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Author Topic: [RELEASE] "Better" Procedural Water 3.3.5a  (Read 39047 times)

Milly

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[RELEASE] "Better" Procedural Water 3.3.5a
« on: September 26, 2014, 12:57:29 am »
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« Last Edit: May 27, 2015, 04:36:28 pm by Admin »

Orbas

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #1 on: September 26, 2014, 01:50:51 am »
Oh wow i have no words it is absolutely awesome.
thank you very much for this :)
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schlumpf

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #2 on: September 26, 2014, 03:23:42 am »
Is it actually procedural?
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #3 on: September 26, 2014, 04:23:42 am »
As in randomly generated? That's my understanding of the word. Idk for sure, but it seems that way.
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hyakkimaru

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #4 on: September 26, 2014, 04:57:16 am »
Thank for the release, I'll try to compare the "normal" water, and yours, I don't like to take those resources without understanding how it works and what changes !

It could be very interesting ^^
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Ulec

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #5 on: September 26, 2014, 08:23:48 am »
Love you.
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Laduguer

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #6 on: September 26, 2014, 12:10:11 pm »
Many thanks for this Milly, really great contribution.

I'm having a slight issue though, in that the water all appears very bright for me. I'm using the LightIntBand.dbc from your Darker Nights patch, and the LiquidType.dbc supplied in this patch. Not really sure what could be going wrong there.

Screenshot: https://i.imgur.com/BoA0Pr1.jpg

Do you have any ideas? So far i've tried switching back to vanilla LightIntBand.dbc with no results, so I'm not sure this is a dbc issue.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #7 on: September 26, 2014, 01:26:08 pm »
The LightIntBand.dbc from my nights patch doesn't contain any modifications for the water's surface color. Not sure what's happening on your end. Are you using the water patch exactly as I released it? I have custom textures in the procWater folder that have to be in there. Are you using them?
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schlumpf

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #8 on: September 26, 2014, 01:30:30 pm »
Quote from: "Milly"
As in randomly generated? That's my understanding of the word. Idk for sure, but it seems that way.
If it is random, why does it need 32 BLPs for animation? That's just what irritates me.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #9 on: September 26, 2014, 01:32:33 pm »
Lol yeah I really have no idea. Maybe the test water in WotLK wasn't truly procedural until they reached Cata? It's beyond me. I just do trial and error. Copy, paste, and edit shit until it looks good.
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schlumpf

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #10 on: September 26, 2014, 01:38:11 pm »
So are those textures the textures used for displaying the water? If that's the case, this is not procedural at all.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #11 on: September 26, 2014, 01:59:21 pm »
I haven't got a clue. There's several textures involved. Only thing that seems to be truly procedural is the wave-things that show-up supposedly randomly pretty much everywhere you go. Though it has only been called procedural water because that's what Blizzard calls it. So Idk, I'm not a professional lol.
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Nupper

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #12 on: September 26, 2014, 02:27:17 pm »

i dunno whats wrong.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #13 on: September 26, 2014, 02:49:19 pm »
Thought maybe I uploaded a bad patch, but I just rebuilt it using the same files I uploaded and it works fine for me. I don't know what to say for you guys who are having trouble. You literally just unpack the folder and build a new patch.
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Allifeur

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #14 on: September 26, 2014, 03:33:19 pm »
It's because the main water texture is decided by Blank.blp here, a texture 100% white. If you put the Blue1 texture instead, then it will become like this :

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