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Author Topic: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3  (Read 54240 times)

Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« Reply #60 on: August 17, 2014, 09:27:00 pm »
Quote from: "TheRealDavidTwo"
Quote from: "Milly"
That error message pops up for a lot of reasons, but for me the only reason it ever seems to show up is when you used a custom patch and exe on the Windows version of World of Warcraft. It means your client is fucked, basically.

If you're going to be using mods on Cata then you're gonna want to get a mac version. It works exactly the same and doesn't get corrupted when patched. Though I'm not sure how or if that applies to you because you're not on 4.3.4.

Try removing the custom launcher and patch and seeing if you can get back into the game. If you can't, your client is broken, and I don't think you can fix it. Sorry if that's the case but it always happens with the windows version.

As I was the one with the error there as well; I can get into the game just fine with the retail .exe. But as soon as I try logging in with a custom patch enabled w/the patched EXE (as, again, seen here: https://i.imgur.com/6ogaojE.png), then yeah, all shit breaks loose.

The client is definitely not "broken", because if it was, I wouldn't be able to get into the game at all, especially with the retail .exe/unpatched exe.

EDIT --- And what do you mean by "Mac" version? Do you have a place where I can find such, if that ends up actually being the case? Because that's not making too much sense.
This is strange. Whenever the situation happens to me, the client entirely breaks. Even if I remove the patch, clear all caches, and use the retail wow.exe, it still gets the same error. I ran into this issue a lot before I got my Mac client. And you can find the download link here: http://www.mediafire.com/download/wlbpg ... PB.torrent
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« Reply #61 on: August 17, 2014, 11:42:28 pm »
Doesn't that have to do with the WoW.Mfil file?

I'm not sure, haven't done anything related to it for a while, but try creating an empty text file and rename it to WoW.Mfil and see if it works.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« Reply #62 on: August 18, 2014, 02:50:27 am »
Quote from: "TheBuG"
I'm not sure, haven't done anything related to it for a while, but try creating an empty text file and rename it to WoW.Mfil and see if it works.

.mfil normally contains build key. not sure what it does without. likely just retrieve current build key. does so on wod.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« Reply #63 on: August 18, 2014, 12:38:54 pm »
Quote from: "schlumpf"
Quote from: "TheBuG"
I'm not sure, haven't done anything related to it for a while, but try creating an empty text file and rename it to WoW.Mfil and see if it works.

.mfil normally contains build key. not sure what it does without. likely just retrieve current build key. does so on wod.

I remember some private servers replacing the WoW.mfil with their own because this error would show up for some players (or so they claimed). I'm not sure if it works though.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Karis

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.1
« Reply #64 on: August 23, 2014, 05:36:55 am »
thank you for release.
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.2
« Reply #65 on: August 24, 2014, 04:13:12 am »
New update again! Outlands now has darker nights. Outdoor instances such as Shadowfang Keep coming soon!

Thanks everyone for your support.
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Namok

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.2
« Reply #66 on: August 24, 2014, 04:31:24 am »
Thank for your amazing work ! :)
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PhilipTNG

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.2
« Reply #67 on: August 24, 2014, 10:17:19 am »
Holy cow those settings are dark!! and Milly..... what's your avatar from?
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.2
« Reply #68 on: August 24, 2014, 06:46:17 pm »
Quote from: "PhilipTNG"
Holy cow those settings are dark!! and Milly..... what's your avatar from?
They're meant to be realistic :D But in reality I could have made them even more dark, but it makes it too difficult to see stuff in-game. And I know lots of people work days and evenings so sometimes nights are the only times they get to play. And my avatar is fanart of Silent Night Sona from League of Legends.
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Valkryst

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.2
« Reply #69 on: August 24, 2014, 08:42:42 pm »
Going from Redridge into Duskwood across the bridge shows a drastic difference. Redridge is quite bright and then when you cross you're suddenly shot into a dark nighttime.

This was tested on the 3.3.5a version from a few weeks ago.
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #70 on: August 27, 2014, 03:35:27 am »
Version 1.3 is here! That means the mod is completed to the furthest extent of my knowledge. I've added dungeons, raids, and battlegrounds from Vanilla to Cataclysm. I added the Lost Isles simply to maintain consistency, and I also added a few extra areas like Emerald Dream and Development.

Things you might notice are missing are the Firelands and Deepholm for a few reasons. Deepholm is obvious because it's an elemental plane that doesn't even have a sun or a moon, but Firelands is sorta on the fence. Was originally going to add nights there but they didn't seem to show up for some reason. And being an elemental plane, I really wasn't sure if I should add them anyways.

Skywall, however, is added due to it already having a day/night cycle by default. If you happen to disagree with any of these decisions and have a reason why I should change them then please let me know.

And I'm sure there must have been at least one or two things that I missed, so I would ask that you please check out the mod and provide me with any feedback you may have. I wanna make sure it's 100% complete so I never have to touch this bloody horrifying thing again.
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Roxas

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #71 on: August 28, 2014, 04:27:00 pm »
Thanks for the update :)


ps : I contact you on skype for the project when I have free time
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Valkryst

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #72 on: September 01, 2014, 08:05:20 am »
Playing with your latest release at 2:24PM my time, which is 1:24PM server time.

  • Going from Loch Modan to Dun Morogh is like going from night to day. Maybe darken Dun Morogh?
  • Going from Western Plaguelands to Caer Darrow is also very strange. The fog turns from a nice gray to an ugly orange. The night also seems to become lighter. I assume it should be the same as the rest of the zone.
  • Going into Duskwood from any of the four zones around it is perfect now.
  • Going from Elwynn to Stormwind is good.
  • Wetlands to Loch Modan is good.
  • Going from Duskwood to Deadwind Pass is also like going from night to morning. Deadwind is a lot brighter than Duskwood.
  • Going from Deadwind to Swamp of Sorrows has the same issue as Duskwood to Deadwind. Deadwind is just way too bright.
  • Swamp of Sorrows could probably be ever so slightly darker and then have Blasted Lands ever so slightly darker than Swamp of Sorrows. It's just what I'm thinking at the time. It looks decent atm though.
  • Going from Blasted Lands to the Tainted Scar is also a bit like walking into morning, but not that bad.
  • Stranglethorn Vale would look a lot better if it was as dark as Zul'Gurub(overworld, not the raid) IMO.
  • Booty Bay is also very light for night time. It looks nothing like the picture in the OP.
  • While flying around Duskwood at 2:38AM my time, it suddenly went from a good looking nightime to full-on daytime. This happened the second I flew over the Yorgen Farmstead. When I flew to Elwynn it was nighttime, but Duskwood was still in daytime after flying back to it.
  • Wetlands to Arathi is good.
  • While traveling from the Thandol Span along the road towards Stromguard it seemed to become darker and darker until it was a nice nighttime. It was nice ^.^
  • Arathi to Hillsbarad is good, but Hillsbarad could be ever so slightly darker.
  • Hillsbarad to Silverpine is good, but if you made Hillsbarad ever so slightly darker then you could also do the same to Silverpine. I think it would look decent since Silverpine is usually such a dark zone.
  • Redridge to Burning Stepps was slightly off. Burning Stepps is a bit too light.
  • Searing Gorge to Loch Modan wasn't too bad, but Searing Gorge could be a bit darker.
  • Durotar to Orgrimmar is off. Orgrimmar is way too bright in comparison to Durotar.
  • Durotar to the Barrens is good.
  • The Sludge Fen in the Barrens is way too bright in comparison to the rest of the zone.
  • Barrens to Ashenvale is alright, but  I think Ashenvale should be a bit darker.
  • Ashenvale to Azshara is alright. Same comment as the one above.
  • Ashenvale to Felwood is alright. Same comment as above and Felwood should be a bit darker.
  • Darkshore to Ashenvale is good. The area of Ashenvale from the entrance of Darkshore to Maestra's Outpost is perfect. The rest of the zone would look great like this.
  • Mulgore to the Southern Barrens is off. The Southern Barrens is way too bright in comparison.
  • Southern Barrens to the Northern Barrens is off. Southern Barrens is way too bright in comparison.
  • Southern Barrens to Thousand Needles is way off. Southern Barrens is too different and bright in comparison.
  • Thousand Needles to Feralas is way off. Thousand needles is just way too different and bright in comparison. Feralas could be a tad darker.
  • Feralas to Desolace is fine, but Desolace seems way too bright for such a dreary zone.
  • Thousand Needles to the Shimmering Flats is fine.
  • The Shimmering Flats to Tanaris is fine.
  • Tanaris to Un'Goro is way off. Un'Goro is way too bright in comparison.
  • Un'Goro to Silithus is off. Silithus could be much darker, same with Un'Goro.

My tests concluded at 3:04AM my time, which is 2:04AM server time. Now it's time to head to sleep when I should've been sleeping an hour ago. =P

Sorry if the feedback is a bit harsh, but I figured you'd want a checkover of everything that I could manage.
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Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #73 on: September 01, 2014, 05:04:44 pm »
Wow you really put some time into that. I thank you. ^_^ Hm, however...  I didn't change any of the original atmospheres, or the times at which certain places become night/day (best time for testing is 12am). I scaled everything on a gradient, to remain consistent. For a while the mod was meant to be like a custom day/night cycle, which would synchonrize all the sunrises and sunsets and probably would have taken care of most of your concerns, but I found it was too messy and I went OCD and deleted it. Also, I might add that some of the things you talked about may be because you're on 3.3.5.

So as much as I'd like to follow up on all of your critique, it's really against the very foundation I built the mod on :( Which was to not modify any of the original settings by Blizzard, and just scale them all to the same hex color (121212).

Now I'm looking into MoP. And unfortunately, LightIntBand.dbc doesn't exist anymore so I will have to redo the entire mod on there. (Although the new dbc setup makes it a lot simpler). But anyway I will have to consider putting a little more customization into the day/night cycles on there.
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Valkryst

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #74 on: September 01, 2014, 05:39:10 pm »
Quote from: "Milly"
Wow you really put some time into that. I thank you. ^_^ Hm, however...  I didn't change any of the original atmospheres, or the times at which certain places become night/day (best time for testing is 12am). I scaled everything on a gradient, to remain consistent. For a while the mod was meant to be like a custom day/night cycle, which would synchonrize all the sunrises and sunsets and probably would have taken care of most of your concerns, but I found it was too messy and I went OCD and deleted it. Also, I might add that some of the things you talked about may be because you're on 3.3.5.

So as much as I'd like to follow up on all of your critique, it's really against the very foundation I built the mod on :( Which was to not modify any of the original settings by Blizzard, and just scale them all to the same hex color (121212).

Now I'm looking into MoP. And unfortunately, LightIntBand.dbc doesn't exist anymore so I will have to redo the entire mod on there. (Although the new dbc setup makes it a lot simpler). But anyway I will have to consider putting a little more customization into the day/night cycles on there.

Ah, I understand what you're doing now. I am using 3.3.5a. No problem about the follow-up, I just thought I should write it all down no matter what. I just feel like checking over things sometimes. =P

Do you have any tips or that for editing LightIntBand.dbc? I'd like to modify your patch specifically for my tastes and server if you don't object.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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