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Messages - Fidena

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31
Added some new things.












32
Noggit / Re: New edits, new crash.
« on: July 21, 2012, 08:33:30 pm »
Quote from: "Norimar"
http://modcraft.io/viewtopic.php?f=59&t=931&hilit=mjollna this one? O.O Only for cata, she said?

Yeah, I didn't think that was it.

33
Noggit / Re: New edits, new crash.
« on: July 21, 2012, 06:25:28 pm »
Do you mean the ADT converter?

34
Noggit / Re: New edits, new crash.
« on: July 21, 2012, 11:48:32 am »
Quote from: "Zim4ik"
Try to delete all m2 and wmos. and aplly the mjollna's adt fixer

I can't find it.

35
Noggit / Re: New edits, new crash.
« on: July 21, 2012, 11:31:01 am »
Quote from: "Ascathos"
It's definitely the grounddoodads. If you set your grounddoodads to low/zero (by config), it works in a lot of cases. However, I also know (in my own particular datas) of cases where the adts still crash DESPITE low ground doodads - as there are still some doodads set, I assume that it causes a complete mess with the id files.

Schlumpf said not long ago to set the groundtexid in every chunk from 0xFFFFFF (-1) by hexediting. This however takes a lot of effort on many different adts

Stupid question here, but do you mean the WoW  config? Kinda sucks, because I was looking for the ground doodads that the arathi grass produces. =/


I cleared the chunks and refilled them with the default textures, and I'm still crashing. All this makes it hard to pinpoint what the problem is.

36
Noggit / Re: New edits, new crash.
« on: July 21, 2012, 10:02:09 am »
Quote from: "Norimar"
I just sai... I have a similar issue in my project. Without any grass,it works fine without anyproblems, But after I use this groundeffect's adder + fix, some of my ADT's won't work anymore. I checked already so many parts of the ADT and event without Objects and co. , crash. Just when I replace all my textures from each chunck and 'repaint' it, it works.
Maybe u have another problem by finding the groundeffectdoodads in your DBC, or maybe the same like my one always shout...

We already recognized, there are just some little parts buggy on the maps; so sometimes u dont have to repaint everything. But we still try to find another way... repainting takes a lot of time, because the world and objects + npcs are already placed, to chance the highmap will cost a lot of time to replace everything.

Yeah, this only happened after I cleared chunks and replace them. I really want to make it work- this stuff took a long time to make it look right. What should I do with groundeffectdoodads?

Edit: it's not the textures either. Did some testing.

There's just some wierd voodoo about the particular ADT. Could somebody help me out?

37
Noggit / New edits, new crash.
« on: July 21, 2012, 06:44:20 am »
Hey guys. I've had this area of Tirisfal I turned into a Scarlet area for questing.

Everything was pretty good- no crashes.

Then I decided to make the area a little "lighter", using the grass texture from arathi. I also used the crop texture from westfall and the golden wheat from there also.

When I exported them to the patch and tried to enter the area in-game, my WoW crashed. Outside of the area, no crashes.

I decided to see if one of my trees I added in from elwynn by adding a tree where my other character was parked- no crash. Maybe the grass? No crash. It's relegated to that particular ADT. Could you guys help me?

http://pastebin.com/YQSCEH4v <- Log of WoW error and noggit.

38
Level Design / Re: Screwed up the ocean.
« on: July 21, 2012, 01:38:38 am »
Quote from: "Jøk3r"
As it was mentioned that there isn't a download for allocean, here it is.
It would be very nice if someone could fix the gaps at the shore, i would if i could O:

Going to sound like a complete idiot, but how do I use this? Put it in the file with the ADTs? It doesn't do anything when I hit the exe.

Also, how do I know which ADT to fix?

Edit: just figured out the ADT thing.


I just fucked up the big lake behind UC, and allwater.exe isn't fixing it. How do I figure out the height of it?


39
Showoff - what you are working on / Re: [SHOWOFF] Northpine Forest
« on: July 18, 2012, 11:56:48 pm »
Looks amazing. Subtle enough to be realistic.

40
A small project I've been working on. I'd like to eventually get it into be a RP-PvP server based around Lordaeron on the ongoing war between the Scarlet Crusade and the undead. A lot of work to do. Planning to give players NPC versions of popular spells to keep damage conservative and to scale with level. Any feedback on the zone is welcome, be it negative or positive.












41
Modelling and Animation / [Question] Importing alpha models?
« on: July 18, 2012, 08:18:09 pm »
Hey Modcraft. I'm pretty new to this whole thing.

I know there's an alpha client of WoW floating around the internet somewhere. I know you can't do anything but walk around a half finished world, but I got to thinking- could the player models from the alpha version of wow be imported into a 3.3.5 trinity core server? Has anyone done this before?

42
Level Design / Screwed up the ocean.
« on: July 18, 2012, 02:01:08 am »
I was doing some texturing, and it seems like some way or another I fucked up the ocean. I found mentions of "allocean" and "fixallocean" in a sarch, but no downloads. Is there any easy way to fix this?

43
Level Design / Re: Question: problem with furnishing inn.
« on: July 17, 2012, 06:27:34 pm »
Alright, thanks. Sort of a relief I don't have to furnish it all myself.

44
Level Design / Question: problem with furnishing inn.
« on: July 17, 2012, 01:42:21 am »
Hey guys. I'm working on making a small questing area in Tirisfal where you play as a recruit Scarlet Crusader.

I made a camp area in noggit, and everything looked as it did in noggit  as in-game.

I decided it was time to furnish the inn I made- this is where the problems started. I put a few basic items inside, but much to my dismay when I entered the game they weren't there. I could tell they were there as I could stand on the table I made, but I couldn't see them. When I turned my camera a certain way I could. I thought it might be that particular inn, so I spawned a different model but I had the same problem.




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