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Author Topic: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a  (Read 18674 times)

Elexis

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #30 on: February 24, 2015, 12:55:21 pm »
Oh hell that's a real nice done work! Respect for that and thanks for sharing. ♥
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #31 on: February 24, 2015, 04:12:51 pm »
Quote from: "Elexis"
Oh hell that's a real nice done work! Respect for that and thanks for sharing. ♥

Thanks for coming and looking :)
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Lawes

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #32 on: March 01, 2015, 07:46:13 pm »
something is needed ?
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Lawes

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #33 on: March 01, 2015, 10:10:19 pm »
Gj!
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Alprana

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #34 on: March 03, 2015, 04:12:17 pm »
really awesome thanks !
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Lawes

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #35 on: March 06, 2015, 05:42:21 pm »
u know how to fix every wod adt for noggit ? or update noggit to support it ? bcs i cant open every wod adt
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Thelichekinge

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #36 on: March 08, 2015, 07:42:26 pm »
it is possible to see the portal repair ?
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Alprana

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #37 on: March 10, 2015, 09:47:04 pm »
is it possible to have all garisson wmo with m2 please ?
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #38 on: March 11, 2015, 04:20:27 am »
Quote from: "Alprana"
is it possible to have all garisson wmo with m2 please ?
Yes but you have to go on live server and use packet sniffer to get data for what game objects the server has spawned in them. Just like how private servers, GM and Admins can spawn game objects, the same is true for Live server as well. Not everything is contained in the WMO or ADT files.

Quote from: "Thelichekinge"
it is possible to see the portal repair ?
I do not know I have never played WoD on retail.

Quote from: "Lawes"
u know how to fix every wod adt for noggit ? or update noggit to support it ? bcs i cant open every wod adt
You should learn more so you can help with figuring this out. I am the only person that is trying to check this, it is hard for one man to do alone, it get easier if others try and help too. :)

Noggit is a 32bit program so it can only use up to 2gb of RAM, with the 4gb patch(thanks to Valkryst for telling me about it) it can make noggit use up to 4gb of memory.  HOWEVER that also means that when it does get up to 4gb, the program will crash and close out.  Noggit wasn't intended for working on a map with as much stuff going on as Draenor and or for trying to load entire continents at a time, it's mainly meant for building custom maps and you usually only work on specific regions at a time, not an entire map.

So It may be best if you waited for Neo to become more everyone friendly since they are using a different algorithm to store and render data which takes up less memory among other things.

Here is a video of Draenor crashing when I get to the 4GB limit, I also do not have Doodads(m2) rendering so to show more map, because if M2 load, I get to 4gb much faster.

[media:3kr618g8]https://www.youtube.com/watch?v=rSOI0tw69rg[/media:3kr618g8]
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Lawes

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #39 on: March 13, 2015, 11:36:21 am »
thx phillip but that doesnt works for me when i desable every models, noggit just crash on map texture laoding

just for example, my last crash is at ~1 500 000 k, not 2 gb or 4

"(errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)"."
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hxsdsd

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #40 on: March 13, 2015, 01:31:37 pm »
Good project, where you can download the relevant DBC files, and how to display the minimap?
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #41 on: March 13, 2015, 01:35:54 pm »
Quote from: "Lawes"
thx phillip but that doesnt works for me when i desable every models, noggit just crash on map texture laoding

just for example, my last crash is at ~1 500 000 k, not 2 gb or 4

"(errorHandling.h:64): [Error] There was an exception of type "SIGSEGV"
"Invalid storage access; most frequently caused by attempting to store some value in an object pointed to by a bad pointer. (Segment violation.)"."

The map I'm using in my video is different from the one I released here. The one I released used Will's ADT Converter( viewtopic.php?f=93&t=4339 ) which leaves a lot of things broken, which isn't his fault since his main goal wasn't for the maps to work in Noggit but only to work ingame. So I made my own converter, I spent around a total 26 days working on that plus the LK to Cata/MoP converters, by myself and using whatever data was on the wowdev wiki: http://webcache.googleusercontent.com/s ... clnk&gl=us

That said I have the full map working now, can edit and everything. Water doesn't work properly because Noggit right now doesn't read multi-layer water yet I don't think.

[media:1zahg9bm]https://www.youtube.com/watch?v=Krx4dzrms9E[/media:1zahg9bm]

My converter is not leecher or beginner friendly right now. I'm only sharing it with people that I feel are up to snuff with the data types involved in Map ADTs and WMOs and can help me further my study/research by bringing in new data, not simply telling me something crashes after conversion.  

The other reason why Noggit crashes has to do with the new and kind of odd water data, WMOs are different after Cataclysm, meaning MoP and WoD WMOs got some some new stuff in them that makes it crash noggit(could just do a small edit to the noggit source to fix that issue, or modify wmos, either way works). and the overall way how Will's Converter sets up various chunks of data is in a really straight forward manner instead of splicing it in the usual order that blizzard ADTs are set in which isn't a big problem until you get to Huge maps like Pandaria, Draenor, MoP Kalimdor, MoP EasternKingdoms.
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PhilipTNG

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #42 on: March 13, 2015, 01:39:09 pm »
Quote from: "hxsdsd"
Good project, where you can download the relevant DBC files, and how to display the minimap?

Dbc files are in your emulator core's folder, as shown in my video, I used the one from my core.

As for minimaps. I made a tutorial here:
[media:pa6ex0ar]https://www.youtube.com/watch?v=ZHpIoLkR0Sk[/media:pa6ex0ar]

Download links to whatever I may have used in the video are in the YouTube Video's Description.  If doing something yourself is too much work for you, just keep in mind it took me 3 weeks to make this patch and to bring it to people.  I put in 3 weeks, it shouldn't be much for you to put in an hour lol.
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sandyqin

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #43 on: July 18, 2015, 09:48:11 am »
Quote from: "PhilipTNG"
Quote from: "hxsdsd"
Good project, where you can download the relevant DBC files, and how to display the minimap?

Dbc files are in your emulator core's folder, as shown in my video, I used the one from my core.

As for minimaps. I made a tutorial here:
[media:ziapta44]https://www.youtube.com/watch?v=ZHpIoLkR0Sk[/media:ziapta44]

Download links to whatever I may have used in the video are in the YouTube Video's Description.  If doing something yourself is too much work for you, just keep in mind it took me 3 weeks to make this patch and to bring it to people.  I put in 3 weeks, it shouldn't be much for you to put in an hour lol.
maybe download link crash?I want to download the patch but get 404 not found!~
sad!~
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Desed

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Re: [RELEASE] Draenor Map (6.0.2) For WoW 3.3.5a
« Reply #44 on: July 18, 2015, 04:03:29 pm »
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