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Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: May 20, 2013, 01:06:12 pm »
Try this: viewtopic.php?f=59&t=801
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Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi« on: May 20, 2013, 01:06:12 pm »
Try this: viewtopic.php?f=59&t=801
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Tutorials / Re: [TUTORIAL] Dungeon entry« on: May 20, 2013, 12:56:33 pm »
I think you might have a little problem within your dbc. The first number after the x, y, z axis is a ball shaped area around that point where it will trigger. As you set it to 0.0 it can´t trigger. Try it out with 3.0 or 5.0.
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General / Re: Shoutbox« on: March 27, 2013, 01:36:13 pm »Quote from: "stoneharry"
viewtopic.php?f=0&t=712&p=4528&hilit=irc#p4528 #Modcraft or #Noggit 34
Noggit / Re: Noggit crashing no idea why« on: March 26, 2013, 04:23:47 am »Quote from: "codyt99" this is what i go when i changed the path to Path = C:Program Files (x86)World of Warcraft 3.3.5aData/ Might be a stupid point but: C:Program Files (x86)World of Warcraft 3.3.5aData/ =! C:Program Files (x86)World of Warcraft 3.3.5aData try it with a backslash. 35
General / Re: Shoutbox« on: March 25, 2013, 09:20:57 pm »
Could you please tell me which shoutbox plugin you used? I´d like to try out several things that will maybe make it possible to easily implement it in the future without those problems
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Showoff - what you are working on / Re: [SHOWOFF] Utopia RP Server - Island Tanrim« on: March 25, 2013, 09:16:17 pm »
Looks nice Ingame screens?
And all those brown spaces: WIll you overwork or retexture them or shall they stay like this? 37
General / Re: Shoutbox« on: March 25, 2013, 01:13:25 am »
*annoying lil´ kid mode on* What was the problem?
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Level Design / Re: [Newbie Problem with Adding a new Continent]« on: March 25, 2013, 12:44:42 am »Quote from: "Delolas" Whenever I create a new MPQ and add all my .ADT's , the patch only is about 1.53MB but all those 82 ADT's are about 37MB. Well this sounds definetly wrong 1,53mb is about the size of one adt. Are you sure that you added all of them? Maybe attach your MPQ so we can have a closer look at it. For your question concerning common-2.MPQ and patch-4.MPQ. You can somehow manage that noggit also "reads" your own patchs (in the config file or such. Just look up in the noggit Manual or Wiki). WoW itself always takes the data from the newest patch. By this we can override blizzards content located in common.MPQ until patch-3.MPQ by creating our own patch-4.MPQ. If you modify blizzard´s mpq always make a backup because you could blow up the whole thing 40
Development and Presentation / Re: [PROJECT] Les choniques de la destinée.« on: March 25, 2013, 12:18:49 am »
Sounds kinda interesting but do you want to adopt your system within the normal warcraft univers and without own content?
Also does it sound like some kind of skyrim-system where you can finally skill up everything and this way become a high magican wearing plate armor and a two-handed sword. Or do you want to give a certain number of skill points for each level/challange so that p.e. the player has 100 points to spend for 200 skills? 41
Miscellaneous / Re: [QUESTION] How i can build same style map like "maaruum« on: March 24, 2013, 01:23:20 pm »
If you talk about making a worldmap check out these two tutorials:
viewtopic.php?f=21&t=1686 viewtopic.php?f=21&t=188 If you want to build a map you should read the modcraft tutorial series: viewforum.php?f=78 42
Miscellaneous / Re: Achievement problem« on: March 22, 2013, 12:58:58 am »
Well those 8 categories shown there should be managed somehow (how they are arranged, where they get the progress from etc.). This is the file/line you have to extend by your category. But i don´t have a single idea where to search... any achievment*.dbc´s for sure :X
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Level Design / Re: [QUESTION] dungeon Design« on: March 21, 2013, 08:45:24 pm »Quote from: "ArtGoiner" UPDATE--- You should check http://www.wowdev.wiki/index.php?title=Map.dbc So normally it should be a 1 (3 AreaType Integer 0: none, 1: party, 2: raid, 3: pvp, 4: arena, >=5: none (official from "IsInInstance()") ) But maybe you have to add another value to confirm that it really is a dungeon... 44
Level Design / Re: [USEFUL][STUFF]Tauren removed fences.« on: April 12, 2013, 07:34:38 pm »
Image doesn´t load Nice idea tough.
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Serverside Modding / Re: Discourse: Creating a custom Class in Trinity Core« on: March 17, 2013, 02:50:59 pm »Quote from: "Ascathos" I'll finish it over my break in a week. Was just too lazy to do it until now.okay ^^ |