Have you made a patch with your model inside  and added this to your noggit wow folder?
Else noggit dont find it.
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ferreon

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Re: [TOOL] 3ds to WMO
« Reply #159 on: May 29, 2013, 12:15:49 am »
My noggit is installed correctly.

WorldWmoferreon.wmo (folders inside my wow folder)

the noggit log: http://pastebin.com/Vm2QkQXt
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Steff

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Re: [TOOL] 3ds to WMO
« Reply #160 on: May 29, 2013, 07:09:21 am »
Folders?  Patch!
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fearless_wind

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Re: [TOOL] 3ds to WMO
« Reply #161 on: May 29, 2013, 07:30:44 am »
I always add my models into project folder and everything is normal.
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Insanity

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Re: [TOOL] 3ds to WMO
« Reply #162 on: May 29, 2013, 02:02:27 pm »
Does the wmo appear in your wowmodelviewer?

And you added the wmo to a patch mpq file like this
[attachment=1:151cmr9d]Patch.jpg[/attachment:151cmr9d]

Did you also set the file path in the 3ds WMO tools
[attachment=0:151cmr9d]WMO.jpg[/attachment:151cmr9d]
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Malice

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Re: [TOOL] 3ds to WMO
« Reply #163 on: May 29, 2013, 06:09:07 pm »
Insanity,what version of converter do you have?
I don't have a texture path editor
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Ascathos

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Re: [TOOL] 3ds to WMO
« Reply #164 on: May 29, 2013, 08:16:24 pm »
Quote from: "Tindashi"
Insanity,what version of converter do you have?
I don't have a texture path editor
Probably the newest ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »