Any reason for this effect? It starts taking place about 5-10 sec after you come near the area.
I have a question though. Does anybody know a way to make wmos use usual water or ocean shader?
It is not a bug. This is what makes this water look like procedural. It literally has two different animations. The first one is the same as in Wrath (32 blps sequence). The other one is the animation of the water surface which creates a kind of big waves on the surface. I think it's rather cool because it looks more lively and realistic than the cata water.I have a question though. Does anybody know a way to make wmos use usual water or ocean shader?