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Author Topic: [RELEASE] "Better" Procedural Water 3.3.5a  (Read 39047 times)

Steff

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #30 on: September 28, 2014, 09:18:45 pm »
Yes, i also have white water on all my custom adts.
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Dundee64

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #31 on: September 29, 2014, 09:10:57 am »
Hi there.
Water worked for my client without any problems. But when i tested it with other people, they had this "white milk" problem too. I tried a thing or two and replacing blank file seems to fix it for me.

http://ulozto.net/xLHS65kh/blank-zip

Here u go. Its czech server but u should be able to download it. Hope that helps.
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Amaroth

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #32 on: September 30, 2014, 10:52:54 am »
256x256 -> 8x8. Was resizing the only one thing you did with that texture? I just don't get why this happens nor why should resizing the texture help. Both are also BLP2s... But maybe I missed something.

Whoever has this problem, could you try to find out what is "different" on your WoW/ADTs/Graphics settings? I tryed Milly's water (both ocean and river where it was possible) with all Video Quality presets at:
- My map (made of copies of QA_DVD ADTs)
- Vanilla blizzlike map (Hillsbrad Foothills)
- TBC blizzlike map (Nagrand)
- WotLK blizzlike map (Howling Fjord)

All with WoW 3.3.5a. All worked fine for me  :shock:.
« Last Edit: September 30, 2014, 12:19:25 pm by Admin »
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Dundee64

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #33 on: September 30, 2014, 12:11:50 pm »
Other than that mine blank.blp is using DXT1a format while Milly´s is on DXT3. This might make some difference. Since i use this blank for some time to hide textures i tried it and it just worked.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #34 on: September 30, 2014, 02:29:51 pm »
Maybe for those that are having issues, they could try making their own transparent blp? Just convert Blank.blp, open it up in an image editor and make sure it's transparent, then save and reconvert.
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schlumpf

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #35 on: September 30, 2014, 02:54:05 pm »
Too bad it seems lile the file is deleted. http://www.ownedcore.com/forums/world-o ... post249150
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Simping

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #36 on: September 30, 2014, 09:00:05 pm »
Looks amazing, good job as always Milly!
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Amaroth

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #37 on: September 30, 2014, 09:21:11 pm »
Hmpf. I didn't find out what was/is wrong with that milky water. I have it in WMOs, but I suppose thats that "not working WMO water" you were talking about. Will try to look at it when I will have enough time for such things, maybe I will also try to do something with lava and slime.
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Vortalex

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #38 on: October 04, 2014, 09:37:21 pm »
Any reason for this effect? It starts taking place about 5-10 sec after you come near the area.

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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #39 on: October 05, 2014, 07:23:09 pm »
Milky water is already fixed.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #40 on: October 06, 2014, 02:05:16 am »
Quote from: "Vortalex"
Any reason for this effect? It starts taking place about 5-10 sec after you come near the area.

That's just the way the Cata water looked in Wrath. Sometimes it looks good, sometimes horrible. You can probably modify the textures involved to make that not happen.
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Skarn

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #41 on: October 06, 2014, 10:06:34 am »
It is not a bug. This is what makes this water look like procedural. It literally has two different animations. The first one is the same as in Wrath (32 blps sequence). The other one is the animation of the water surface which creates a kind of big waves on the surface. I think it's rather cool because it looks more lively and realistic than the cata water.

I have a question though. Does anybody know a way to  make wmos use usual water or ocean shader?
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Allifeur

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #42 on: October 06, 2014, 12:20:08 pm »
Quote from: "Skarn"
I have a question though. Does anybody know a way to  make wmos use usual water or ocean shader?

"wmo_water" is its own category of water type, so if you make it untouched it should keep the usual water.
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Milly

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #43 on: October 06, 2014, 02:21:56 pm »
Quote from: "Skarn"
It is not a bug. This is what makes this water look like procedural. It literally has two different animations. The first one is the same as in Wrath (32 blps sequence). The other one is the animation of the water surface which creates a kind of big waves on the surface. I think it's rather cool because it looks more lively and realistic than the cata water.

I have a question though. Does anybody know a way to  make wmos use usual water or ocean shader?
Nobody said it was a bug lol

And just set the WMO water data to the original data for Wrath. In your LiquidType.dbc
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Steff

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Re: [RELEASE] "Better" Procedural Water 3.3.5a
« Reply #44 on: October 07, 2014, 09:46:07 pm »
Is the White water problem fixed?
I still have tbis issue.
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