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Messages - phantomx

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31
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: September 15, 2015, 03:11:45 am »
Quote from: "Met@"
Quote from: "Nekatus"
Wow, thats a nice mount. Did u create this model or is it from wow ?

It's a battle pet from MoP (I think Blizzard should make more machines like this)

I believe there's an actual  version of that I did a while back that had handles for the bike mount pose I made it  into a mount as well  but I can't remember the model I think it was from wod from ashrand alliance side where the gnomes hang out in the garage.

32
General / Re: How to get ranks?
« on: August 22, 2015, 01:19:18 am »
I would like to suggest also another rank since it seems to be left out.

Something along the lines of Model Editing Expert or Model Editing Addict, something like that for people like myself for example that tend to do a lot of model editing since "3d artist for great model creators" doesn't seem to count toward this, most people that edit models at an intermediate level also tend to make their own 3D models.

This rank would help distinguish those out there again like myself that tend to do a lot of model editing from those that don't.

The way to gain it would be some what like the way Worldbuilder rank is earned.

33
Quote from: "xeriae"
Looks great :)

Also some new cool skins on the PTR as well, if you want em.

I also got to ask, does all your animation work for you? I'm having problems with emotes such as dances and some other things :/

Make sure you have all .ani files from the mode your base model and make sure the .ani files names match your new model.

I'd make a tutorial but this subject is more intermediate level so it would need to be an in-depth tutorial....

Maybe when I come back from my trip to Japan I will make some time and make a video tutorial explaining how I do it/used to do it since now I made a little shortcut for myself for mass producing animated models.

34
Tutorials / Re: [TUTORIAL] Import M3 Heroes of the Storm to Blender
« on: August 15, 2015, 04:35:06 pm »
Quote from: "Skarn"
They are quite high poly. The only problem might be that they're made for MOBA games with the view from above. So, they may look a little bit dwarwish (wrong body proportions, very wide and not tall enough) like all the WC3 models. Though, I am not sure.

They look fine in wow I haven't found one that looked "bit dwarwish" even the mounts look fine.

I've even added some to WC3 but that is a top down via how ever you can zoom in and see it looking fine.

35
"Retro-Porting" / Re: Exist patch?
« on: August 08, 2015, 04:25:11 am »
Quote from: "OtecPolnoc"
I've searched but have not found anything,
How am I supposed to do that when I'm not skillful?

????????????

You just have to search for it since you clearly don't intend to do any actual work.

I'd recommend searching on another website for it since I don't recall anyone releasing draenei for 4.3.4 on here.

36
Modelling and Animation / Re: [RELEASE] Easy Loginscreen
« on: August 07, 2015, 11:48:18 pm »
Quote from: "Смердокрыл"
Im tryind to use it on my cata client, but when I run allFiles.exe I get
"ERROR #134 (0x85100086) Fatal Condition
Failed to read data from the network. Please check your Internet connection and try again."

Is it trying to download something?

Very likely you don't have a modified client.

37
General / Re: Modcraft community
« on: August 07, 2015, 11:46:06 pm »
Finding a rare and an in-depth tutorial for modding are two different things I.E you say text is better for you which is fine everyone is different but most people prefer videos to visually guide them through the process and they can rewind to see what they missed instead of looking at a wall of text most of the time not even well spaced out I.E how I just typed this.

So you say text but most of the world says visual guide also google translate isn't really the best thing to count on for trying to translate walls upon walls of text.

38
"Retro-Porting" / Re: Exist patch?
« on: August 07, 2015, 11:34:20 pm »
If you searched this forum you would found it.

39
Did you set it to the correct flag?

Most WoD WMO have around 10 different flags to display different sets of doodads just try changing the doodads flags until you find the one you're looking for.

40
"Retro-Porting" / Re: [Release] WOD models for 3.3.5a
« on: July 24, 2015, 02:30:17 am »
Textures are wrongly placed.

41
Quote from: "spik96"

Concepts for models are almost the same from Vanilla to WoD (except for animations from LK+ and geometry levels from WoD+ but here we don't care) so my question was more general and not expansion related. What does say where shoulder things go ? An attachment ? An event ? Both ?


Yes shoulders should be under attachments among other things to.

42
Quote from: "Смердокрыл"
Quote from: "Alastor"
Quote from: "Смердокрыл"
Thats right cuz he has to look like that
No! He should look like a humanoid titanic figure, which is perfect and terrible at the same time, indicating the fact that he is a fallen titan. He should not at all look like an animal.

He does in fact suppose to look like a goat like creature considering how corrupt he became, also if you followed his lore you would see this.

This also wouldn't be a bad adaptation of him.


43
Quote from: "spik96"
Thanks. I will try this. Do you think there is a way I could check which geosets are used by the game ? Like in DBC files or something ?
There are many things not showing and I don't know why : Shoulders, Teeths, Spell effects on lights, weapons.. and this is only about Tauren Male. I need a method to systematically find these problems for all races and fix them.
I know about http://www.wowdev.wiki/index.php ... sh_part_ID , but this doesn't mention shoulderpads for example.

I haven't really gone to into vanilla modding but you could open the old player models and check what geosets are used and try to keep the same numbers/meshes for the wod models.

44
Quote from: "spik96"


This is 1.12.1 WoW. I don't know why the teeths don't show. Maybe it was already the case with the LK model (I haven't made the WoD>LK conversion myself, but I'll have to since a lot of geosets are not used in Vanilla so I'll be able to delete those polygons to reach the count).
Also, the weapons and shoulders don't show... I don't know why too. The attachments should be properly converted.

Just have to attach the mouth mesh to the head mesh and it should appear since I also don't believe vanilla used an extra geoset for them.

45
Modelling and Animation / Re: [QUESTION] Cinema 4D Polygons
« on: July 20, 2015, 05:03:00 pm »
Did you phong the model?

I can't see the full tag list of what's on the model so yeah probably didn't phong it so just go ahead and do that and you should be fine.

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