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Author Topic: [MISC] [DEVLOPMENT] 010 Editor Templates  (Read 16228 times)

Eluo

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[MISC] [DEVLOPMENT] 010 Editor Templates
« on: August 22, 2011, 08:25:11 pm »
[center:29cjugwe]010 Editor Templates by Schlumpf[/center:29cjugwe][/b][/u]

About this tool:.
In this package there are diffrent 010 Editor Templates for diffrent wow files.
010 Editor is a advanced hex editor, sadly not shareware.

Download:
[attachment=0:29cjugwe]010Templates.rar[/attachment:29cjugwe]


External:

File-upload.net
Mediafire.com
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Neldor

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #1 on: January 24, 2014, 07:24:04 pm »
Thank you  ;)
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MR. Farrare

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #2 on: May 22, 2014, 10:44:16 pm »
can any one upload again
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Alastor

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #3 on: May 23, 2014, 03:55:34 pm »
My Templates and Scripts
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MR. Farrare

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #4 on: May 23, 2014, 11:49:00 pm »
Quote from: "dahaga"
My Templates and Scripts
really thx man
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akspa420

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #5 on: May 29, 2014, 04:49:14 am »
I coded together a template (that needs some additional work, mind you) that analyzes WLW files -
Code: [Select]
//--------------------------------------
//--- 010 Editor v4.0.2 Binary Template
//
// File: WLW.bt
// Author: Akspa420
// Revision: 1.0
// Purpose: Analyze World of Warcraft WLW files
//--------------------------------------
typedef struct {
char Identifier[4] <comment="*QIL">; // "*QIL"
int16 Used <comment="1 if data is in the file.">; //
int32 Version <comment="always 01000400">;// always 01000400;
int16 Unknown <comment="always 0">;// always 0;
int16 nCount <comment="how many liquids are in this chunk?">; // how many liquids are in this chunk;
int16 Unknown <comment="unknown data">;// ?;
} WLWFILEHEADER;

//for each nCount
typedef struct {
float heights[48] <comment="height map in x,z,y format">;  // a height map for this section of the water
//uint16 unk[88];     //    unk ?
        int16 unk2[84] <comment="unknown data">; // unk ?
//float heights2[48] <comment="unknown">;
} WLWDATA;

//end if

LittleEndian();
WLWFILEHEADER Header;
WLWDATA Data;

I don't know how to use the nCount value to do a loop with the Data, but I'm sure someone could make sense of this and make it better.
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Grimvale

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #6 on: September 11, 2014, 08:08:31 pm »
The links here need updated.
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Alastor

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #7 on: September 12, 2014, 10:46:42 am »
My link is still working thats all you need
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Alastor

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #8 on: October 24, 2014, 09:55:25 pm »
Little update ....

M2 Template with added Animations that comes after Wotlk like Monk anims etc..... Anims are taken from WOD ANIM DATA DBC and they were added to Template section with nAnimation_str

its about +/- 500 lines+

best usage is for WOD Characters when you want to mess up with Animations

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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
Star Citizen Referral Code : STAR-XNFS-HVL9

stoneharry

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #9 on: August 31, 2015, 03:46:33 pm »
Links in OP are dead. Anyone got them?

edit: Attached them.
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MR. Farrare

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #10 on: November 28, 2015, 08:13:09 pm »
does anyone have the m2template that load cata mop wod particles
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Skarn

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #11 on: November 29, 2015, 08:42:27 am »
There are 16 extra bytes per each particle. So open a WoTLK template and add a couple of uint64 array; in the end of the structure. That should work.
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leeviathan

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #12 on: February 09, 2016, 05:29:07 pm »
Is there a template floating around somewhere for either Classic or Burning Crusade m2 files?

polliakove

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #13 on: August 07, 2016, 12:18:04 am »
Links are dead up please
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stoneharry

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Re: [MISC] [DEVLOPMENT] 010 Editor Templates
« Reply #14 on: August 07, 2016, 10:32:00 pm »
Quote from: "polliakove"
Links are dead up please

Here is my copy of them: https://dl.dropboxusercontent.com/u/110 ... plates.zip

edit: And I already posted a copy further up.
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