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Author Topic: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3  (Read 54240 times)

PhilipTNG

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.2
« Reply #75 on: September 02, 2014, 04:32:13 am »
Quote from: "Milly"
Quote from: "PhilipTNG"
Holy cow those settings are dark!! and Milly..... what's your avatar from?
They're meant to be realistic :D But in reality I could have made them even more dark, but it makes it too difficult to see stuff in-game. And I know lots of people work days and evenings so sometimes nights are the only times they get to play. And my avatar is fanart of Silent Night Sona from League of Legends.

Thanks for the reply to both statement and question, much appreciated. :D
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kojak488

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #76 on: September 03, 2014, 04:23:04 pm »
It was disappointing to figure out how to make the day/night cycle go by faster (as regards the darkness/brightness rather than game event times etc), only to see the big ass sun still up during the "night".  Back to the drawing board.
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #77 on: September 03, 2014, 10:07:59 pm »
Oh yeah... that is probably because the Sun doesn't really have anything to do with the light settings. It's a skybox.
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kojak488

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #78 on: September 06, 2014, 02:33:43 am »
I'm well aware of that.
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Amaroth

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #79 on: September 10, 2014, 10:32:56 am »
Checked it out and really loved that. I was trying to make something similiar a few times and never was able to finish it, so huge +1 from banana. Just question - which light.dbc.ID is base skybox? I mean the default one, which is there, if none is set.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #80 on: September 10, 2014, 01:47:03 pm »
Can't help you there, I never really got into Light.dbc. Your best bet would be the pxr.dk wiki, probably.
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Amaroth

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #81 on: September 10, 2014, 05:19:18 pm »
LightIntBand.dbc is directly connected with Light.dbc, entries in LightIntBand would be enough for me :D. But ok, will try to look for it again.
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Putte08

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #82 on: September 30, 2014, 11:13:16 am »
This is so nice for immersion. Time to do a campfire!

Does this work for your own custom ADTs? Considering you are adding new zones for each update, I guess that means it needs to be enabled and tweaked for new ADTs?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #83 on: September 30, 2014, 02:25:07 pm »
Nope this won't work for any custom content. I only edited the light sources that were already there. You have a few options though. You could either make your own light entries or you could just tell your custom zone to use lighting from a zone that already exists in Azeroth. I believe there's a tutorial somewhere around here that shows you how to do that.
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iindigo

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #84 on: October 01, 2014, 02:28:58 am »


Thanks for this mod, looks great on my 3.3.5. Just curious though, why do most zones get significantly lighter after 1:00AM?

Now if we only had a lightadder tool that appropriately modified M2 bounding boxes when adding lights. I've added lights to a bunch of models and it looks great, but the bounding box bug is incredibly distracting.
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #85 on: October 01, 2014, 03:02:38 am »
Definitely agree on the bounding box issue. Also, when I made the mod I only made the current nights darker. I didn't change any of the timing. That'd be a whole other project and a half.
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Steff

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #86 on: October 01, 2014, 06:39:52 am »
You need to add an entry fkr you custom maps with cords 0 0.
Thks entry set the basic lighting on all adts.
Then you cann add light spots to special places
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volt28

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #87 on: October 25, 2014, 01:33:32 am »
Is there an 5.4.2 version of this?
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #88 on: October 25, 2014, 12:21:47 pm »
Quote from: "volt28"
Is there an 5.4.2 version of this?
No, sorry. This will not work for MoP because they removed LightIntband.dbc.

I would have to redo the entire mod using their new format. Not gonna happen.

Although, maybe if WoD modding becomes a thing someday I will redo it.
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Dottore

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #89 on: October 25, 2014, 01:46:55 pm »
It doesn't work for me on 4.3.4, maybe i'm doing something wrong with the patch that i created from the downloaded file?
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