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Messages - Shruik

Pages: 1 ... 5 6 [7]
91
Noggit / Re: own wdt --> map missing
« on: October 16, 2011, 12:14:22 pm »
Quote from: "Mjollna"
- Extract the 3.3.5 untouched wdt, add it to my Noggit project folder in world > maps > QA_DVD : everything normal.
- Download your wdt, replace it in the folder : same problem as you.
- Copy the flags (0x0e) from the original QA_DVD wdt to yours (which had 0x1) and re-open : the map appears again in the continent list.
Hum i used the file from a german client so maybe this is the problem... well i´ll test what you did. Thank you :)

92
Noggit / Re: own wdt --> map missing
« on: October 14, 2011, 11:58:13 pm »
noggit.conf
Quote
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones

#Edit this to your WoWFile!!!
Path = C:worldbuild

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = C:worldbuild

#Set this to the file where you will impor models from (the modelviewer log for example :) )
ImportFile  = F:Moddingmodel vieweruserSettingslog.txt

#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=2048
log.txt
Quote
20 - (Noggit.cpp:129): Noggit Studio - 3.261+
752 - (Video.cpp:189): [Debug] GL: Version: 3.3.0
752 - (Video.cpp:190): [Debug] GL: Vendor: NVIDIA Corporation
752 - (Video.cpp:191): [Debug] GL: Renderer: GeForce 8800 GT/PCI/SSE2
753 - (Noggit.cpp:87): Using config file.
753 - (Noggit.cpp:220): Game path: C:worldbuild
753 - (Noggit.cpp:224): Project path: C:worldbuild
753 - (Noggit.cpp:265): Locale: enUS
784 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/common.MPQ
809 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/common-2.MPQ
817 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/expansion.MPQ
827 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/lichking.MPQ
845 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch.MPQ
850 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch-2.MPQ
852 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/patch-3.MPQ
858 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/locale-enUS.MPQ
859 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/expansion-locale-enUS.MPQ
859 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/lichking-locale-enUS.MPQ
863 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS.MPQ
865 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS-2.MPQ
866 - (MPQ.cpp:47): [Debug] Opened archive C:worldbuildData/enUS/patch-enUS-3.MPQ
1771 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
1864 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
1864 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
1991 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLight.dbc"
2291 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
2616 - (MPQ.cpp:89): [Debug] Completed listfile loading.
2617 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
2641 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
2653 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
2654 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
2667 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
2669 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
2685 - (Noggit.cpp:370): [Debug] Creating Menu
2704 - (World.cpp:50): World 451: development has no WDT file!
2715 - (World.cpp:50): World 582: Transport176244 has no WDT file!
2716 - (World.cpp:50): World 584: Transport176231 has no WDT file!
2716 - (World.cpp:50): World 586: Transport181645 has no WDT file!
2716 - (World.cpp:50): World 587: Transport177233 has no WDT file!
2716 - (World.cpp:50): World 588: Transport176310 has no WDT file!
2716 - (World.cpp:50): World 589: Transport175080 has no WDT file!
2716 - (World.cpp:50): World 590: Transport176495 has no WDT file!
2716 - (World.cpp:50): World 591: Transport164871 has no WDT file!
2716 - (World.cpp:50): World 592: Transport186238 has no WDT file!
2716 - (World.cpp:50): World 593: Transport20808 has no WDT file!
2717 - (World.cpp:50): World 594: Transport187038 has no WDT file!
2717 - (World.cpp:50): World 596: Transport187263 has no WDT file!
2721 - (World.cpp:50): World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
2721 - (World.cpp:50): World 612: Transport_Menethil_Valgarde has no WDT file!
2722 - (World.cpp:50): World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
2722 - (World.cpp:50): World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
2723 - (World.cpp:50): World 620: Transport_Moa'ki_Unu'pe has no WDT file!
2723 - (World.cpp:50): World 621: Transport_Moa'ki_Kamagua has no WDT file!
2723 - (World.cpp:50): World 622: Transport192241 has no WDT file!
2723 - (World.cpp:50): World 623: Transport192242 has no WDT file!
2724 - (World.cpp:50): World 641: Transport_AllianceAirshipBG has no WDT file!
2725 - (World.cpp:50): World 642: Transport_HordeAirshipBG has no WDT file!
2725 - (World.cpp:50): World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
2726 - (World.cpp:50): World 672: Transport197347 has no WDT file!
2726 - (World.cpp:50): World 673: Transport197348 has no WDT file!
2726 - (World.cpp:50): World 712: Transport197349 has no WDT file!
2726 - (World.cpp:50): World 713: Transport197350 has no WDT file!
2726 - (World.cpp:50): World 718: Transport201834 has no WDT file!
2782 - (Noggit.cpp:374): [Debug] Entering Main Loop
4105 - (Video.cpp:125): [Debug] resize(1280, 962);
140540 - (TextureManager.cpp:17): [Debug] Still in the texture manager:
- dungeonstexturesdoodadselfgateelfgate_wood01.blp
- dungeonstexturesfloormm_ne_floor_01.blp
- dungeonstexturesfloormm_ne_treerings_01.blp
- dungeonstexturesrockmm_ne_stone_01.blp
- dungeonstexturestreeskalidargianttreetrunk02.blp
- dungeonstexturestreeskalidartree_fatleaf_purple.blp
- dungeonstexturestrimmm_ne_trim_02.blp
- dungeonstexturestrimmm_ne_trim_03.blp
- interfacebuttonsui-dialogbox-button-disabled.blp
- interfacebuttonsui-dialogbox-button-down.blp
- interfacebuttonsui-panel-minimizebutton-down.blp
- interfacebuttonsui-panel-minimizebutton-up.blp
- interfacegluesmodelsui_humangradient5circle.blp
- interfacegluesmodelsui_nightelfaa_grass3.blp
- interfacegluesmodelsui_nightelfaa_moonwell_glow.blp
- interfacegluesmodelsui_nightelfaa_ne_clouds.blp
- interfacegluesmodelsui_nightelfaa_ne_ground.blp
- interfacegluesmodelsui_nightelfaa_ne_sky.blp
- interfacegluesmodelsui_nightelfaa_treewall.blp
- interfacegluesmodelsui_nightelfcaustic01.blp
- interfacegluesmodelsui_nightelfcausticblend.blp
- interfacegluesmodelsui_nightelfgenericglow2_32.blp
- interfacegluesmodelsui_nightelfkalidarmidtree_purple01.blp
- interfaceiconsinv_potion_83.blp
- interfacetooltipsui-tooltip-border.blp
- particlesdust3x.blp
- worldkalimdorkalidarpassivedoodadskalidarbusheskalidarbush_01.blp
- worldkalimdorkalidarpassivedoodadskalidarbusheskalidarshrub01.blp
- worldkalimdorkalidarpassivedoodadsoracletreewisp.blp
140540 - (ModelManager.cpp:19): [Debug] Still in the model manager:
- interfacegluesmodelsui_nightelfui_nightelf.m2
140541 - (WMO.cpp:1178): [Debug] Still in the WMO manager:
140576 - (Noggit.cpp:463): [Debug] Exited
Hope this will help ;)

93
Noggit / own wdt --> map missing
« on: October 13, 2011, 03:24:50 pm »
Hey noggit team,
when i edit a wdt using taliis and put the wdt to my wow/world/maps/*mapname* the map isnt shown in noggits "continent" menu any longer :O don´t know weather all my wdts are corrupted or it is a noggit error... I´ll add the wdt as attachement here ;)

94
Level Design / Re: Patchs don´t work
« on: October 10, 2011, 10:10:50 pm »
Yes i looked up for the right one :S
As Vel already explained me in the shoutbox i was using the wrong mpqeditor settings. After having changed these it worked. (I only wonder why this error never occured before :S)

95
Level Design / [SOLVED] Patchs don´t work
« on: October 10, 2011, 09:13:28 pm »
Hi guys,
specially for noggit r104 i downloaded a clean wow 3.3.5a and started nogging as soon, But when i put my adt in a patch (created with mpqediten32) i don´t see anything ingame...
My wow "reads" the adt because i cannot delete it while wow is running so there must be an other error...
I hope that you can help me
Shruik
P.S. I added the patch as attachment

96
Tutorials / Re: [TUTORIAL] Set up your custom Maps with a WoW Server
« on: September 13, 2011, 10:46:59 pm »
I´m really sorry for asking this question but it doesn´t want to work on my pc...
I followed exactly the tutorial but when i´m porting myself on the map (.worldp 750 1 1 1 on arcemu) i just get that loadingscreen with the dwarf holding his hammer (i guess its the crash or freeze screen) and nothing happens. No wow error , no core error. I verified all the informations twice and even made 2 patchs (patch-5.MPQ for ./world and patch-deDE-5.MPQ for DBFilesClient) but i always ends up like this... do you have any idea of what i could do?

97
Showoff - what you are working on / Re: [SHOWOFF] THE BLASTED LANDS
« on: September 12, 2011, 10:45:16 pm »
Or you could just replace the objects of the blasted lands by better looking once. Here is an exemple (wtf u english guys write example or exemple??):
http://imagr.eu/up/4d4eb705d4ecc9_WoWSc ... 155557.jpg

98
Tutorials / Re: [TUTORIAL] [LUA] XP Bar after Level 80.
« on: September 12, 2011, 06:54:10 pm »
I would never had thought that this could be that easy. Thank you man!

99
Miscellaneous / 4.x.x. content on wotlk
« on: November 29, 2010, 08:24:50 pm »
Hi folks (hope this word exists :P),
today I was thinking about adding the 4.0.3 content (such as textures , models , adt´s etc.) to my 3.3.5 client in order to watch all these regions on my wotlk homeserver and maybe use some interesting models for worldbuilds. Well I´d not manage to make it work... First I just renamed the world.MPQ to patch-7.MPQ and moved it into wotlk´s data archive --> crash
Secondly I watched in the MPQ and saw some tex.adt files which I deleted because I thought they would make my wow crashing. It crashed again.
Then I wanted to edit one of the adt´s and googled for about 45minutes by testing several programms and reading about 20 pages of google entrys for "opening adt file". It didn´t help.
So finally I hope you to have a hint for me:
Is it possible to edit the adt files in any way so that I could change their structure to wotlk?
Or did you ever make anything like this?

In the hope of some answers
Shruik

100
Random / Re: Guild Wars 2
« on: November 12, 2010, 02:47:41 pm »
Without monthly fees and such a big world :O
maybe I gonna test it :D

101
Random / Re: Guild Wars 2
« on: November 11, 2010, 10:00:51 pm »
Is this a mmorpg or rpg? The cities seem to be very 8very very) big :O

102
Showoff - what you are working on / Re: [WIP] The reason why i have no time
« on: September 09, 2010, 09:00:35 pm »
hmm that city seems to be small :P
But i like city´s like that :) (always wanted to build a city with sw flair >.<)
Each tut makes us better :D

103
Tutorials / Re: [TUTORIAL] Add a new race
« on: August 27, 2010, 06:09:00 pm »
Hope you asked the author didn´t u?

104
Showoff - what you are working on / Re: [SHOWOFF] Northeron
« on: August 11, 2010, 11:04:16 pm »
will it be possible to play at your server when i want to or is it a kind of hardcore rp invite system? At when will it be possible? :D

105
Showoff - what you are working on / Re: [SHOWOFF] Northeron
« on: August 10, 2010, 02:24:53 am »
I always like your builds :)

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