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Author Topic: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3  (Read 54238 times)

Skarn

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #105 on: February 29, 2016, 07:37:23 am »
:(  Link moderated
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Magnus

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #106 on: February 29, 2016, 08:06:40 am »
What the fuck ?  :(

We told so many time NOT to advertise your portal here and you still can't stop that ?


We have here the possibility to upload files. Please use it. There is no need to start again this competition between 2 portals.

I have added the night patch now.

Edit:
And here a link to an external hoster:
https://mega.nz/#!bcxC3DaQ!f3UH62DeU5DF ... A9lLAvGX1o
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Skarn

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #107 on: February 29, 2016, 09:23:59 am »
I could not care less about what people who have problems with external links or particularly MC-Net think. I just made sure the person who requested the patch gets it. That's all I care about, sorry.
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exofoliac

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #108 on: May 02, 2016, 03:19:32 am »
Hi, just a small question about the patch.

I'm currently playing on a private vanilla server and I tried using the patch linked by Magnus. (the patch-9.mpq)

everything works fine and the nights are beautifully dark.

However I do have a small problem of having the night disappear when the weather changes. (such as rain).

Sifting through the thread, I saw a possible fix to the problem by adding something in "Weather::ReGenerate() in weather.cpp".

My question is, where do I find this weather.cpp? I've tried opening the patch mpq file with mpq editor to see, but it doesn't seem to be there. I'm kind of lost of how to fix this problem.

Thanks.
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Magnus

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #109 on: May 02, 2016, 08:08:42 am »
The weather is generated by your server. So you have to fix this server-side in the core code.

The fix I wrote was for a Trinity Core.
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naim56

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #110 on: September 24, 2016, 08:35:44 pm »
Great release, thanks :>
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Amaroth

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #111 on: September 24, 2016, 09:15:53 pm »
You can also simply turn weather completely off - by using world config or game_weather table.

Btw - .cpp files are files for C++. Thats language in which TrinityCore2 (and most if not all of other emus) is written. So, its a core edit.
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Смердокрыл

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #112 on: September 24, 2016, 10:38:24 pm »
Weather does change the lighting for some reason. For example, when it's snowing, it looks like it's day time. You can edit the core like other people here suggest, or, if you want a temporary change, just use the .wchange command.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
or no.
At least I tried.

Milly

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #113 on: September 25, 2016, 06:50:08 pm »
I discovered later on that there are different lighting settings in the dbc file for when weather is on.

I don't remember where to find them, but I do remember them having entirely different entries in Light.dbc
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Tribaleyes

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #114 on: November 15, 2017, 02:39:18 am »
I'm aware that this is a necro-post, and I'm also aware that it clearly states 4.3.4 and 3.3.5
But is there any way to get this to work for 2.4.3? Would it be hard? Has anybody already done it?

chovie23q

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Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« Reply #115 on: August 05, 2018, 05:36:10 am »
can someone please tell me how to install this?