I never use 0 as a GroupID, set 1 for both of your references, it should fix the problem of looting both of the row instead of one.I don't really get why you would have nothing in it tho, since the reference is a total of 100%.. Try again with 1 as GroupID too, because I don't see anything wrong in your tables beside of that.
First of all, 0 GroupID for loots is fine in many cases. It only means "no group" - which means that more than 1 out of items in group can drop at once (or none can drop as well). And thats what you don't want in this particular case, yes. What happens at the moment is that in 10% of cases references are used, which have up to 26% to drop. 26/10 = 2.6%.So there is only up to 2.6% of anything from references dropping, the rest what remains to 10% is quite high chance that NOTHING will drop. Because of groupID=0 which says "none, one, or multiple can drop at once". Set groupID to 1 in references, too.
My reference chances total 100 not 26.
Quote from: Kobiesan on October 04, 2017, 07:56:52 pmMy reference chances total 100 not 26.That means absolutely nothing when you use group 0, as in that case, every single item is handled as, in fact, its own group.