Thanks, that's it, except :Quote from: "TheBuG"Once you found the texture you'll have to change the vlue of "UINT32 blendMode" from "1" to "0".You have to write 1 instead of 0 if you want textures with alpha channel to work correctly.
Once you found the texture you'll have to change the vlue of "UINT32 blendMode" from "1" to "0".
Ok first Thx for this awesome tool, test it a little bit with selfmade blender objects... but my skills are to low for nice buildings so i tried to convert MoP WMOs to Wotlk WMOs but i've got a problem.When i extract the WMOs with an MPQ editor, ive got a WMO file so ists not convertable by the tool, but when i extract the WMO via modelviewer als Obj, the tool wont convert it to the Wotlk WMO.So can anyone post a guide how to extract MoP buildings right and convert it to wotlk? I would love it to play with Pandaria Huts hope for help and say thx
just a little problem with transparency
Help please, what's the problem I do not understand, here's a log of conversion
I kind of understand what the Indoor / Outdoor check box is for, I guess it says that the certain wmo groups use indoor lighting, and aren't affected by the outside light... but how do we edit the inside light?How can you add lighting to the WMO's?...
I started a topic on it: http://modcraft.io/viewtopic.php?f=7&t=6456&view=unread#unread