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Author Topic: [RELEASE] "Better" Procedural Water 3.3.5a  (Read 39047 times)

Nupper

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #15 on: September 26, 2014, 04:04:42 pm »
i've am not sure what is wrong with this one.
but viewtopic.php?f=59&t=8253 works for me.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #16 on: September 26, 2014, 04:21:37 pm »
Quote from: "Allifeur"
It's because the main water texture is decided by Blank.blp here, a texture 100% white. If you put the Blue1 texture instead, then it will become like this :

Don't use any colored textures as they'll distort the coloring of the water. For example you don't want the red water in Bloodmyst Isle to have blue in it do you? Anyhow Blank.blp is an empty file so it shouldn't be coming up white. It definitely doesn't for me, and it's working for other people too. Either way you'd probably be better off just deleting the textures in that column entirely rather than changing to whatever Blue1 is. That's how I had it for a while and it worked.
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Allifeur

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #17 on: September 26, 2014, 05:47:58 pm »
Quote from: "Milly"
Quote from: "Allifeur"
It's because the main water texture is decided by Blank.blp here, a texture 100% white. If you put the Blue1 texture instead, then it will become like this :

Don't use any colored textures as they'll distort the coloring of the water. For example you don't want the red water in Bloodmyst Isle to have blue in it do you? Anyhow Blank.blp is an empty file so it shouldn't be coming up white. It definitely doesn't for me, and it's working for other people too. Either way you'd probably be better off just deleting the textures in that column entirely rather than changing to whatever Blue1 is. That's how I had it for a while and it worked.

Yeah I know. I just wanted to show that the problem came from Blank.blp since it isn't empty in your patch.
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Laduguer

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #18 on: September 26, 2014, 06:39:04 pm »
I'm using a patch containing the contents exactly as supplied so I can't see where the problem is arising. Blank.blp is entirely transparent for me, so I don't think that's the problem here either.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #19 on: September 26, 2014, 08:38:59 pm »
You're sure you don't have any other patches that could be interfering? I don't know how else I could help. Hopefully you can fix it though.
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #20 on: September 27, 2014, 07:02:14 am »
Quote from: "schlumpf"
So are those textures the textures used for displaying the water? If that's the case, this is not procedural at all.

It is not really procedural because it uses animated textures. However, it's animated in two different ways. Here we get waves on the water surface (that is what makes some people call it "procedural") and the texture animation. You can see these waves clearly by looking on a bright Helnesis' water. I think if we work a bit longer on this water we can definitely make something close to Cata one or at least looking different from it but still better than WotLK one.
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Laduguer

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #21 on: September 27, 2014, 04:06:47 pm »
Quote from: "Milly"
You're sure you don't have any other patches that could be interfering? I don't know how else I could help. Hopefully you can fix it though.

I'm really sure it's not a patch conflict but I can't think what else it could be. Really weird. I appreciate that you can't do much to help, though. At the moment i'm not really bugged by using Blue1 as a replacement, but i'll continue to give the issue some thought.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #22 on: September 27, 2014, 08:15:03 pm »
You're really sure as in you've tried removing all other patches and it still didn't work? Or haven't you tried that?
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Amaroth

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #23 on: September 27, 2014, 11:55:00 pm »

OK, I love you. :D No bugs encountered so far, works 100% for me.
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Laduguer

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #24 on: September 28, 2014, 01:16:54 am »
Quote from: "Milly"
You're really sure as in you've tried removing all other patches and it still didn't work? Or haven't you tried that?

I haven't tried that, but given that none of my other patches contain anything to do with LiquidTypes.dbc or XTEXTURES I just can't see where the conflict would occur there.
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #25 on: September 28, 2014, 07:03:18 am »
The patch works perfectly. Thank you.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #26 on: September 28, 2014, 07:33:19 am »
Quote from: "Amaroth"

OK, I love you. :D No bugs encountered so far, works 100% for me.
Wow, beautiful use of the water Amaroth! ^_^

Remember though that there are bugs with the WMO water.
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Putte08

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #27 on: September 28, 2014, 04:22:41 pm »
Works well! Thanks for the release!
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #28 on: September 28, 2014, 07:33:30 pm »
Guys, we should find a solution to the wmo water problem. At least I think it is possible to make wmos use the usual 335a water.
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hyakkimaru

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #29 on: September 28, 2014, 09:11:48 pm »
We must find a solution for the milky water too  :lol:
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