My Templates and Scripts
//--------------------------------------//--- 010 Editor v4.0.2 Binary Template//// File: WLW.bt// Author: Akspa420// Revision: 1.0// Purpose: Analyze World of Warcraft WLW files//--------------------------------------typedef struct {char Identifier[4] <comment="*QIL">; // "*QIL"int16 Used <comment="1 if data is in the file.">; //int32 Version <comment="always 01000400">;// always 01000400;int16 Unknown <comment="always 0">;// always 0;int16 nCount <comment="how many liquids are in this chunk?">; // how many liquids are in this chunk;int16 Unknown <comment="unknown data">;// ?;} WLWFILEHEADER;//for each nCounttypedef struct { float heights[48] <comment="height map in x,z,y format">; // a height map for this section of the water //uint16 unk[88]; // unk ? int16 unk2[84] <comment="unknown data">; // unk ? //float heights2[48] <comment="unknown">;} WLWDATA;//end ifLittleEndian();WLWFILEHEADER Header;WLWDATA Data;
Links are dead up please