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Author Topic: [TOOL] 3ds/OBJ to WMO  (Read 48029 times)

Laduguer

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #195 on: February 26, 2014, 03:46:55 pm »
Quite pleased with the end result(s). Thanks for a great tool!

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #196 on: February 26, 2014, 07:40:31 pm »
Where did you got that model? Looks pretty nice.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Laduguer

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #197 on: February 27, 2014, 12:54:47 am »
Quote from: "Skarn"
Where did you got that model? Looks pretty nice.

Nabbed them both from Napoleon: Total War. It's a great source of models, as is Napoleonic Wars for Mount and Blade: Warband. I'll put all of my work into a 1700/1800s themed content release eventually.
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Skarn

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #198 on: February 27, 2014, 03:03:47 pm »
Great!
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stan84

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #199 on: February 27, 2014, 03:20:29 pm »
oblivion is a good source of models too, especially castles temples statues...
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kalamaru

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #200 on: March 03, 2014, 07:58:27 pm »
This is an amazing tool. Works great with OBJ's saved or exported from Rhinoceros 3D. At least with what I've tried so far.

THANK YOU *bow*
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ferreon

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #201 on: April 05, 2014, 03:10:14 pm »
For people who can't run properly the tool. Put this dll file (provided from Gamh) in the mirrormachine.exe folder:

http://egamh9.net/dev/mm/mingwm10.dll

Thanks, Ferreon.
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AgeofCraft

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #202 on: April 17, 2014, 04:24:22 pm »
I have a problem this wmo exporter work´s perfect but today i get a problem it shows on my new model always this error, yesterday i create got only the head and i tried it again only with the head but its not working anymore:

i export as an object
first i modify the model in 3ds max export it to blender and from blender to this object format for the exporert but its not working anymore where is the problem ?#
the first model in mv:
exported the model with test texture yesterday:


OBJ_import:
C:/Users/DenisHock/Desktop/moz.obj loaded.
1: unknown data (#, # Blender v2.60 (sub 0) OBJ File: '')
2: unknown data (#, # http://www.blender.org)
3: MATERIAL LIBRARY moz.mtl required (path : C:/Users/DenisHock/Desktop/moz.mtl)
4: OBJECT #0 called Mesh_Skull.001
613: the following faces use the material Material__25.001_SkinFiles.png
614: unknown data (s, s 1)

OBJ_mtlib_import:
3: MATERIAL #0 : Material__25.001_SkinFiles.png
4: shininess (unused) = 0
5: ambient color parsed
6: diffuse color parsed
7: specular color (unused) parsed
11: texture path : SkinFiles.png

FIXED: Any Windows Update ruined this tool  :|
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gamh

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #203 on: April 24, 2014, 11:46:59 am »
Quote from: "ferreon"
For people who can't run properly the tool. Put this dll file (provided from Gamh) in the mirrormachine.exe folder: [...]

Use this instead, the former domain name will expire soon : http://shgck.io/dev/mm/mingwm10.dll

Quote from: "AgeofCraft"
IFIXED: Any Windows Update ruined this tool  :|

Ah :/ sorry to hear that, sounds weird.

To anyone : this tool isn't maintained anymore, nor is the FBX version available on the same repo. I'm definitely moving to other projects (actually on other games), so I won't fix anything from now on. Sharp minds already found out that I'm too lazy to fix anything involving more than 3 loc anyway ;)

However if a file seems to cause problem, you can send it to me by PM or mail and I'll take a look when I can. But please, be sure to read the doc first, in the first post of this thread.
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stan84

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Re: [TOOL] 3ds/OBJ to WMO
« Reply #204 on: June 11, 2014, 10:56:20 am »
Could anybody check conversion of alpha WoW Stormwind please? In my case it makes always client crash (error #132). All other smaller models converts and works fine.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »