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Messages - Fidena

Pages: 1 [2] 3
16
Noggit / Re: Noggit rev 120?
« on: August 06, 2012, 02:01:21 am »
Think that's the problem? I'm just trying to modify an existing zone.

17
Noggit / Re: Noggit rev 120?
« on: August 06, 2012, 01:28:38 am »
Do you use the fixer and adder on retail adts or your own, Steff?

18
Noggit / Re: Noggit rev 120?
« on: August 05, 2012, 09:25:24 pm »
They don't work.

19
Noggit / Re: Noggit rev 120?
« on: August 05, 2012, 12:49:34 am »
Mjollna's adder and fixer?

20
Noggit / Re: Noggit rev 120?
« on: August 05, 2012, 12:15:27 am »
I want to try it, at least. The adt adder + fixer isn't working, so I'm trying to fix the groundeffects with taliis.

21
Noggit / Noggit rev 120?
« on: August 04, 2012, 11:34:52 pm »
Is there anywhere I can find a download of rev 120? I can't open the adt with Taliis with SDL.

22
Level Design / Re: Adding ground effects?
« on: July 28, 2012, 07:54:48 pm »
After a few tries? Does that mean I should put it through the fixer a few times?

23
Level Design / Re: Adding ground effects?
« on: July 27, 2012, 07:23:28 am »
Isn't the fixer depreciated? It just makes my WoW crash.

24
Level Design / Re: Adding ground effects?
« on: July 26, 2012, 05:37:09 pm »
I don't understand how to use the adder. What am I supposed to imput?

25
Level Design / Re: Adding ground effects?
« on: July 26, 2012, 03:38:15 pm »
What's the script?

26
Level Design / Re: Adding ground effects?
« on: July 26, 2012, 01:57:51 pm »
I know nothing about scripting, let alone enough to know what's wrong. :C

27
Level Design / Re: Adding ground effects?
« on: July 26, 2012, 11:33:15 am »
Quote from: "Steff"
0. BACKUP ur files!

1. Save with noggit to clear greachins water if exist.
2. Run the GroundEffects Script on the ADT.
3. Use the GroundEffects CMD tool to set the IDs for the different Textures you have on your ADT.

What's the GroundEffects script?

28
Level Design / Adding ground effects?
« on: July 26, 2012, 10:30:45 am »
I added some nice, green grass to my settlement- the stuff from Arathi. I picked it specifically because of how nice it's ground effects look. When I tried to set it as my ground layer, WoW crashed. I used the rocky dark green grass from Tirisfal as a base, and then used the Arathi grass. It worked, but now I have no doodads and it looks goofy. I tried using the ground effect fix, but it's depreciated. Will FuTA fix this? Or is there some other way to do it?

29
Level Design / [QUESTION] Changing the sky in an area.
« on: July 25, 2012, 07:41:58 pm »
I want to change the way the sky looks on an ADT. Where it looks like Tirisfal now, is it possible to make it look like Elwynn?

30
Same problem as Norimar here, trying to use Arathi grass.


Nevermind, depreciated.

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