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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Milly on February 26, 2014, 05:39:57 am
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realy great!
thought about something like this some years ago ... but did nothing like this :p
so... now get your torches out
(http://gamona-images.de/262035/3be51624b5098be4b9477f48c349193b.jpg)
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Great release. I will try it today. Thanks a lot.
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*explodes with gratitude* <3!
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Good job! This is really awesome :3
Although I thought the columns had an entry of 33 not 34 as in 3.3.5?
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I just double-checked. It does have 34 columns, so it should work
If you're using MyDBCEditor, uncheck "Hide Zero Columns" :)
Also, I'm glad to see everyone appreciates this. I wasn't sure if I should release it.
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This patch works perfectly on 3.3.5a, so you can rename the thread to [RELEASE] Darker Nights 4.3.4 and 3.3.5a
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Note that using this patch in 3.3.5a works, but will obviously break light effects for all zones that have been changed in cataclysm.
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Yeah, that's pretty obvious, however there're almost no bugs.
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Well I changed the title, although 3.3.5 support probably isn't perfect nor intended.
In the end, hopefully my releases will help encourage people to just move on to Cata :)
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There is only one thing that prevents me from moving there - ADT converter has some bugs with WMO collision. If it was fixed, I would definitely move to Cata.
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Thanks for another great release - this is particularly handy for us roleplayers who love any extra realism we can squeeze in. I'll definitely make use of this and be sure to credit you.
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Odd MyDbcEditor only noticed 33, well cool!
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Odd MyDbcEditor only noticed 33, well cool!
I just double-checked. It does have 34 columns, so it should work
If you're using MyDBCEditor, uncheck "Hide Zero Columns" :)
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Fantastic release! I tried doing something similar but got tired after messing with a few things and not getting it right. many many thanks!!!
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Fantastic work!
Thank you!
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Revolution for any RP server Ever !
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I dont like darkness mods, because this mods have a many bugs like a different lighting on other chunks, or some objects shining in the dark.
But nice job Milly, rep+
Phil
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Not sure what you mean by the chunks, but a lot of objects do show up weird. Particularly a certain type of tree in Grizzly Hills has no reaction to lighting whatsoever, and the old keep in Stormwind is shiny for some reason.
Overall Stormwind just handles this mod pretty bad. But Orgrimmar looks amazing :)
Everything else that I've observed looks great. And I think hex editing can fix the few lighting issues.
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This looks so fucking awesome. Thanks for the release.
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I just recently realized that I forgot to add nights to Kezan, the Lost Isles, and the Maelstrom.
This is not intended and it may or may not be fixed. Right now I'm not into WoW modding anymore.
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This patch seems to work on 1.12.1 version of World of Warcraft. Nice to see you added permanent dark to Duskwood, not only the night. Great job.
EDIT : Well, it's strange but Duskwood seems clear during the night and dark the day... I guess I should have expected a Cataclysm patch to bug on Vanilla.
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thx Milly for this great release I hope you return to wow modding :oops: :oops: :oops: :oops:
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This patch seems to work on 1.12.1 version of World of Warcraft. Nice to see you added permanent dark to Duskwood, not only the night. Great job.
EDIT : Well, it's strange but Duskwood seems clear during the night and dark the day... I guess I should have expected a Cataclysm patch to bug on Vanilla.
Thanks, I did make sure that Duskwood is always super dark :) Sad to hear it's not working right for you.
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I tried this in 3.3.5, works like a charm. Truly thanks, Milly. I implemented this on my server, Aevum-WoW. Its an RP server and they love it. I have credited you for the darker nights within my own forum patch notes.
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I'm really glad to hear that people appreciate this :) Brightens my day every time.
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Awesome ! Thanks for sharing :)
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Hi:)
You knew that day is going to come, when someone is going to ask - how to make this work? I've putted everything in /data, and tried to put that into /engb too, but still doesn't work for me. I would appreciate any of your help :)
@Edit: Nvm, i've figured it by myself ^^
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Thanks for this!
>Don't work on 4.0.6
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Sorry for such bad question BUT did you even throwed this to "DBFilesClient" ? in Patch ?
(When i saw you for 1st you was asking for path of Stormwind WMO so that's why i'm asking you as you was an beginner)
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Thanks for this!
>Don't work on 4.0.6
It works on 4.0.6. Though why not just use 4.3.4?
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I used it with my area edit for Elwynn. Some trees are bright. How can I fix it?
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I haven't experienced that issue in Elwynn. Only in Grizzly Hills. Not exactly sure how to fix it but I think it requires hex editing the tree models to properly reflect the light... Or something...
I honestly don't think anyone has ever fixed that soo... Sorry I can't help ^_^
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Really nice thanks for sharing this.
I've tried to make a custom patch, but my nights are really ugly and we can't see anything :(
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h hya ha pardon, I'm drunk. Your nights are too dark smply cuz you're using a dark hex color probably. But eithedr way it'd be best to just use my patch unless you wanna spend 100 hours making your own.
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I've noticed that the original lighting is restored under different weather conditions. The darkness clears up when it rains at night, for example. This is on 3.3.5a, btw.
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Ah yes, that happens to everyone. Weather for some reason changes the lighting to a predetermined setting regardless of the time of day. And because of that I don't think it's possible to fix it. Kind of a bummer, I know. But at least on Trinity you should have a command to change the weather.
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Just tried this patch. Awesome work.
Indeed every weather except 100% sun destroys the darkness values by default ones.
This could be easily fixed if you change the weather.cpp in TC in that way that in the night is full sun by adding a time comparison.
However for me the night is too dark. It's nice for some RP special events and of course it's realistic. But for normal play (quests, leveling) I can't see the environment. I even can't find the way ^^.
Looking into the LightIntBand.dbc I'm asking myself if it is possible just to run an algorithm over the color fields to make a little bit less of darkness.
And why there are over 20k records in this file ? o.o
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Looking into the LightIntBand.dbc I'm asking myself if it is possible just to run an algorithm over the color fields to make a little bit less of darkness.
Highly doubt it, considering that each zone has different settings ranging from different times of day to different colors and such. Each of these settings are very important to maintaining the atmosphere of each zone. I'm sure you could find some way to automate some of it, but I feel it would not be the same quality.
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So you patched all values by hand ? Without any support by a script or something ?
Respect :o
I hoped you may could have modified this script a little bit und made a mod of this mod ^^
Edit:
As I see the table is mainly split into 2 parts, on the left side the time columns, on the right side the color columns. By a script it should be possible to catch the night time variables only and modify them a little bit.
However, what I didn't understand at all is how the id is linked to a specific zone in light.dbc. In your file there are also much more records than in the original file.
And than there are some records with the value 0x5A0 in column 3. Don't understand the meaning of that.
My references:
http://www.pxr.dk/wowdev/wiki/index.php?title=Light.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=Light.dbc" onclick="window.open(this.href);return false;)
http://www.pxr.dk/wowdev/wiki/index.php ... ntBand.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=LightIntBand.dbc" onclick="window.open(this.href);return false;)
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Yes I did do it all by hand, it took 100 hours. It was quite miserable, in fact. :P
In your file there are also much more records than in the original file.
Maybe it's because my mod is for Cataclysm, which has more zones, and therefore more light entries.
Also, 0x5A0 is 1440 in decimal. This means the time is set to noon (12:00 PM). 2880 is midnight.
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However, what I didn't understand at all is how the id is linked to a specific zone in light.dbc. In your file there are also much more records than in the original file.
Perhaps you should try reading the links you posted?
To get the right ID out from .Light.dbc (skyParam) you need to calculate it the following way: idLightIntBand = lightEntry.skyParam * 18 - 17
Each "ID" from light.dbc is a set of 18 IDs from LightIntBand.dbc.
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Thanks for the info. In the meantime I also had a little bit more time to read more of this stuff.
And may the following snippet helps somebody to prevent the problem with rain/snow/fog destroying the night effect. Just add it in the beginning of Weather::ReGenerate() in weather.cpp. So you will have sun weather in the night. (May adjust the time).
// night cycle if time between 21:00 and 6:00
time_t curTime = time(NULL);
tm localTm;
ACE_OS::localtime_r(&curTime, &localTm);
if (localTm.tm_hour>=21 || localTm.tm_hour<=6)
{
TC_LOG_INFO("weather", "It's night time.");
m_type = WEATHER_TYPE_FINE;
m_grade = 0.0f;
return false;
}
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// night cycle if time between 21:00 and 6:00
time_t curTime = time(NULL);
tm localTm;
ACE_OS::localtime_r(&curTime, &localTm);
if (localTm.tm_hour>=21 || localTm.tm_hour<=6)
{
TC_LOG_INFO("weather", "It's night time.");
m_type = WEATHER_TYPE_FINE;
m_grade = 0.0f;
return false;
}
Thanks Magnus, that's a pretty sweet idea :D
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Wow, this is indeed very cool.
Good job! ;)
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Can anyone link here right direction where to put it on clientside? Or maybe screenshot.
Looks like my cata client wont apply any custom patch -_-
Maybe cause it isn't GB or US. Is that a problem?
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First, you need a patched wow executable.
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Yea, got it.
Solved.
And thanks Milly for patch.
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HI guys ! Thank Milly for your patch it works perfectly on a wow version 2.4.3 ! :)
Namok
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I'm glad to hear everybody is enjoying the darker nights! And I have good news! I'm getting back into WoW modding so I updated the mod to include a lot of things that I missed, and to fix Ashenvale nights which weren't working properly.
So the Maelstrom, Kezan, Vashj'ir and Ashenvale are all ready now! And days in Duskwood now share the same settings as the nights, whereas they used to have different sky and fog settings. Unfortunately the Lost Isles are still not included due to issues with the skybox and lighting. It just can't handle the darker lighting.
Also I'm proud to announce that I'll be making a second update shortly to include Outland! I had originally excluded it but I have recently noticed that a few of the zones actually do have day/night cycles and they look really good with nights!
Also, look forward to instances soon! Obviously not all apply because many are either indoors or have special wmo lighting effects, but zones like Shadowfang Keep are definitely on the list for darker nights!
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I'm glad to hear everybody is enjoying the darker nights! And I have good news! I'm getting back into WoW modding so I updated the mod to include a lot of things that I missed, and to fix Ashenvale nights which weren't working properly.
So the Maelstrom, Kezan, Vashj'ir and Ashenvale are all ready now! And days in Duskwood now share the same settings as the nights, whereas they used to have different sky and fog settings. Unfortunately the Lost Isles are still not included due to issues with the skybox and lighting. It just can't handle the darker lighting.
Also I'm proud to announce that I'll be making a second update shortly to include Outland! I had originally excluded it but I have recently noticed that a few of the zones actually do have day/night cycles and they look really good with nights!
Also, look forward to instances soon! Obviously not all apply because many are either indoors or have special wmo lighting effects, but zones like Shadowfang Keep are definitely on the list for darker nights!
good to have you back princess
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I noticed that this patch isn't in a "base" folder in the MPQ. I'm curious, is that because 4.3.4 doesn't require a base folder anymore, like 3.3.5a didn't, or does it depend on the EXE you're using if you need a /base/ folder in the MPQ?
Btw; great patch, brilliant job. I love how this makes WoW look.
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I noticed that this patch isn't in a "base" folder in the MPQ. I'm curious, is that because 4.3.4 doesn't require a base folder anymore, like 3.3.5a didn't, or does it depend on the EXE you're using if you need a /base/ folder in the MPQ?
Btw; great patch, brilliant job. I love how this makes WoW look.
I don't even know what a "base folder" is. So chances are you probably don't need it. And yes I have a custom exe for my mods since they otherwise crash the client but I'm not sure if this one needs it or not.
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And yes I have a custom exe for my mods since they otherwise crash the client but I'm not sure if this one needs it or not.
It needs patched wow to see darkness. No crashes and changes with default exe.
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I noticed that this patch isn't in a "base" folder in the MPQ. I'm curious, is that because 4.3.4 doesn't require a base folder anymore, like 3.3.5a didn't, or does it depend on the EXE you're using if you need a /base/ folder in the MPQ?
Btw; great patch, brilliant job. I love how this makes WoW look.
Edit: Nevermind. Was about to say you do need a base folder, but I was just confused. Putting patches directly into the Data folder only seems to work a little bit. My custom spells for example only work when I put it in the Data/Cache folder.
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I noticed that this patch isn't in a "base" folder in the MPQ. I'm curious, is that because 4.3.4 doesn't require a base folder anymore, like 3.3.5a didn't, or does it depend on the EXE you're using if you need a /base/ folder in the MPQ?
Btw; great patch, brilliant job. I love how this makes WoW look.
Edit: Nevermind. Was about to say you do need a base folder, but I was just confused. Putting patches directly into the Data folder only seems to work a little bit. My custom spells for example only work when I put it in the Data/Cache folder.
By Base folder, I mean in the .mpq. For me, every MPQ has to have a "base" folder. For example, "wow-update-17600.mpq/base/DBFilesClient/LightIntBand.dbc". I'm using a custom EXE that was built for the server I'm on, so I'm not sure if it's due to that, or just 4.0.6a in general and how it reads the patches.
EDIT: Okay, I got together with a friend who had a 4.3.4 client and test server up and figured out that 4.3.4 doesn't need a base folder, but 4.0.6a does. Nevermind then.
EDIT2: Can you share your 4.3.4 EXE?
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Oh I see now. Yeah I've never modded on 4.0.6a so I wouldn't know.
This launcher should work for you http://www.mediafire.com/download/c1790 ... w1/Wow.exe (http://www.mediafire.com/download/c17905zbqxo17w1/Wow.exe" onclick="window.open(this.href);return false;)
Edit: Actually, why is your server running 4.0.6a when you can get 4.3.4 now?
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Oh I see now. Yeah I never modded on 4.0.6a so I wouldn't know.
This launcher should work for you http://www.mediafire.com/download/c1790 ... w1/Wow.exe (http://www.mediafire.com/download/c17905zbqxo17w1/Wow.exe" onclick="window.open(this.href);return false;)
Edit: Actually, why is your server running 4.0.6a when you can get 4.3.4 now?
Development, both patch-wise and core wise. We're extremely closed source. Mainly because our core is so unique. Either way, thank you very much for the patch and for the EXE! I can't stand vanilla nights now after using this, especially when it's combined with my ENB.
EDIT: https://i.imgur.com/6ogaojE.png (https://i.imgur.com/6ogaojE.png" onclick="window.open(this.href);return false;) I can't seem to login properly. Is this an error with the client not being fully downloaded, or some other issue?
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That error message pops up for a lot of reasons, but for me the only reason it ever seems to show up is when you used a custom patch and exe on the Windows version of World of Warcraft. It means your client is fucked, basically.
If you're going to be using mods on Cata then you're gonna want to get a mac version. It works exactly the same and doesn't get corrupted when patched. Though I'm not sure how or if that applies to you because you're not on 4.3.4.
Try removing the custom launcher and patch and seeing if you can get back into the game. If you can't, your client is broken, and I don't think you can fix it. Sorry if that's the case but it always happens with the windows version.
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That error message pops up for a lot of reasons, but for me the only reason it ever seems to show up is when you used a custom patch and exe on the Windows version of World of Warcraft. It means your client is fucked, basically.
If you're going to be using mods on Cata then you're gonna want to get a mac version. It works exactly the same and doesn't get corrupted when patched. Though I'm not sure how or if that applies to you because you're not on 4.3.4.
Try removing the custom launcher and patch and seeing if you can get back into the game. If you can't, your client is broken, and I don't think you can fix it. Sorry if that's the case but it always happens with the windows version.
As I was the one with the error there as well; I can get into the game just fine with the retail .exe. But as soon as I try logging in with a custom patch enabled w/the patched EXE (as, again, seen here: https://i.imgur.com/6ogaojE.png (https://i.imgur.com/6ogaojE.png" onclick="window.open(this.href);return false;)), then yeah, all shit breaks loose.
The client is definitely not "broken", because if it was, I wouldn't be able to get into the game at all, especially with the retail .exe/unpatched exe.
EDIT --- And what do you mean by "Mac" version? Do you have a place where I can find such, if that ends up actually being the case? Because that's not making too much sense.
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That error message pops up for a lot of reasons, but for me the only reason it ever seems to show up is when you used a custom patch and exe on the Windows version of World of Warcraft. It means your client is fucked, basically.
If you're going to be using mods on Cata then you're gonna want to get a mac version. It works exactly the same and doesn't get corrupted when patched. Though I'm not sure how or if that applies to you because you're not on 4.3.4.
Try removing the custom launcher and patch and seeing if you can get back into the game. If you can't, your client is broken, and I don't think you can fix it. Sorry if that's the case but it always happens with the windows version.
As I was the one with the error there as well; I can get into the game just fine with the retail .exe. But as soon as I try logging in with a custom patch enabled w/the patched EXE (as, again, seen here: https://i.imgur.com/6ogaojE.png (https://i.imgur.com/6ogaojE.png" onclick="window.open(this.href);return false;)), then yeah, all shit breaks loose.
The client is definitely not "broken", because if it was, I wouldn't be able to get into the game at all, especially with the retail .exe/unpatched exe.
EDIT --- And what do you mean by "Mac" version? Do you have a place where I can find such, if that ends up actually being the case? Because that's not making too much sense.
This is strange. Whenever the situation happens to me, the client entirely breaks. Even if I remove the patch, clear all caches, and use the retail wow.exe, it still gets the same error. I ran into this issue a lot before I got my Mac client. And you can find the download link here: http://www.mediafire.com/download/wlbpg ... PB.torrent (http://www.mediafire.com/download/wlbpgjg05lbzocy/World_of_Warcraft__Cataclysm_4.3.4enGB_%2815595%29_MAC.8215428.TPB.torrent" onclick="window.open(this.href);return false;)
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Doesn't that have to do with the WoW.Mfil file?
I'm not sure, haven't done anything related to it for a while, but try creating an empty text file and rename it to WoW.Mfil and see if it works.
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I'm not sure, haven't done anything related to it for a while, but try creating an empty text file and rename it to WoW.Mfil and see if it works.
.mfil normally contains build key. not sure what it does without. likely just retrieve current build key. does so on wod.
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I'm not sure, haven't done anything related to it for a while, but try creating an empty text file and rename it to WoW.Mfil and see if it works.
.mfil normally contains build key. not sure what it does without. likely just retrieve current build key. does so on wod.
I remember some private servers replacing the WoW.mfil with their own because this error would show up for some players (or so they claimed). I'm not sure if it works though.
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thank you for release.
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New update again! Outlands now has darker nights. Outdoor instances such as Shadowfang Keep coming soon!
Thanks everyone for your support.
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Thank for your amazing work ! :)
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Holy cow those settings are dark!! and Milly..... what's your avatar from?
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Holy cow those settings are dark!! and Milly..... what's your avatar from?
They're meant to be realistic :D But in reality I could have made them even more dark, but it makes it too difficult to see stuff in-game. And I know lots of people work days and evenings so sometimes nights are the only times they get to play. And my avatar is fanart of Silent Night Sona from League of Legends.
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Going from Redridge into Duskwood across the bridge shows a drastic difference. Redridge is quite bright and then when you cross you're suddenly shot into a dark nighttime.
This was tested on the 3.3.5a version from a few weeks ago.
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Version 1.3 is here! That means the mod is completed to the furthest extent of my knowledge. I've added dungeons, raids, and battlegrounds from Vanilla to Cataclysm. I added the Lost Isles simply to maintain consistency, and I also added a few extra areas like Emerald Dream and Development.
Things you might notice are missing are the Firelands and Deepholm for a few reasons. Deepholm is obvious because it's an elemental plane that doesn't even have a sun or a moon, but Firelands is sorta on the fence. Was originally going to add nights there but they didn't seem to show up for some reason. And being an elemental plane, I really wasn't sure if I should add them anyways.
Skywall, however, is added due to it already having a day/night cycle by default. If you happen to disagree with any of these decisions and have a reason why I should change them then please let me know.
And I'm sure there must have been at least one or two things that I missed, so I would ask that you please check out the mod and provide me with any feedback you may have. I wanna make sure it's 100% complete so I never have to touch this bloody horrifying thing again.
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Thanks for the update :)
ps : I contact you on skype for the project when I have free time
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Playing with your latest release at 2:24PM my time, which is 1:24PM server time.
- Going from Loch Modan to Dun Morogh is like going from night to day. Maybe darken Dun Morogh?
- Going from Western Plaguelands to Caer Darrow is also very strange. The fog turns from a nice gray to an ugly orange. The night also seems to become lighter. I assume it should be the same as the rest of the zone.
- Going into Duskwood from any of the four zones around it is perfect now.
- Going from Elwynn to Stormwind is good.
- Wetlands to Loch Modan is good.
- Going from Duskwood to Deadwind Pass is also like going from night to morning. Deadwind is a lot brighter than Duskwood.
- Going from Deadwind to Swamp of Sorrows has the same issue as Duskwood to Deadwind. Deadwind is just way too bright.
- Swamp of Sorrows could probably be ever so slightly darker and then have Blasted Lands ever so slightly darker than Swamp of Sorrows. It's just what I'm thinking at the time. It looks decent atm though.
- Going from Blasted Lands to the Tainted Scar is also a bit like walking into morning, but not that bad.
- Stranglethorn Vale would look a lot better if it was as dark as Zul'Gurub(overworld, not the raid) IMO.
- Booty Bay is also very light for night time. It looks nothing like the picture in the OP.
- While flying around Duskwood at 2:38AM my time, it suddenly went from a good looking nightime to full-on daytime. This happened the second I flew over the Yorgen Farmstead. When I flew to Elwynn it was nighttime, but Duskwood was still in daytime after flying back to it.
- Wetlands to Arathi is good.
- While traveling from the Thandol Span along the road towards Stromguard it seemed to become darker and darker until it was a nice nighttime. It was nice ^.^
- Arathi to Hillsbarad is good, but Hillsbarad could be ever so slightly darker.
- Hillsbarad to Silverpine is good, but if you made Hillsbarad ever so slightly darker then you could also do the same to Silverpine. I think it would look decent since Silverpine is usually such a dark zone.
- Redridge to Burning Stepps was slightly off. Burning Stepps is a bit too light.
- Searing Gorge to Loch Modan wasn't too bad, but Searing Gorge could be a bit darker.
- Durotar to Orgrimmar is off. Orgrimmar is way too bright in comparison to Durotar.
- Durotar to the Barrens is good.
- The Sludge Fen in the Barrens is way too bright in comparison to the rest of the zone.
- Barrens to Ashenvale is alright, but I think Ashenvale should be a bit darker.
- Ashenvale to Azshara is alright. Same comment as the one above.
- Ashenvale to Felwood is alright. Same comment as above and Felwood should be a bit darker.
- Darkshore to Ashenvale is good. The area of Ashenvale from the entrance of Darkshore to Maestra's Outpost is perfect. The rest of the zone would look great like this.
- Mulgore to the Southern Barrens is off. The Southern Barrens is way too bright in comparison.
- Southern Barrens to the Northern Barrens is off. Southern Barrens is way too bright in comparison.
- Southern Barrens to Thousand Needles is way off. Southern Barrens is too different and bright in comparison.
- Thousand Needles to Feralas is way off. Thousand needles is just way too different and bright in comparison. Feralas could be a tad darker.
- Feralas to Desolace is fine, but Desolace seems way too bright for such a dreary zone.
- Thousand Needles to the Shimmering Flats is fine.
- The Shimmering Flats to Tanaris is fine.
- Tanaris to Un'Goro is way off. Un'Goro is way too bright in comparison.
- Un'Goro to Silithus is off. Silithus could be much darker, same with Un'Goro.
My tests concluded at 3:04AM my time, which is 2:04AM server time. Now it's time to head to sleep when I should've been sleeping an hour ago. =P
Sorry if the feedback is a bit harsh, but I figured you'd want a checkover of everything that I could manage.
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Wow you really put some time into that. I thank you. ^_^ Hm, however... I didn't change any of the original atmospheres, or the times at which certain places become night/day (best time for testing is 12am). I scaled everything on a gradient, to remain consistent. For a while the mod was meant to be like a custom day/night cycle, which would synchonrize all the sunrises and sunsets and probably would have taken care of most of your concerns, but I found it was too messy and I went OCD and deleted it. Also, I might add that some of the things you talked about may be because you're on 3.3.5.
So as much as I'd like to follow up on all of your critique, it's really against the very foundation I built the mod on :( Which was to not modify any of the original settings by Blizzard, and just scale them all to the same hex color (121212).
Now I'm looking into MoP. And unfortunately, LightIntBand.dbc doesn't exist anymore so I will have to redo the entire mod on there. (Although the new dbc setup makes it a lot simpler). But anyway I will have to consider putting a little more customization into the day/night cycles on there.
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Wow you really put some time into that. I thank you. ^_^ Hm, however... I didn't change any of the original atmospheres, or the times at which certain places become night/day (best time for testing is 12am). I scaled everything on a gradient, to remain consistent. For a while the mod was meant to be like a custom day/night cycle, which would synchonrize all the sunrises and sunsets and probably would have taken care of most of your concerns, but I found it was too messy and I went OCD and deleted it. Also, I might add that some of the things you talked about may be because you're on 3.3.5.
So as much as I'd like to follow up on all of your critique, it's really against the very foundation I built the mod on :( Which was to not modify any of the original settings by Blizzard, and just scale them all to the same hex color (121212).
Now I'm looking into MoP. And unfortunately, LightIntBand.dbc doesn't exist anymore so I will have to redo the entire mod on there. (Although the new dbc setup makes it a lot simpler). But anyway I will have to consider putting a little more customization into the day/night cycles on there.
Ah, I understand what you're doing now. I am using 3.3.5a. No problem about the follow-up, I just thought I should write it all down no matter what. I just feel like checking over things sometimes. =P
Do you have any tips or that for editing LightIntBand.dbc? I'd like to modify your patch specifically for my tastes and server if you don't object.
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Holy cow those settings are dark!! and Milly..... what's your avatar from?
They're meant to be realistic :D But in reality I could have made them even more dark, but it makes it too difficult to see stuff in-game. And I know lots of people work days and evenings so sometimes nights are the only times they get to play. And my avatar is fanart of Silent Night Sona from League of Legends.
Thanks for the reply to both statement and question, much appreciated. :D
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It was disappointing to figure out how to make the day/night cycle go by faster (as regards the darkness/brightness rather than game event times etc), only to see the big ass sun still up during the "night". Back to the drawing board.
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Oh yeah... that is probably because the Sun doesn't really have anything to do with the light settings. It's a skybox.
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I'm well aware of that.
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Checked it out and really loved that. I was trying to make something similiar a few times and never was able to finish it, so huge +1 from banana. Just question - which light.dbc.ID is base skybox? I mean the default one, which is there, if none is set.
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Can't help you there, I never really got into Light.dbc. Your best bet would be the pxr.dk wiki, probably.
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LightIntBand.dbc is directly connected with Light.dbc, entries in LightIntBand would be enough for me :D. But ok, will try to look for it again.
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This is so nice for immersion. Time to do a campfire!
Does this work for your own custom ADTs? Considering you are adding new zones for each update, I guess that means it needs to be enabled and tweaked for new ADTs?
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Nope this won't work for any custom content. I only edited the light sources that were already there. You have a few options though. You could either make your own light entries or you could just tell your custom zone to use lighting from a zone that already exists in Azeroth. I believe there's a tutorial somewhere around here that shows you how to do that.
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(http://cl.ly/image/3H1m3v06372k/theramore.jpg)
Thanks for this mod, looks great on my 3.3.5. Just curious though, why do most zones get significantly lighter after 1:00AM?
Now if we only had a lightadder tool that appropriately modified M2 bounding boxes when adding lights. I've added lights to a bunch of models and it looks great, but the bounding box bug is incredibly distracting.
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Definitely agree on the bounding box issue. Also, when I made the mod I only made the current nights darker. I didn't change any of the timing. That'd be a whole other project and a half.
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You need to add an entry fkr you custom maps with cords 0 0.
Thks entry set the basic lighting on all adts.
Then you cann add light spots to special places
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Is there an 5.4.2 version of this?
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Is there an 5.4.2 version of this?
No, sorry. This will not work for MoP because they removed LightIntband.dbc.
I would have to redo the entire mod using their new format. Not gonna happen.
Although, maybe if WoD modding becomes a thing someday I will redo it.
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It doesn't work for me on 4.3.4, maybe i'm doing something wrong with the patch that i created from the downloaded file?
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Either that or some other factor on your end, because the patch was created specifically for 4.3.4.
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In 1.12 the water near Ratchet is greenish. I don't know if it's a version specific bug as I don't have it right now on my hard drive. I will try to look into the DBC.
EDIT : Seems that changes you made to water look really good on Cataclysm seas but work not so well with the older texture. I'm removing them, I hope I won't end with shiny water due to a contrast between a darkened surface and an intact sea.
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This looks so amazing!
Thanks.
I got this turned into an .mpq file and gave it the name Wotlkdarknights.mpq and put into the /data folder
but i dont see any difference, what am i doing wrong (using 3.3.5a)
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This looks so amazing!
Thanks.
I got this turned into an .mpq file and gave it the name Wotlkdarknights.mpq and put into the /data folder
but i dont see any difference, what am i doing wrong (using 3.3.5a)
The name is wrong. I think in 3.3.5a you have to name it patch-X.MPQ (where X is a number), but I don't use that version so I could be wrong. But your mistake is definitely the name, I guarantee it.
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Ok thanks for that. Yes it does sound that you are correct.
I tried to name it patch-4.mpq (as i have up to patch-3.mpq in the folder) though that also didnt work. But It must be the naming part then that is all I need to find out exactly what it needs to be called.
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rub, make sure you have the file structure correct. It need to be in a patch, Patch-4.MPQ is fine.
Within the patch should then be a folder called DBFilesClient. And in that folder should be LightIntBand.dbc
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Sharing the patch is finished ?
Plz sharing the patch for 3.3.5 :)
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Hmm, could we know why you decided to remove all that ? :?
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On a side note, I'd be happy to delete your new account and reactivate your old one. And Steff probably can recover your posts from a backup.
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I raged and deleted everything. I can send the LightIntBand.dbc in a PM
- Milly
I still have the patch if you deleted another thing from your patch (if there are more than one dbc).
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I raged and deleted everything. I can send the LightIntBand.dbc in a PM
- Milly
I still have the patch if you deleted another thing from your patch (if there are more than one dbc).
Deleted the first line.
Keep the insults to your own, private opinion please.
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Guys, what is going on with the release? Wish I could try this mod so much.
Can someone share with the files, or smth? Thank you!
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Could someone pm me the lightband.dbc file? pretty please. :)
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This thing is still out there. If you use google, you will find it.
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re-upload please
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:( Link moderated
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What the fuck ? :(
We told so many time NOT to advertise your portal here and you still can't stop that ?
We have here the possibility to upload files. Please use it. There is no need to start again this competition between 2 portals.
I have added the night patch now.
Edit:
And here a link to an external hoster:
https://mega.nz/#!bcxC3DaQ!f3UH62DeU5DF ... A9lLAvGX1o (https://mega.nz/#!bcxC3DaQ!f3UH62DeU5DFBNFmfy05j84RipeZwzzziA9lLAvGX1o" onclick="window.open(this.href);return false;)
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I could not care less about what people who have problems with external links or particularly MC-Net think. I just made sure the person who requested the patch gets it. That's all I care about, sorry.
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Hi, just a small question about the patch.
I'm currently playing on a private vanilla server and I tried using the patch linked by Magnus. (the patch-9.mpq)
everything works fine and the nights are beautifully dark.
However I do have a small problem of having the night disappear when the weather changes. (such as rain).
Sifting through the thread, I saw a possible fix to the problem by adding something in "Weather::ReGenerate() in weather.cpp".
My question is, where do I find this weather.cpp? I've tried opening the patch mpq file with mpq editor to see, but it doesn't seem to be there. I'm kind of lost of how to fix this problem.
Thanks.
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The weather is generated by your server. So you have to fix this server-side in the core code.
The fix I wrote was for a Trinity Core.
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Great release, thanks :>
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You can also simply turn weather completely off - by using world config or game_weather table.
Btw - .cpp files are files for C++. Thats language in which TrinityCore2 (and most if not all of other emus) is written. So, its a core edit.
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Weather does change the lighting for some reason. For example, when it's snowing, it looks like it's day time. You can edit the core like other people here suggest, or, if you want a temporary change, just use the .wchange command.
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I discovered later on that there are different lighting settings in the dbc file for when weather is on.
I don't remember where to find them, but I do remember them having entirely different entries in Light.dbc
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I'm aware that this is a necro-post, and I'm also aware that it clearly states 4.3.4 and 3.3.5
But is there any way to get this to work for 2.4.3? Would it be hard? Has anybody already done it?
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can someone please tell me how to install this?