This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: New edits, new crash.  (Read 4436 times)

Fidena

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
New edits, new crash.
« on: July 21, 2012, 06:44:20 am »
Hey guys. I've had this area of Tirisfal I turned into a Scarlet area for questing.

Everything was pretty good- no crashes.

Then I decided to make the area a little "lighter", using the grass texture from arathi. I also used the crop texture from westfall and the golden wheat from there also.

When I exported them to the patch and tried to enter the area in-game, my WoW crashed. Outside of the area, no crashes.

I decided to see if one of my trees I added in from elwynn by adding a tree where my other character was parked- no crash. Maybe the grass? No crash. It's relegated to that particular ADT. Could you guys help me?

http://pastebin.com/YQSCEH4v <- Log of WoW error and noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 156
    • View Profile
Re: New edits, new crash.
« Reply #1 on: July 21, 2012, 09:26:01 am »
I just sai... I have a similar issue in my project. Without any grass,it works fine without anyproblems, But after I use this groundeffect's adder + fix, some of my ADT's won't work anymore. I checked already so many parts of the ADT and event without Objects and co. , crash. Just when I replace all my textures from each chunck and 'repaint' it, it works.
Maybe u have another problem by finding the groundeffectdoodads in your DBC, or maybe the same like my one always shout...

We already recognized, there are just some little parts buggy on the maps; so sometimes u dont have to repaint everything. But we still try to find another way... repainting takes a lot of time, because the world and objects + npcs are already placed, to chance the highmap will cost a lot of time to replace everything.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fidena

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
Re: New edits, new crash.
« Reply #2 on: July 21, 2012, 10:02:09 am »
Quote from: "Norimar"
I just sai... I have a similar issue in my project. Without any grass,it works fine without anyproblems, But after I use this groundeffect's adder + fix, some of my ADT's won't work anymore. I checked already so many parts of the ADT and event without Objects and co. , crash. Just when I replace all my textures from each chunck and 'repaint' it, it works.
Maybe u have another problem by finding the groundeffectdoodads in your DBC, or maybe the same like my one always shout...

We already recognized, there are just some little parts buggy on the maps; so sometimes u dont have to repaint everything. But we still try to find another way... repainting takes a lot of time, because the world and objects + npcs are already placed, to chance the highmap will cost a lot of time to replace everything.

Yeah, this only happened after I cleared chunks and replace them. I really want to make it work- this stuff took a long time to make it look right. What should I do with groundeffectdoodads?

Edit: it's not the textures either. Did some testing.

There's just some wierd voodoo about the particular ADT. Could somebody help me out?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: New edits, new crash.
« Reply #3 on: July 21, 2012, 11:27:10 am »
It's definitely the grounddoodads. If you set your grounddoodads to low/zero (by config), it works in a lot of cases. However, I also know (in my own particular datas) of cases where the adts still crash DESPITE low ground doodads - as there are still some doodads set, I assume that it causes a complete mess with the id files.

Schlumpf said not long ago to set the groundtexid in every chunk from 0xFFFFFF (-1) by hexediting. This however takes a lot of effort on many different adts
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fidena

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
Re: New edits, new crash.
« Reply #4 on: July 21, 2012, 11:31:01 am »
Quote from: "Ascathos"
It's definitely the grounddoodads. If you set your grounddoodads to low/zero (by config), it works in a lot of cases. However, I also know (in my own particular datas) of cases where the adts still crash DESPITE low ground doodads - as there are still some doodads set, I assume that it causes a complete mess with the id files.

Schlumpf said not long ago to set the groundtexid in every chunk from 0xFFFFFF (-1) by hexediting. This however takes a lot of effort on many different adts

Stupid question here, but do you mean the WoW  config? Kinda sucks, because I was looking for the ground doodads that the arathi grass produces. =/


I cleared the chunks and refilled them with the default textures, and I'm still crashing. All this makes it hard to pinpoint what the problem is.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Zim4ik

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 407
    • View Profile
Re: New edits, new crash.
« Reply #5 on: July 21, 2012, 11:42:15 am »
Try to delete all m2 and wmos. and aplly the mjollna's adt fixer
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fidena

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
Re: New edits, new crash.
« Reply #6 on: July 21, 2012, 11:48:32 am »
Quote from: "Zim4ik"
Try to delete all m2 and wmos. and aplly the mjollna's adt fixer

I can't find it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fidena

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
Re: New edits, new crash.
« Reply #7 on: July 21, 2012, 06:25:28 pm »
Do you mean the ADT converter?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 156
    • View Profile
Re: New edits, new crash.
« Reply #8 on: July 21, 2012, 08:12:48 pm »
viewtopic.php?f=59&t=931&hilit=mjollna this one? O.O Only for cata, she said?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Fidena

  • Registred Member
  • LUA Script Tinker
  • *****
  • Posts: 44
    • View Profile
Re: New edits, new crash.
« Reply #9 on: July 21, 2012, 08:33:30 pm »
Quote from: "Norimar"
http://modcraft.io/viewtopic.php?f=59&t=931&hilit=mjollna this one? O.O Only for cata, she said?

Yeah, I didn't think that was it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Norimar

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 156
    • View Profile
Re: New edits, new crash.
« Reply #10 on: July 23, 2012, 12:19:03 pm »
Quote from: "Zim4ik"
Try to delete all m2 and wmos. and aplly the mjollna's adt fixer

Tryed the converter... useless with your information : / Cant find any adt fixer from mjollna; can u pls post a link or something else to that programm u mean?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: New edits, new crash.
« Reply #11 on: July 23, 2012, 01:20:40 pm »
Restore some older backup of the files and go then step by step true your work and test and backup again the adts every step till you get the problem.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Norimar

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 156
    • View Profile
Re: New edits, new crash.
« Reply #12 on: July 23, 2012, 01:29:16 pm »
Good to have backups until the last few years... but, there are some changes, still by replacing the models by the ones like now, they maybe lost some correct hights + co.
Also a question btw: Is it normal, that some MDX have wrong directions or are a bit on the wrong positions like in the editor? For example, the Human boats (like in stormwind), are complete turned around for 180° instead of the sight of the editor.. But also in stormwind they are failtourned around and the robs are hanging in the air :)

Edit: Yeah, also the last backout few years ago crahes. I really have to repaint it all,... but frist I try to get all old ADT's into Noggit3 to edit them easyer than with the first noggit versions before. So maybe i will get some better textures.. I already can see, it will not fix together with the old work x)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: New edits, new crash.
« Reply #13 on: July 23, 2012, 01:52:32 pm »
Hold U all thumbs :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Norimar

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 156
    • View Profile
Re: New edits, new crash.
« Reply #14 on: July 24, 2012, 05:18:27 am »
: /,... I really hate it. Why I just done all with the old tbc editors... and there is no fix to convert it into wotlk. I cant understand my Noggit. Sometimes it works fine, and sometimes it just chrashes (the newest one). I tryed to repaint it all with 3D painting, because it makes it easy to see where something is placed on the map. But at the end, sometimes it dont likes me and kicks me out always by entering my area. And always by looking on one zone in the ADT. So I started searching for brocken paths or something in the MDX/WMO lists... found nothing. Fixed some paths and negativ entrys, but it dont works. Always the same crash there... I nearly think I dont put groundeffects into this 7 ADT's which are buggy. So I can start creating the next part of the map, instead bugfixing over months -.- At the end I have done it faster to creat the world from new as to fix this shit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »