This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Kobiesan

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31
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 16, 2017, 09:47:00 pm »


This one took me 7 hours.

32
Modelling and Animation / Re: How to edit an existing ribbon?
« on: December 16, 2017, 08:20:28 pm »
I'm trying to make a new ribbontrail like sprint for rogues except rainbow colored. I don't know where to start and I've found no useful information on converting the ribbontrail.m2 file to something useful or whether or not the .skin file is relevant. Does anyone have any idea?

Open the model with 010editor and run the m2 template.

Just edit the texture name and put the one with the rainbow. If you want to edit the ribbon texture id just go to the ribbon struct and change the "VTextures" id, but that's not necessary.

Check how my Whimsyshire Cloud mount works.

So I changed the gradient, made a new .m2 and .skin but it's affecting the original sprint for some reason?

Edit: Nvm I updated the original ribbontrail with the new gradient.

Thanks for the help https://gfycat.com/GrandioseCrispAbyssiniangroundhornbill

33
Modelling and Animation / How to edit an existing ribbon?
« on: December 16, 2017, 04:45:53 am »
I'm trying to make a new ribbontrail like sprint for rogues except rainbow colored. I don't know where to start and I've found no useful information on converting the ribbontrail.m2 file to something useful or whether or not the .skin file is relevant. Does anyone have any idea?

34
Miscellaneous / Creating a new spell effect?
« on: December 15, 2017, 05:18:06 am »
I was wondering if anyone could point me in the right direction for converting the sprint ribbontrail.m2 and change the colors on it so it fluctuates between the colors of the rainbow? Any advice?

35
Serverside Modding / Re: How do I add a new class spell to the correct tab?
« on: December 11, 2017, 06:38:08 pm »
Solved: Needed to update skilllineability.dbc

36
Serverside Modding / How do I add a new class spell to the correct tab?
« on: December 11, 2017, 05:43:14 pm »
I made a reskin of a spell for paladin and I was wondering how I'd add it to the holy tab in the spellbook? It also heals less for some reason even though it's copied over exactly.

37
Miscellaneous / How would I create a new menu?
« on: December 09, 2017, 05:45:15 am »
I want to create a new menu called "Collection" or something like that and put it next to the mounts/pets tabs. How would I go about making something like that?

38
Serverside Modding / Re: Stacking slows
« on: December 07, 2017, 12:05:02 am »
I understood that. The last-5-seconds and every-5-seconds are a hack around needing to remove the slow on unequip.

I still don't understand.

39
Serverside Modding / Linked gameobject spawns?
« on: December 06, 2017, 09:03:50 pm »
I'm trying to make a group of gameobjects share a spawn so that only one can spawn at a time. I tried using pool_gameobject and pool_template to accomplish this but it only spawns the first time then never again. Anyone ever work with this?

40
Serverside Modding / Re: Stacking slows
« on: December 06, 2017, 09:02:52 pm »
But that post says it isn't?

Make your items have a hidden spell, have that spell apply an aura stack every 5 seconds. Have the aura last 5 seconds. Done.

I want a permanent slow per piece of plate you're wearing.

41
Serverside Modding / Re: Stacking slows
« on: December 06, 2017, 08:56:23 pm »
I'll give my answer even if it's old for the folks passing by and having the same question.

Movement speed in wow can't stack from differents auras.

Let's say you want to have a passive skill giving you 50% of movement speed and a active skill giving you 50% additionnal movement speed.

Then you will create the passive skill with +50% MS in the values, but for the active skill you'll have to set the value to 100% because the MS take only the greater/lower value to make the final MS calcul.

Same for the slows.

You can bypass this by making a single aura and stacking it, 10, 20, 30, 40, 50%, it will work the same way for increase or decrease.

But as long as you want to change the movement speed with differents auras, you'll have to think about the fact that the greater/lesser will be the only one to be taken into account by the game.

Regards.

Damn. I wanted to make plate gear slow you down with each piece you have equipped. Guess it's impossible.

42
Serverside Modding / Stacking slows
« on: October 31, 2017, 01:01:47 am »
For some reason I can't get slows to stack. I have a 50% slow debuff aura and I have another debuff I want to apply that slows an additional 10% but they aren't stacking. Any help?

This is on Rochet's most recent TC eluna.

43
Serverside Modding / Re: Loot tables not working
« on: October 06, 2017, 02:45:18 am »
My reference chances total 100 not 26.
That means absolutely nothing when you use group 0, as in that case, every single item is handled as, in fact, its own group.

okay so i put the references in group 2 and the loot_template tables in group 1. The container still drops two items sometimes.

I also tried making everything have a group id of 1. Same problem. I've tried every combination and it doesn't work.

44
Serverside Modding / Re: Loot tables not working
« on: October 04, 2017, 07:56:52 pm »
First of all, 0 GroupID for loots is fine in many cases. It only means "no group" - which means that more than 1 out of items in group can drop at once (or none can drop as well). And thats what you don't want in this particular case, yes. What happens at the moment is that in 10% of cases references are used, which have up to 26% to drop. 26/10 = 2.6%.

So there is only up to 2.6% of anything from references dropping, the rest what remains to 10% is quite high chance that NOTHING will drop. Because of groupID=0 which says "none, one, or multiple can drop at once". Set groupID to 1 in references, too.

My reference chances total 100 not 26.

Here is what happens when my groupid is set to 1 for both the reference and the item_loot_template:

This is also what happens when the item_loot_template groupids are set to 0 and the reference groupids are set to 1. Which doesn't many any sense at all.

I also tried updating item.dbc and that did nothing. I also tried changing the name of each of the items to be different but that also did nothing.

45
Serverside Modding / Re: Loot tables not working
« on: October 04, 2017, 12:50:47 am »
I never use 0 as a GroupID, set 1 for both of your references, it should fix the problem of looting both of the row instead of one.

I don't really get why you would have nothing in it tho, since the reference is a total of 100%.. Try again with 1 as GroupID too, because I don't see anything wrong in your tables beside of that.

Okay I changed the item_loot_template to this:


and now there's no more duplicates BUT whenever the drop lands on the 10%, nothing is inside. It's completely empty.

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